2. As for the "bound gear'... I am fine with BOE gear but I think everything else other than VMSA Weapons should be BOP...
Thevorpal1 wrote: »I thought they stated that in the future you will be able to trade current BOP items within your group that ran the dungeon.
Lord_Dexter wrote: »Thevorpal1 wrote: »I thought they stated that in the future you will be able to trade current BOP items within your group that ran the dungeon.
Its an improvement but what if no one wants to buy in your group (its only four people or 12 in some dungeons) and what if they are all lower broke players? it should be rather changed to BOE
I don't want to discount anyone's opinion here, but the economy is fairly new and I'm actually noticing peaks and dips in the market. While it would be convenient to have a centralized market where you can run a quick search and find the item you want - like other MMORPs (WOW). But the economy has naturally centralized itself, on AD the main market is in Grahtwood and the trading guilds compete with one another for location like in a real market.
While I'm not sure what the purpose of bound gear is, it would be nice to sell or gift it to a friend...but then you'd have so many rare items flooding the market - then everyone would have gold items by now IMO.
Thevorpal1 wrote: »Lord_Dexter wrote: »Thevorpal1 wrote: »I thought they stated that in the future you will be able to trade current BOP items within your group that ran the dungeon.
Its an improvement but what if no one wants to buy in your group (its only four people or 12 in some dungeons) and what if they are all lower broke players? it should be rather changed to BOE
Sorry I don't agree. I would rather see what they are going to do with trading within a group then seeing all these drops in someone's guild trader for rediculous prices.
Just my opinion.
Lord_Dexter wrote: »I don't want to discount anyone's opinion here, but the economy is fairly new and I'm actually noticing peaks and dips in the market. While it would be convenient to have a centralized market where you can run a quick search and find the item you want - like other MMORPs (WOW). But the economy has naturally centralized itself, on AD the main market is in Grahtwood and the trading guilds compete with one another for location like in a real market.
While I'm not sure what the purpose of bound gear is, it would be nice to sell or gift it to a friend...but then you'd have so many rare items flooding the market - then everyone would have gold items by now IMO.
I have 5 AD players, usually looking for items i.e. Agility or Willpower Sets. Never found Agility Roboust rings and if found anything it it is overpriced in Grathwood (PS4)..
Last time I found arcane willpower ring after a week search as they were overpriced to 80k and not every trader had..It wasted my lot of time. Good guilds are harder to find, i tried forum. My all current 5 guilds are dead not hiring trader since months.
I have huge stock of item but can not sale..
Thevorpal1 wrote: »Lord_Dexter wrote: »I don't want to discount anyone's opinion here, but the economy is fairly new and I'm actually noticing peaks and dips in the market. While it would be convenient to have a centralized market where you can run a quick search and find the item you want - like other MMORPs (WOW). But the economy has naturally centralized itself, on AD the main market is in Grahtwood and the trading guilds compete with one another for location like in a real market.
While I'm not sure what the purpose of bound gear is, it would be nice to sell or gift it to a friend...but then you'd have so many rare items flooding the market - then everyone would have gold items by now IMO.
I have 5 AD players, usually looking for items i.e. Agility or Willpower Sets. Never found Agility Roboust rings and if found anything it it is overpriced in Grathwood (PS4)..
Last time I found arcane willpower ring after a week search as they were overpriced to 80k and not every trader had..It wasted my lot of time. Good guilds are harder to find, i tried forum. My all current 5 guilds are dead not hiring trader since months.
I have huge stock of item but can not sale..
Sounds like you need an active guild or 5.
2. As for the "bound gear'... I am fine with BOE gear but I think everything else other than VMSA Weapons should be BOP...
Did you get BoE and BoP mix around, or are you genuinely suggesting a system where every piece of armor and weapons you get are bound as soon as you pick them up?
Lord_Dexter wrote: »I don't want to discount anyone's opinion here, but the economy is fairly new and I'm actually noticing peaks and dips in the market. While it would be convenient to have a centralized market where you can run a quick search and find the item you want - like other MMORPs (WOW). But the economy has naturally centralized itself, on AD the main market is in Grahtwood and the trading guilds compete with one another for location like in a real market.
While I'm not sure what the purpose of bound gear is, it would be nice to sell or gift it to a friend...but then you'd have so many rare items flooding the market - then everyone would have gold items by now IMO.
I have 5 AD players, usually looking for items i.e. Agility or Willpower Sets. Never found Agility Roboust rings and if found anything it it is overpriced in Grathwood (PS4)..
Last time I found arcane willpower ring after a week search as they were overpriced to 80k and not every trader had..It wasted my lot of time. Good guilds are harder to find, i tried forum. My all current 5 guilds are dead not hiring trader since months.
I have huge stock of item but can not sale..
Lord_Dexter wrote: »I am sure this is not the first thread on ESO dying economy, I am playing this game since an year (PS4) almost excelled in every game aspect and now losing interest. One of major reason for losing interest is Economy & Trade System,
Yes, there is also a race b/w players to get rich and become powerful in game but ESO is totally a lackluster in this way. In many MMO usually i trade a lot but ESO is having such a worst Trading System, the analyst who designed should play some MMORPG to understand basic. In my opinion ESO economy and Trading needs a major overhaul. Few of my observations are:
1. Guild traders are gold sinkers. Finding Item through Guild Traders (especially in console) is painful, its like running clueless from AD zones to EP to DC and still not finding an item? text chat is good option but why there is no Grand Market or Grand Trade where I can see Item average price and search across all traders. This is may be because ESO is using Mega server Technology which can not handle Activity Finder and adding more burden like Grand Trade will make "Elder Scroll Offline". Yes there is a frustration because Developers may be not have a clear roadmap for this beautiful MMORPG.. I am afraid it may discontinue sometime after couple of years..
2. Items Bound, where this logic came from? weird super weird. This is normal in any MMORPG players buy, loot, Use and then sell to get new items but why ESO is restricting and discouraging players to Deconstruct Items after use (if do not want)? may be i spent 150 Rubidite Bars with 8 Tempering Alloy and now gonna kill this item to get 1 Tempering Alloy (may get) and 1 Rubidite Bar? is this fair? I am tired of farming Tempering Alloy or Rubidite why dragging me in sewers every time. I am end game player, have 600 CP. Gear etc. give me good reasons to continue playing.
3. Items Drops are very discouraging, for example why adding Prosperous and XP traits to End Game Gear? you can drop at below highest level or make drop ratio less. After DB patch opened like 60 Daily Quest (Boss Kill) box and found 2-3 items 160 CP. wow drop rate was much better before and now its messed up. I got mostly all set pieces but 150? and all are bound so I Deconstructed to got 1 Rubidite Bar+ Inventory Space (per item)
4. All Crafting Material can sell to merchants for same price? wow seems like no common sense, even in real life Gold and Silver sells for different values..
5. Item Drops, I want to drop some items why destroy? if someone died usually other players get some of items, this is enjoyable part but missing in ESO. Drop parties are good :-)
May be even this thread will also be ignored because of no Importance and we will get One Tamerial which no one was expecting / desiring. May be having one Tamerial will bring more short term gains.
Developers, you are also welcome to comment : @ZOS_JessicaFolsom , @ZOS_GinaBruno , @ZOS_GaryA
Thank You,
Edit Notes: Added No 5
Malpherian wrote: »Lord_Dexter wrote: »I am sure this is not the first thread on ESO dying economy, I am playing this game since an year (PS4) almost excelled in every game aspect and now losing interest. One of major reason for losing interest is Economy & Trade System,
Yes, there is also a race b/w players to get rich and become powerful in game but ESO is totally a lackluster in this way. In many MMO usually i trade a lot but ESO is having such a worst Trading System, the analyst who designed should play some MMORPG to understand basic. In my opinion ESO economy and Trading needs a major overhaul. Few of my observations are:
1. Guild traders are gold sinkers. Finding Item through Guild Traders (especially in console) is painful, its like running clueless from AD zones to EP to DC and still not finding an item? text chat is good option but why there is no Grand Market or Grand Trade where I can see Item average price and search across all traders. This is may be because ESO is using Mega server Technology which can not handle Activity Finder and adding more burden like Grand Trade will make "Elder Scroll Offline". Yes there is a frustration because Developers may be not have a clear roadmap for this beautiful MMORPG.. I am afraid it may discontinue sometime after couple of years..
2. Items Bound, where this logic came from? weird super weird. This is normal in any MMORPG players buy, loot, Use and then sell to get new items but why ESO is restricting and discouraging players to Deconstruct Items after use (if do not want)? may be i spent 150 Rubidite Bars with 8 Tempering Alloy and now gonna kill this item to get 1 Tempering Alloy (may get) and 1 Rubidite Bar? is this fair? I am tired of farming Tempering Alloy or Rubidite why dragging me in sewers every time. I am end game player, have 600 CP. Gear etc. give me good reasons to continue playing.
3. Items Drops are very discouraging, for example why adding Prosperous and XP traits to End Game Gear? you can drop at below highest level or make drop ratio less. After DB patch opened like 60 Daily Quest (Boss Kill) box and found 2-3 items 160 CP. wow drop rate was much better before and now its messed up. I got mostly all set pieces but 150? and all are bound so I Deconstructed to got 1 Rubidite Bar+ Inventory Space (per item)
4. All Crafting Material can sell to merchants for same price? wow seems like no common sense, even in real life Gold and Silver sells for different values..
5. Item Drops, I want to drop some items why destroy? if someone died usually other players get some of items, this is enjoyable part but missing in ESO. Drop parties are good :-)
May be even this thread will also be ignored because of no Importance and we will get One Tamerial which no one was expecting / desiring. May be having one Tamerial will bring more short term gains.
Developers, you are also welcome to comment : @ZOS_JessicaFolsom , @ZOS_GinaBruno , @ZOS_GaryA
Thank You,
Edit Notes: Added No 5
Your first mistake was playing ESO and thinking " This is an MMORPG".
ESO is a single player RPG, with MMO Aspects.
Just like Elite Dangerous is a Single Player SCifi Spaceship game with MMO aspects.
If you want an MMORPG That is an MMORPG - Go Play Archeage. (Way better then ESO anyway)
If you want an MMO Spaceship Game that is an MMO - Go play EvE Online.
ESO has a mega server because the game is dying and it's population is super low. 1 shard server costs less to maintain then 3 Normal servers.
You want to see what an actual Shard server look like in all it's glory with 100,000 + People on it simultaneously... Go play EvE.
Averya_Teira wrote: »Malpherian wrote: »Lord_Dexter wrote: »I am sure this is not the first thread on ESO dying economy, I am playing this game since an year (PS4) almost excelled in every game aspect and now losing interest. One of major reason for losing interest is Economy & Trade System,
Yes, there is also a race b/w players to get rich and become powerful in game but ESO is totally a lackluster in this way. In many MMO usually i trade a lot but ESO is having such a worst Trading System, the analyst who designed should play some MMORPG to understand basic. In my opinion ESO economy and Trading needs a major overhaul. Few of my observations are:
1. Guild traders are gold sinkers. Finding Item through Guild Traders (especially in console) is painful, its like running clueless from AD zones to EP to DC and still not finding an item? text chat is good option but why there is no Grand Market or Grand Trade where I can see Item average price and search across all traders. This is may be because ESO is using Mega server Technology which can not handle Activity Finder and adding more burden like Grand Trade will make "Elder Scroll Offline". Yes there is a frustration because Developers may be not have a clear roadmap for this beautiful MMORPG.. I am afraid it may discontinue sometime after couple of years..
2. Items Bound, where this logic came from? weird super weird. This is normal in any MMORPG players buy, loot, Use and then sell to get new items but why ESO is restricting and discouraging players to Deconstruct Items after use (if do not want)? may be i spent 150 Rubidite Bars with 8 Tempering Alloy and now gonna kill this item to get 1 Tempering Alloy (may get) and 1 Rubidite Bar? is this fair? I am tired of farming Tempering Alloy or Rubidite why dragging me in sewers every time. I am end game player, have 600 CP. Gear etc. give me good reasons to continue playing.
3. Items Drops are very discouraging, for example why adding Prosperous and XP traits to End Game Gear? you can drop at below highest level or make drop ratio less. After DB patch opened like 60 Daily Quest (Boss Kill) box and found 2-3 items 160 CP. wow drop rate was much better before and now its messed up. I got mostly all set pieces but 150? and all are bound so I Deconstructed to got 1 Rubidite Bar+ Inventory Space (per item)
4. All Crafting Material can sell to merchants for same price? wow seems like no common sense, even in real life Gold and Silver sells for different values..
5. Item Drops, I want to drop some items why destroy? if someone died usually other players get some of items, this is enjoyable part but missing in ESO. Drop parties are good :-)
May be even this thread will also be ignored because of no Importance and we will get One Tamerial which no one was expecting / desiring. May be having one Tamerial will bring more short term gains.
Developers, you are also welcome to comment : @ZOS_JessicaFolsom , @ZOS_GinaBruno , @ZOS_GaryA
Thank You,
Edit Notes: Added No 5
Your first mistake was playing ESO and thinking " This is an MMORPG".
ESO is a single player RPG, with MMO Aspects.
Just like Elite Dangerous is a Single Player SCifi Spaceship game with MMO aspects.
If you want an MMORPG That is an MMORPG - Go Play Archeage. (Way better then ESO anyway)
If you want an MMO Spaceship Game that is an MMO - Go play EvE Online.
ESO has a mega server because the game is dying and it's population is super low. 1 shard server costs less to maintain then 3 Normal servers.
You want to see what an actual Shard server look like in all it's glory with 100,000 + People on it simultaneously... Go play EvE.
Stopped reading at go play Archeage......
Lord_Dexter wrote: »I don't want to discount anyone's opinion here, but the economy is fairly new and I'm actually noticing peaks and dips in the market. While it would be convenient to have a centralized market where you can run a quick search and find the item you want - like other MMORPs (WOW). But the economy has naturally centralized itself, on AD the main market is in Grahtwood and the trading guilds compete with one another for location like in a real market.
While I'm not sure what the purpose of bound gear is, it would be nice to sell or gift it to a friend...but then you'd have so many rare items flooding the market - then everyone would have gold items by now IMO.
I have 5 AD players, usually looking for items i.e. Agility or Willpower Sets. Never found Agility Roboust rings and if found anything it it is overpriced in Grathwood (PS4)..
Last time I found arcane willpower ring after a week search as they were overpriced to 80k and not every trader had..It wasted my lot of time. Good guilds are harder to find, i tried forum. My all current 5 guilds are dead not hiring trader since months.
I have huge stock of item but can not sale..
I've made 1.8mil onthe last two weeks. Money is fairly easy to make. Just need to know when to sell what.
Malpherian wrote: »
ESO has a mega server because the game is dying and it's population is super low. 1 shard server costs less to maintain then 3 Normal servers.