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ESO Economy & Trading

Lord_Eomer
Lord_Eomer
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I am sure this is not the first thread on ESO dying economy, I am playing this game since an year (PS4) almost excelled in every game aspect and now losing interest. One of major reason for losing interest is Economy & Trade System,

Yes, there is also a race b/w players to get rich and become powerful in game but ESO is totally a lackluster in this way. In many MMO usually i trade a lot but ESO is having such a worst Trading System, the analyst who designed should play some MMORPG to understand basic. In my opinion ESO economy and Trading needs a major overhaul. Few of my observations are:

1. Guild traders are gold sinkers. Finding Item through Guild Traders (especially in console) is painful, its like running clueless from AD zones to EP to DC and still not finding an item? text chat is good option but why there is no Grand Market or Grand Trade where I can see Item average price and search across all traders. This is may be because ESO is using Mega server Technology which can not handle Activity Finder and adding more burden like Grand Trade will make "Elder Scroll Offline". Yes there is a frustration because Developers may be not have a clear roadmap for this beautiful MMORPG.. I am afraid it may discontinue sometime after couple of years..

2. Items Bound, where this logic came from? weird super weird. This is normal in any MMORPG players buy, loot, Use and then sell to get new items but why ESO is restricting and discouraging players to Deconstruct Items after use (if do not want)? may be i spent 150 Rubidite Bars with 8 Tempering Alloy and now gonna kill this item to get 1 Tempering Alloy (may get) and 1 Rubidite Bar? is this fair? I am tired of farming Tempering Alloy or Rubidite why dragging me in sewers every time. I am end game player, have 600 CP. Gear etc. give me good reasons to continue playing.

3. Items Drops are very discouraging, for example why adding Prosperous and XP traits to End Game Gear? you can drop at below highest level or make drop ratio less. After DB patch opened like 60 Daily Quest (Boss Kill) box and found 2-3 items 160 CP. wow drop rate was much better before and now its messed up. I got mostly all set pieces but 150? and all are bound so I Deconstructed to got 1 Rubidite Bar+ Inventory Space (per item) :smiley:

4. All Crafting Material can sell to merchants for same price? wow seems like no common sense, even in real life Gold and Silver sells for different values..

5. Item Drops, I want to drop some items why destroy? if someone died usually other players get some of items, this is enjoyable part but missing in ESO. Drop parties are good :-)

May be even this thread will also be ignored because of no Importance and we will get One Tamerial which no one was expecting / desiring. May be having one Tamerial will bring more short term gains.


Developers, you are also welcome to comment : @ZOS_JessicaFolsom , @ZOS_GinaBruno , @ZOS_GaryA

Thank You,

Edit Notes: Added No 5
Edited by Lord_Eomer on June 27, 2016 6:39PM
  • Hammy01
    Hammy01
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    I tend to agree with most of what you said.

    1. The current Trade guild system is ok while the player base is going strong (IE - first couple of years) but once that player base dwindles the less activity the traders receive. I would also guess that at least 50% of the people playing would rather spend their game time playing the game than running from zone to zone, cutscene to cutscene to find a piece of gear to complete their set... which by the way they may not find even after a couple of hours of looking. The current system really only benefits a small portion of the player base... and yes I include myself in that small percentage as I will often run around to the traders and buy up underpriced stuff and sell it for more but even I would like to see a more buyer friendly system so I don't have to waste so much time on load screens.

    2. As for the "bound gear'... I am fine with BOE gear but I think everything else other than VMSA Weapons should be BOP... or at the very least up the mats returned for deconstruction.

    3. Drops don't seem that bad in this game.. other than not always getting the trait you are looking for. I manage to get all kinds of Blue and Purple quality drops plus a good mix of set pieces. I have not played WoW since Cata but I don't remember getting a lot of good quality drops but the drops you did get had stats you could use (unlike some drops you get in ESO). I still think ESO has the better drops overall though.

    4.Yeah seems odd the way it is.



    Hammy!!
  • Voxicity
    Voxicity
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    Hammy01 wrote: »
    2. As for the "bound gear'... I am fine with BOE gear but I think everything else other than VMSA Weapons should be BOP...

    Did you get BoE and BoP mix around, or are you genuinely suggesting a system where every piece of armor and weapons you get are bound as soon as you pick them up?
  • Thevorpal1
    Thevorpal1
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    I thought they stated that in the future you will be able to trade current BOP items within your group that ran the dungeon.
  • Lord_Eomer
    Lord_Eomer
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    Thevorpal1 wrote: »
    I thought they stated that in the future you will be able to trade current BOP items within your group that ran the dungeon.

    Its an improvement but what if no one wants to buy in your group (its only four people or 12 in some dungeons) and what if they are all lower broke players? it should be rather changed to BOE
  • Malsidius
    Malsidius
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    I don't want to discount anyone's opinion here, but the economy is fairly new and I'm actually noticing peaks and dips in the market. While it would be convenient to have a centralized market where you can run a quick search and find the item you want - like other MMORPs (WOW). But the economy has naturally centralized itself, on AD the main market is in Grahtwood and the trading guilds compete with one another for location like in a real market.

    While I'm not sure what the purpose of bound gear is, it would be nice to sell or gift it to a friend...but then you'd have so many rare items flooding the market - then everyone would have gold items by now IMO.
  • Bromburak
    Bromburak
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    This topic reminds me how to salvage items and how to craft rare master pieces for high quality in DAOC. :(
    Now where the f*** is my Deloreon that brings me back in time.
  • Thevorpal1
    Thevorpal1
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    Thevorpal1 wrote: »
    I thought they stated that in the future you will be able to trade current BOP items within your group that ran the dungeon.

    Its an improvement but what if no one wants to buy in your group (its only four people or 12 in some dungeons) and what if they are all lower broke players? it should be rather changed to BOE

    Sorry I don't agree. I would rather see what they are going to do with trading within a group then seeing all these drops in someone's guild trader for rediculous prices.

    Just my opinion.
  • Lord_Eomer
    Lord_Eomer
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    Malsidius wrote: »
    I don't want to discount anyone's opinion here, but the economy is fairly new and I'm actually noticing peaks and dips in the market. While it would be convenient to have a centralized market where you can run a quick search and find the item you want - like other MMORPs (WOW). But the economy has naturally centralized itself, on AD the main market is in Grahtwood and the trading guilds compete with one another for location like in a real market.

    While I'm not sure what the purpose of bound gear is, it would be nice to sell or gift it to a friend...but then you'd have so many rare items flooding the market - then everyone would have gold items by now IMO.

    I have 5 AD players, usually looking for items i.e. Agility or Willpower Sets. Never found Agility Roboust rings and if found anything it it is overpriced in Grathwood (PS4)..

    Last time I found arcane willpower ring after a week search as they were overpriced to 80k and not every trader had..It wasted my lot of time. Good guilds are harder to find, i tried forum. My all current 5 guilds are dead not hiring trader since months.

    I have huge stock of item but can not sale..
  • Bromburak
    Bromburak
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    Yeah no ninja support please in a game for adults.
  • Lord_Eomer
    Lord_Eomer
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    Thevorpal1 wrote: »
    Thevorpal1 wrote: »
    I thought they stated that in the future you will be able to trade current BOP items within your group that ran the dungeon.

    Its an improvement but what if no one wants to buy in your group (its only four people or 12 in some dungeons) and what if they are all lower broke players? it should be rather changed to BOE

    Sorry I don't agree. I would rather see what they are going to do with trading within a group then seeing all these drops in someone's guild trader for rediculous prices.

    Just my opinion.

    Replace Guild trading with efficient grand marketing system or let participate in Trading system via Guilds.

    The problem is may be this game is nerf a lot and making more BOE items will flood them... but every MMO allow free trade which entourages players.
  • Thevorpal1
    Thevorpal1
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    Malsidius wrote: »
    I don't want to discount anyone's opinion here, but the economy is fairly new and I'm actually noticing peaks and dips in the market. While it would be convenient to have a centralized market where you can run a quick search and find the item you want - like other MMORPs (WOW). But the economy has naturally centralized itself, on AD the main market is in Grahtwood and the trading guilds compete with one another for location like in a real market.

    While I'm not sure what the purpose of bound gear is, it would be nice to sell or gift it to a friend...but then you'd have so many rare items flooding the market - then everyone would have gold items by now IMO.

    I have 5 AD players, usually looking for items i.e. Agility or Willpower Sets. Never found Agility Roboust rings and if found anything it it is overpriced in Grathwood (PS4)..

    Last time I found arcane willpower ring after a week search as they were overpriced to 80k and not every trader had..It wasted my lot of time. Good guilds are harder to find, i tried forum. My all current 5 guilds are dead not hiring trader since months.

    I have huge stock of item but can not sale..

    Sounds like you need an active guild or 5.
  • Lord_Eomer
    Lord_Eomer
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    Thevorpal1 wrote: »
    Malsidius wrote: »
    I don't want to discount anyone's opinion here, but the economy is fairly new and I'm actually noticing peaks and dips in the market. While it would be convenient to have a centralized market where you can run a quick search and find the item you want - like other MMORPs (WOW). But the economy has naturally centralized itself, on AD the main market is in Grahtwood and the trading guilds compete with one another for location like in a real market.

    While I'm not sure what the purpose of bound gear is, it would be nice to sell or gift it to a friend...but then you'd have so many rare items flooding the market - then everyone would have gold items by now IMO.

    I have 5 AD players, usually looking for items i.e. Agility or Willpower Sets. Never found Agility Roboust rings and if found anything it it is overpriced in Grathwood (PS4)..

    Last time I found arcane willpower ring after a week search as they were overpriced to 80k and not every trader had..It wasted my lot of time. Good guilds are harder to find, i tried forum. My all current 5 guilds are dead not hiring trader since months.

    I have huge stock of item but can not sale..

    Sounds like you need an active guild or 5.

    Players keep comming and going, guild are not sustained. It's not matter of having guild but to buy/sell easily..

    Check any other MMORPG
  • Divinius
    Divinius
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    As soon as I read the topic title, I suspected there was going to be a thinly veiled comment about a global auction house in the OP somewhere.

    I was not disappointed.
  • Hammy01
    Hammy01
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    Vox wrote: »
    Hammy01 wrote: »
    2. As for the "bound gear'... I am fine with BOE gear but I think everything else other than VMSA Weapons should be BOP...

    Did you get BoE and BoP mix around, or are you genuinely suggesting a system where every piece of armor and weapons you get are bound as soon as you pick them up?

    Yeah I messed that up... what I meant was that the VMSA weapons should be the only thing that is BOP.... maybe some Vet Trial gear could be BOP as well but most things should be BOE.
  • Blackbird_V
    Blackbird_V
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    I remember when Daedric Motif was 70K. Now it's 4K. It happens. New stuff comes out, *** drops.. player base dwindles, more money coming into the eco and ultimately impatient sellers. Sell stuff cheaper to get money, which manipulates prices.


    Tbh I could've obliterated the economy today due to a major bug I found. Needless to say thread got removed straight away (because it ended up being bug) and I'm not a guy to reveal stuff like that.
    Edited by Blackbird_V on June 28, 2016 9:23AM
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • Hammy01
    Hammy01
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    Malsidius wrote: »
    I don't want to discount anyone's opinion here, but the economy is fairly new and I'm actually noticing peaks and dips in the market. While it would be convenient to have a centralized market where you can run a quick search and find the item you want - like other MMORPs (WOW). But the economy has naturally centralized itself, on AD the main market is in Grahtwood and the trading guilds compete with one another for location like in a real market.

    While I'm not sure what the purpose of bound gear is, it would be nice to sell or gift it to a friend...but then you'd have so many rare items flooding the market - then everyone would have gold items by now IMO.

    I have 5 AD players, usually looking for items i.e. Agility or Willpower Sets. Never found Agility Roboust rings and if found anything it it is overpriced in Grathwood (PS4)..

    Last time I found arcane willpower ring after a week search as they were overpriced to 80k and not every trader had..It wasted my lot of time. Good guilds are harder to find, i tried forum. My all current 5 guilds are dead not hiring trader since months.

    I have huge stock of item but can not sale..

    I am really hoping that console text chat will help out a lot for trading. That way I can reach out to people like you who do not use the guild traders to sell but have a stockpile of stuff sitting in the bank.

    "Looking for Arcane Willpower ring CP160 willing to buy or trade for!"

    Hammy!!
  • Xana8U
    Xana8U
    I only agree with 3 and 4

    Counter arguments:
    1. market
    I enjoy the ESO market because of how it is, I imagine the system like this: Even in real life different items in different areas might be worth more or less because of its location/usability as main market. So even in eso you might get stuff cheaper in areas that are more poor to attract bigger population of customers

    Ofc the market hud interface could be better than what we have now.

    2. bound
    Lots of games in the market use bound items, I'd even say that most mmos nowadays.
    Its a great way to limit items ingame. The market would eventually drop way too low if all items were rotated in game, the other way around would be that getting the items would be made almost impossible as drops / crafting materials much more rare. Keeping items bound will force people to play the content that they've created(Dungeons/Grinding/Resource Farming) not just buy used items from the market super cheap.

    3. item drops
    Sure this would be a nice add to the game, but tbh, this would create more problems than solutions. Sure the RP players would be thrilled that they can arrange drop parties in some small hut in the middle of nowhere, but at the same time it creates problems like. Duping, problems with game physics, too many objects in "x" area cause rendering lag to GPUs, lag causing certain people to win these "drop party" games more likely than others, looting cheats, Want me to keep going?



    From what I pick up from this post you haven't really played games after runescape?
    You don't really recycle items from player to another, bound items have been around mmos since like 2007? or earlier?
    Item drops are rare since they tend to create more problems with newer game engines.
  • Malpherian
    Malpherian
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    I am sure this is not the first thread on ESO dying economy, I am playing this game since an year (PS4) almost excelled in every game aspect and now losing interest. One of major reason for losing interest is Economy & Trade System,

    Yes, there is also a race b/w players to get rich and become powerful in game but ESO is totally a lackluster in this way. In many MMO usually i trade a lot but ESO is having such a worst Trading System, the analyst who designed should play some MMORPG to understand basic. In my opinion ESO economy and Trading needs a major overhaul. Few of my observations are:

    1. Guild traders are gold sinkers. Finding Item through Guild Traders (especially in console) is painful, its like running clueless from AD zones to EP to DC and still not finding an item? text chat is good option but why there is no Grand Market or Grand Trade where I can see Item average price and search across all traders. This is may be because ESO is using Mega server Technology which can not handle Activity Finder and adding more burden like Grand Trade will make "Elder Scroll Offline". Yes there is a frustration because Developers may be not have a clear roadmap for this beautiful MMORPG.. I am afraid it may discontinue sometime after couple of years..

    2. Items Bound, where this logic came from? weird super weird. This is normal in any MMORPG players buy, loot, Use and then sell to get new items but why ESO is restricting and discouraging players to Deconstruct Items after use (if do not want)? may be i spent 150 Rubidite Bars with 8 Tempering Alloy and now gonna kill this item to get 1 Tempering Alloy (may get) and 1 Rubidite Bar? is this fair? I am tired of farming Tempering Alloy or Rubidite why dragging me in sewers every time. I am end game player, have 600 CP. Gear etc. give me good reasons to continue playing.

    3. Items Drops are very discouraging, for example why adding Prosperous and XP traits to End Game Gear? you can drop at below highest level or make drop ratio less. After DB patch opened like 60 Daily Quest (Boss Kill) box and found 2-3 items 160 CP. wow drop rate was much better before and now its messed up. I got mostly all set pieces but 150? and all are bound so I Deconstructed to got 1 Rubidite Bar+ Inventory Space (per item) :smiley:

    4. All Crafting Material can sell to merchants for same price? wow seems like no common sense, even in real life Gold and Silver sells for different values..

    5. Item Drops, I want to drop some items why destroy? if someone died usually other players get some of items, this is enjoyable part but missing in ESO. Drop parties are good :-)

    May be even this thread will also be ignored because of no Importance and we will get One Tamerial which no one was expecting / desiring. May be having one Tamerial will bring more short term gains.


    Developers, you are also welcome to comment : @ZOS_JessicaFolsom , @ZOS_GinaBruno , @ZOS_GaryA

    Thank You,

    Edit Notes: Added No 5



    Your first mistake was playing ESO and thinking " This is an MMORPG".

    ESO is a single player RPG, with MMO Aspects.

    Just like Elite Dangerous is a Single Player SCifi Spaceship game with MMO aspects.


    If you want an MMORPG That is an MMORPG - Go Play Archeage. (Way better then ESO anyway)
    If you want an MMO Spaceship Game that is an MMO - Go play EvE Online.

    ESO has a mega server because the game is dying and it's population is super low. 1 shard server costs less to maintain then 3 Normal servers.

    You want to see what an actual Shard server look like in all it's glory with 100,000 + People on it simultaneously... Go play EvE.
  • Averya_Teira
    Averya_Teira
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    Malpherian wrote: »
    I am sure this is not the first thread on ESO dying economy, I am playing this game since an year (PS4) almost excelled in every game aspect and now losing interest. One of major reason for losing interest is Economy & Trade System,

    Yes, there is also a race b/w players to get rich and become powerful in game but ESO is totally a lackluster in this way. In many MMO usually i trade a lot but ESO is having such a worst Trading System, the analyst who designed should play some MMORPG to understand basic. In my opinion ESO economy and Trading needs a major overhaul. Few of my observations are:

    1. Guild traders are gold sinkers. Finding Item through Guild Traders (especially in console) is painful, its like running clueless from AD zones to EP to DC and still not finding an item? text chat is good option but why there is no Grand Market or Grand Trade where I can see Item average price and search across all traders. This is may be because ESO is using Mega server Technology which can not handle Activity Finder and adding more burden like Grand Trade will make "Elder Scroll Offline". Yes there is a frustration because Developers may be not have a clear roadmap for this beautiful MMORPG.. I am afraid it may discontinue sometime after couple of years..

    2. Items Bound, where this logic came from? weird super weird. This is normal in any MMORPG players buy, loot, Use and then sell to get new items but why ESO is restricting and discouraging players to Deconstruct Items after use (if do not want)? may be i spent 150 Rubidite Bars with 8 Tempering Alloy and now gonna kill this item to get 1 Tempering Alloy (may get) and 1 Rubidite Bar? is this fair? I am tired of farming Tempering Alloy or Rubidite why dragging me in sewers every time. I am end game player, have 600 CP. Gear etc. give me good reasons to continue playing.

    3. Items Drops are very discouraging, for example why adding Prosperous and XP traits to End Game Gear? you can drop at below highest level or make drop ratio less. After DB patch opened like 60 Daily Quest (Boss Kill) box and found 2-3 items 160 CP. wow drop rate was much better before and now its messed up. I got mostly all set pieces but 150? and all are bound so I Deconstructed to got 1 Rubidite Bar+ Inventory Space (per item) :smiley:

    4. All Crafting Material can sell to merchants for same price? wow seems like no common sense, even in real life Gold and Silver sells for different values..

    5. Item Drops, I want to drop some items why destroy? if someone died usually other players get some of items, this is enjoyable part but missing in ESO. Drop parties are good :-)

    May be even this thread will also be ignored because of no Importance and we will get One Tamerial which no one was expecting / desiring. May be having one Tamerial will bring more short term gains.


    Developers, you are also welcome to comment : @ZOS_JessicaFolsom , @ZOS_GinaBruno , @ZOS_GaryA

    Thank You,

    Edit Notes: Added No 5



    Your first mistake was playing ESO and thinking " This is an MMORPG".

    ESO is a single player RPG, with MMO Aspects.

    Just like Elite Dangerous is a Single Player SCifi Spaceship game with MMO aspects.


    If you want an MMORPG That is an MMORPG - Go Play Archeage. (Way better then ESO anyway)
    If you want an MMO Spaceship Game that is an MMO - Go play EvE Online.

    ESO has a mega server because the game is dying and it's population is super low. 1 shard server costs less to maintain then 3 Normal servers.

    You want to see what an actual Shard server look like in all it's glory with 100,000 + People on it simultaneously... Go play EvE.

    Stopped reading at go play Archeage......
  • Malpherian
    Malpherian
    ✭✭✭✭✭
    Malpherian wrote: »
    I am sure this is not the first thread on ESO dying economy, I am playing this game since an year (PS4) almost excelled in every game aspect and now losing interest. One of major reason for losing interest is Economy & Trade System,

    Yes, there is also a race b/w players to get rich and become powerful in game but ESO is totally a lackluster in this way. In many MMO usually i trade a lot but ESO is having such a worst Trading System, the analyst who designed should play some MMORPG to understand basic. In my opinion ESO economy and Trading needs a major overhaul. Few of my observations are:

    1. Guild traders are gold sinkers. Finding Item through Guild Traders (especially in console) is painful, its like running clueless from AD zones to EP to DC and still not finding an item? text chat is good option but why there is no Grand Market or Grand Trade where I can see Item average price and search across all traders. This is may be because ESO is using Mega server Technology which can not handle Activity Finder and adding more burden like Grand Trade will make "Elder Scroll Offline". Yes there is a frustration because Developers may be not have a clear roadmap for this beautiful MMORPG.. I am afraid it may discontinue sometime after couple of years..

    2. Items Bound, where this logic came from? weird super weird. This is normal in any MMORPG players buy, loot, Use and then sell to get new items but why ESO is restricting and discouraging players to Deconstruct Items after use (if do not want)? may be i spent 150 Rubidite Bars with 8 Tempering Alloy and now gonna kill this item to get 1 Tempering Alloy (may get) and 1 Rubidite Bar? is this fair? I am tired of farming Tempering Alloy or Rubidite why dragging me in sewers every time. I am end game player, have 600 CP. Gear etc. give me good reasons to continue playing.

    3. Items Drops are very discouraging, for example why adding Prosperous and XP traits to End Game Gear? you can drop at below highest level or make drop ratio less. After DB patch opened like 60 Daily Quest (Boss Kill) box and found 2-3 items 160 CP. wow drop rate was much better before and now its messed up. I got mostly all set pieces but 150? and all are bound so I Deconstructed to got 1 Rubidite Bar+ Inventory Space (per item) :smiley:

    4. All Crafting Material can sell to merchants for same price? wow seems like no common sense, even in real life Gold and Silver sells for different values..

    5. Item Drops, I want to drop some items why destroy? if someone died usually other players get some of items, this is enjoyable part but missing in ESO. Drop parties are good :-)

    May be even this thread will also be ignored because of no Importance and we will get One Tamerial which no one was expecting / desiring. May be having one Tamerial will bring more short term gains.


    Developers, you are also welcome to comment : @ZOS_JessicaFolsom , @ZOS_GinaBruno , @ZOS_GaryA

    Thank You,

    Edit Notes: Added No 5



    Your first mistake was playing ESO and thinking " This is an MMORPG".

    ESO is a single player RPG, with MMO Aspects.

    Just like Elite Dangerous is a Single Player SCifi Spaceship game with MMO aspects.


    If you want an MMORPG That is an MMORPG - Go Play Archeage. (Way better then ESO anyway)
    If you want an MMO Spaceship Game that is an MMO - Go play EvE Online.

    ESO has a mega server because the game is dying and it's population is super low. 1 shard server costs less to maintain then 3 Normal servers.

    You want to see what an actual Shard server look like in all it's glory with 100,000 + People on it simultaneously... Go play EvE.

    Stopped reading at go play Archeage......

    I used Archeage because Archeage sucks, To show just how Crappy ESO is because Archeage is better then ESO.
  • Brrrofski
    Brrrofski
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    I've made 1.8mil onthe last two weeks. Money is fairly easy to make. Just need to know when to sell what.
  • idk
    idk
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    Race between players to get rich? Absurd. We don't know how much anyone has so it isn't a competition.

    Some gear being BoP is basically Locking some gear into a DLC. They have gotten away from having all DLC gear BoP and even made other gear that has been a BoP for 2+ years BoE.

    Traits have always been an issue and with some things Zos has reduced the drop of some traits and I expect they'll do the same with some items again. Mostly they did this with monster sets long ago, but it's reverted back with db.

  • xilfxlegion
    xilfxlegion
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    Malsidius wrote: »
    I don't want to discount anyone's opinion here, but the economy is fairly new and I'm actually noticing peaks and dips in the market. While it would be convenient to have a centralized market where you can run a quick search and find the item you want - like other MMORPs (WOW). But the economy has naturally centralized itself, on AD the main market is in Grahtwood and the trading guilds compete with one another for location like in a real market.

    While I'm not sure what the purpose of bound gear is, it would be nice to sell or gift it to a friend...but then you'd have so many rare items flooding the market - then everyone would have gold items by now IMO.

    I have 5 AD players, usually looking for items i.e. Agility or Willpower Sets. Never found Agility Roboust rings and if found anything it it is overpriced in Grathwood (PS4)..

    Last time I found arcane willpower ring after a week search as they were overpriced to 80k and not every trader had..It wasted my lot of time. Good guilds are harder to find, i tried forum. My all current 5 guilds are dead not hiring trader since months.

    I have huge stock of item but can not sale..

    i have bought 10 or so agility rings in the last 4 days. none cost me more than 70k. --- dont search for the rings --- search the traders for the trophies and then go open the vault chests yourself. or -- go to imperial city and farm the trophies.
  • xilfxlegion
    xilfxlegion
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    Brrrofski wrote: »
    I've made 1.8mil onthe last two weeks. Money is fairly easy to make. Just need to know when to sell what.

    agreed.

    when the prices went up on agility rings i started going from trader to trader and buying up monster teeth and bloody claws.

    when i logged out the night before last i had 28k gold. when i logged back in that night i had 796k gold.

    timing is everything
  • Cherryblossom
    Cherryblossom
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    Correct the economy is awful in this game, traders were an after thought to try and fix the complete nonsense at launch where is was only possible to sell to at max 2500 people.
    To fix this they added the Traders which now means a maximum of 70k people can sell! Which is once again still nonsense.

    But ZOS likes nonsense, or rather they don't have the ability to program out of nonsense.
  • Nestor
    Nestor
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    Malpherian wrote: »

    ESO has a mega server because the game is dying and it's population is super low. 1 shard server costs less to maintain then 3 Normal servers.

    FYI, the game launched with the Mega Server Technology, that is how it has always been since early Alpha. Population fluctuations have nothing to do with this.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

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