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#buffracialpassives - 4 of the less-played races

Savos_Saren
Savos_Saren
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Here's my theory: instead of nerfing some of the passives- why not buff the less powerful races?

Argonians
Venomous: Increases poison and disease damage by 4%.

Nord
Winterborn: Increases frost damage by 4%.

Orc:
Bloodletting: Increases physical Damage over Time effects by 6%.

Khajiit:
Carnage: Increases weapon and spell critical by 8%.

I think those are the weakest races at the moment. But, as we try to improve the game- we should keep into consideration that buffing races can help balance builds, too.
Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

PC NA AD
Savos Saren
  • BWatch
    BWatch
    Khajiit less powerful? Wut
  • hrothbern
    hrothbern
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    jaburns wrote: »
    Here's my theory: instead of nerfing some of the passives- why not buff the less powerful races?

    Argonians
    Venomous: Increases poison and disease damage by 4%.

    Nord
    Winterborn: Increases frost damage by 4%.

    Orc:
    Bloodletting: Increases physical Damage over Time effects by 6%.

    Khajiit:
    Carnage: Increases weapon and spell critical by 8%.

    I think those are the weakest races at the moment. But, as we try to improve the game- we should keep into consideration that buffing races can help balance builds, too.

    Winterborn fits well to the lore :)

    But Frost damage is so rare in comparison to poison damage (Argonian), or the benefit of also Spell Critical (Khajiit), that a Nord deserves perhaps something like the Wrath of Heavy Armor.

    Enraged: A Nord gets enraged when hitted, which increases his SD/WD, stacking up to for example 200.

    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • dsalter
    dsalter
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    orcs only need a tiny buff thats it, they are usually not played due to lack of "min max" bs, compaired to us altmer or redguard etc.

    nords and argonians dont have anything to help them min max at all hence why they are skipped by most
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Oompuh
    Oompuh
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    I agree with everything except Khajiit. While I am a khajiit and never plan to change, khajiit is already the best race for stam dps for pve because of the crit. Adding spell crit would make it the best dps race for pve.
    Xbox NA - Oompa
    Khajiit DK Tank
    Founder of Major Aegis
    Main Tank of Dissonant Crusade Uprising Savages
  • LadyNalcarya
    LadyNalcarya
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    Khajiit is a very good race atm for stamina builds, one of the best if not the best. It lacks sustain compared to redguards but can get very high dps numbers due to crit passives.
    Argonians and nords are underpowered, yes. Zos doesnt seem to care about it, sadly...
    Though I wouldnt play argonian or orc even if they were strong, just because of their appearance.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Smasherx74
    Smasherx74
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    khajiit is currently only class can get 90% crit still I think.

    Nords are really good tanks, they don't need a damage buff but I like hte concept of having a race do more frost damage.

    Master Debater
  • Thornen
    Thornen
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    1. remove all base regen modifiers from race and add to class skills.
    2. remove all + spell/weap damage modifiers from race and add to weapon skill
    3. remove all + stealth modifiers from race and to class skills
    4. give everyone spell resist
    5. give everyone + swim speed
    6. give everyone sprint speed
    7. profit

    everyone can now roll what they want.
  • AGrz5585
    AGrz5585
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    There are 3 races I'd like to buffed


    Breton: remove spell resist, and change it to increase magicka damage of spell by 5%

    Nord: add 9% stam recovery to the health recovery passive, and add increase damage with 2h weapons by 5% to the damage reduction passive

    Argonian: make it the magicka version of imperial, change healing received to.max magicka by 9% or make them the magicka khajiit by changing max health to magicka recovery and change healing received to spell critical


    I think these changes will make them more worthwhile compared to the other races
  • Silver_Strider
    Silver_Strider
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    If you believe Khajiit is 1 the most underused/less powerful races, we clearly have not been playing the same game.
    Argonian forever
  • Savos_Saren
    Savos_Saren
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    I'd like to see racials given *some* sort of passive that would allow them to be useful in both magic and stamina builds. You know? Why is Redguard stuck with just stamina builds? I don't believe it would break lore to have a "spell sword" Redguard. Hell, in fact, "shehai" is a discipline in which a Redguard who has mastered the sword so much that it's almost magical when he/she swings it.

    Or look at Altmer. You don't see Altmer in any stamina builds. Where's all the Battle Mage Altmer? Anyone who has leveled in the Aldmeri Dominion will recognize the title "Battlereeve". There's no passive that helps an Altmer tank.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Rohamad_Ali
    Rohamad_Ali
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    I'd like to see Argonians buffed . Swimming is fun but it would be better if they were immune to slaughter fish .
  • Savos_Saren
    Savos_Saren
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    If you believe Khajiit is 1 the most underused/less powerful races, we clearly have not been playing the same game.

    Do you play one?
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Savos_Saren
    Savos_Saren
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    Thornen wrote: »
    1. remove all base regen modifiers from race and add to class skills.
    2. remove all + spell/weap damage modifiers from race and add to weapon skill
    3. remove all + stealth modifiers from race and to class skills
    4. give everyone spell resist
    5. give everyone + swim speed
    6. give everyone sprint speed
    7. profit

    everyone can now roll what they want.

    Ha! If they did that- they'd better add more classes. Speaking of which- if you checkout the new Elder Scrolls Legends webpage- they have multiple classes set up... perhaps things to come?
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Bfish22090
    Bfish22090
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    jaburns wrote: »
    Here's my theory: instead of nerfing some of the passives- why not buff the less powerful races?

    Argonians
    Venomous: Increases poison and disease damage by 4%.

    Nord
    Winterborn: Increases frost damage by 4%.

    Orc:
    Bloodletting: Increases physical Damage over Time effects by 6%.

    Khajiit:
    Carnage: Increases weapon and spell critical by 8%.

    I think those are the weakest races at the moment. But, as we try to improve the game- we should keep into consideration that buffing races can help balance builds, too.

    khajiit is the best stamina dps race atm

    orc is also very strong

    argonians and nords are the worst, those two need a buff, khajiit and orc dont
  • bebynnag
    bebynnag
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    as someone with a nord tank, can i just say request an increase in outgoing damage as much as you, but PLEASE dont sacrifice the reduce incoming damage for it!

    every time they change armour/passives/set pieces i panic that my tank will break!
  • dodgehopper_ESO
    dodgehopper_ESO
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    jaburns wrote: »
    Thornen wrote: »
    1. remove all base regen modifiers from race and add to class skills.
    2. remove all + spell/weap damage modifiers from race and add to weapon skill
    3. remove all + stealth modifiers from race and to class skills
    4. give everyone spell resist
    5. give everyone + swim speed
    6. give everyone sprint speed
    7. profit

    everyone can now roll what they want.

    Ha! If they did that- they'd better add more classes. Speaking of which- if you checkout the new Elder Scrolls Legends webpage- they have multiple classes set up... perhaps things to come?

    No idea if they'll ever use that for inspiration of future ESO classes, but Elder Scrolls has always had a huge array of classes with defined themes. In order to correct any misunderstandings though, these classes never limited your capacity to learn any skill in the game. In some versions they related to your leveling speed and efficiency, and in other versions they operated more as a starting point. Really they were just starter themes.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Silver_Strider
    Silver_Strider
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    jaburns wrote: »
    If you believe Khajiit is 1 the most underused/less powerful races, we clearly have not been playing the same game.

    Do you play one?

    Does it matter?
    Argonian forever
  • Savos_Saren
    Savos_Saren
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    @dodgehopper_ESO

    Yeah, I also noticed that they offered a different "attribute" style. (more like old-school D&D). But I believe it's been discussed by people on the forums about how ZoS should make Willpower and Intelligence separate from a magicka pool...

    I can't remember the forum post, though.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Savos_Saren
    Savos_Saren
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    jaburns wrote: »
    If you believe Khajiit is 1 the most underused/less powerful races, we clearly have not been playing the same game.

    Do you play one?

    Does it matter?

    Does it?
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • RyantheWit
    RyantheWit
    Soul Shriven
    Also Khajiit here, I am still pretty new but it seems great to me. I thought they already did buff it by making Robust Constitution regen both health and stam.
    PS4/NA/AD
    Ryan the Wit - Breton Templar
    PSN: RyantheWit
  • dodgehopper_ESO
    dodgehopper_ESO
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    jaburns wrote: »
    @dodgehopper_ESO

    Yeah, I also noticed that they offered a different "attribute" style. (more like old-school D&D). But I believe it's been discussed by people on the forums about how ZoS should make Willpower and Intelligence separate from a magicka pool...

    I can't remember the forum post, though.

    I've talked about it before, and I know for a fact @Gidorick has something on the topic, complete thread in fact that I'm pretty sure he's been promoting lately. I wasn't directly speaking to that topic but it is certainly one I do like.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • psychotic13
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    I think they'll only make subtle changes, but I agree nord and argonian need the buffs.

    I do think they should make another race more magicka orientated though, Magicka has Altmer Breton and Dunmer. While stamina have Imperial, Redguard, Orc, Khajiit and Bosmer.

    Argonians should keep the healing passive just make it healing given not received, and lose max health for max magicka, change the potion passive to whatever.

    Bosmer should have some sort of poison damage imo.

    Khajiit should get the passive like in past games where they can see in the dark. That would be awesome.

    Nord, I don't know maybe give them something like the Bretons spell resistance, but it could be for both physical and spell resist. frost resistance is almost useless as there isn't enough frost damage in the game.

    Orc, probably change the 6% damage on weapon attacks to a flat 3% weapon damage increase.

    That's what I'd do but hey, who knows this is Zos after all
  • dodgehopper_ESO
    dodgehopper_ESO
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    I think they'll only make subtle changes, but I agree nord and argonian need the buffs.

    I do think they should make another race more magicka orientated though, Magicka has Altmer Breton and Dunmer. While stamina have Imperial, Redguard, Orc, Khajiit and Bosmer.

    Argonians should keep the healing passive just make it healing given not received, and lose max health for max magicka, change the potion passive to whatever.

    Bosmer should have some sort of poison damage imo.

    Khajiit should get the passive like in past games where they can see in the dark. That would be awesome.

    Nord, I don't know maybe give them something like the Bretons spell resistance, but it could be for both physical and spell resist. frost resistance is almost useless as there isn't enough frost damage in the game.

    Orc, probably change the 6% damage on weapon attacks to a flat 3% weapon damage increase.

    That's what I'd do but hey, who knows this is Zos after all

    I disagree on Argonians. I've always felt they should just have solid regeneration all around - and it has always bothered me that Nords and Orc has better health regen passively than An Argonian. I'd consider giving them stealthy or possibly +disease damage.

    Nords historically had physical, shock and frost resists.

    Ironically Orcs had spell resist as well (before Skyrim anyway).

    I'm not saying these are changes they should necessarily make to Orcs and Nords either, although Argonian I do feel needs tweaking. I'd particularly like something that makes you look at Argonian and think 'yes, those guys are guerrilla warfare spcialists'.
    Edited by dodgehopper_ESO on June 26, 2016 3:54PM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Savos_Saren
    Savos_Saren
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    Regardless of what happens. I can honestly say that ZoS has made drastically great improvements over the past year and opened up gameplay for mixing and maxing classes and races. There's no more archetypes of Dunmer DK tank, Altmer Sorcerer DPS, Breton Templar healer, etc...

    I'm excited to see what they have in store for us!
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • DocFrost72
    DocFrost72
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    Orcs get a flat damage increase, they're alright.

    Khajiit underwhelming? Only if you hate fur, their passives are great.

    Nord and argonians were not designed to be great DPS characters, they were designed to make great tanks. Nords could definately use the ice damage increase, but DK tanks synergies well with argonians (tripot plus mountains blessing equals profit and a full resource bar). Nords have a maximum 6% of damage mitigated. That's not anything to sneeze at.

    What needs to happen is we need to see racials reflect a system without a softcap. Flat stat increases in a meta where stats are limitless inevitably makes for better choices in race. Case in point, hilariously, is khajiit.
  • mb10
    mb10
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    Khajiits are already pretty good

    I think Argonians definitely need an offensive buff as all the current ones seem to be defensive.

    Orcs and Nords need something too but its just those 3 in my opinion. Everyone else is cool.

    Just DONT nerf any of the other races!
  • Thybrinena
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    Nords need a passive that makes them a similar DPS option at the competitive end game, that other races are. THe play what you want how you want is fundamental to the success of this MMO and I feel it's been ignored for far too long.
  • dodgehopper_ESO
    dodgehopper_ESO
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    DocFrost72 wrote: »
    Orcs get a flat damage increase, they're alright.

    Khajiit underwhelming? Only if you hate fur, their passives are great.

    Nord and argonians were not designed to be great DPS characters, they were designed to make great tanks. Nords could definately use the ice damage increase, but DK tanks synergies well with argonians (tripot plus mountains blessing equals profit and a full resource bar). Nords have a maximum 6% of damage mitigated. That's not anything to sneeze at.

    What needs to happen is we need to see racials reflect a system without a softcap. Flat stat increases in a meta where stats are limitless inevitably makes for better choices in race. Case in point, hilariously, is khajiit.

    I agree with this. Although I do think that Health =/= Magic or Stamina in terms of quality yet. I've recommended they also scale regeneration with Health as well, to balance this.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Hektik_V
    Hektik_V
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    It would be nice to see Bretons get a Spell Crit bonus over the spell resist passive (a like a magicka version of the Khajiit passive).

    Argonian seems like it's in a good place since you give up some max magicka or stamina, but you get very good sustain with the potion passive. And as an Argonian mNB the healing I receive is amazing.

    Orc just crank up that physical damage bonus a bit.

    Nord should get like 7% Frost damage bonus on that first passive (so the first passive would be frost damage bonus plus 20% health recovery).
    Das Hektik
    Hektik V
    Hektiksaurus
    Hekspawn

    @HEKT1K
  • PurifedBladez
    PurifedBladez
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    jaburns wrote: »
    Here's my theory: instead of nerfing some of the passives- why not buff the less powerful races?

    Argonians
    Venomous: Increases poison and disease damage by 4%.

    Nord
    Winterborn: Increases frost damage by 4%.

    Orc:
    Bloodletting: Increases physical Damage over Time effects by 6%.

    Khajiit:
    Carnage: Increases weapon and spell critical by 8%.

    I think those are the weakest races at the moment. But, as we try to improve the game- we should keep into consideration that buffing races can help balance builds, too.

    Stam Argonian dk ftw
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