Here's my theory: instead of nerfing some of the passives- why not buff the less powerful races?
Argonians
Venomous: Increases poison and disease damage by 4%.
Nord
Winterborn: Increases frost damage by 4%.
Orc:
Bloodletting: Increases physical Damage over Time effects by 6%.
Khajiit:
Carnage: Increases weapon and spell critical by 8%.
I think those are the weakest races at the moment. But, as we try to improve the game- we should keep into consideration that buffing races can help balance builds, too.
Silver_Strider wrote: »If you believe Khajiit is 1 the most underused/less powerful races, we clearly have not been playing the same game.
1. remove all base regen modifiers from race and add to class skills.
2. remove all + spell/weap damage modifiers from race and add to weapon skill
3. remove all + stealth modifiers from race and to class skills
4. give everyone spell resist
5. give everyone + swim speed
6. give everyone sprint speed
7. profit
everyone can now roll what they want.
Here's my theory: instead of nerfing some of the passives- why not buff the less powerful races?
Argonians
Venomous: Increases poison and disease damage by 4%.
Nord
Winterborn: Increases frost damage by 4%.
Orc:
Bloodletting: Increases physical Damage over Time effects by 6%.
Khajiit:
Carnage: Increases weapon and spell critical by 8%.
I think those are the weakest races at the moment. But, as we try to improve the game- we should keep into consideration that buffing races can help balance builds, too.
1. remove all base regen modifiers from race and add to class skills.
2. remove all + spell/weap damage modifiers from race and add to weapon skill
3. remove all + stealth modifiers from race and to class skills
4. give everyone spell resist
5. give everyone + swim speed
6. give everyone sprint speed
7. profit
everyone can now roll what they want.
Ha! If they did that- they'd better add more classes. Speaking of which- if you checkout the new Elder Scrolls Legends webpage- they have multiple classes set up... perhaps things to come?
Silver_Strider wrote: »If you believe Khajiit is 1 the most underused/less powerful races, we clearly have not been playing the same game.
Do you play one?
Silver_Strider wrote: »Silver_Strider wrote: »If you believe Khajiit is 1 the most underused/less powerful races, we clearly have not been playing the same game.
Do you play one?
Does it matter?
@dodgehopper_ESO
Yeah, I also noticed that they offered a different "attribute" style. (more like old-school D&D). But I believe it's been discussed by people on the forums about how ZoS should make Willpower and Intelligence separate from a magicka pool...
I can't remember the forum post, though.
psychotic13 wrote: »I think they'll only make subtle changes, but I agree nord and argonian need the buffs.
I do think they should make another race more magicka orientated though, Magicka has Altmer Breton and Dunmer. While stamina have Imperial, Redguard, Orc, Khajiit and Bosmer.
Argonians should keep the healing passive just make it healing given not received, and lose max health for max magicka, change the potion passive to whatever.
Bosmer should have some sort of poison damage imo.
Khajiit should get the passive like in past games where they can see in the dark. That would be awesome.
Nord, I don't know maybe give them something like the Bretons spell resistance, but it could be for both physical and spell resist. frost resistance is almost useless as there isn't enough frost damage in the game.
Orc, probably change the 6% damage on weapon attacks to a flat 3% weapon damage increase.
That's what I'd do but hey, who knows this is Zos after all
DocFrost72 wrote: »Orcs get a flat damage increase, they're alright.
Khajiit underwhelming? Only if you hate fur, their passives are great.
Nord and argonians were not designed to be great DPS characters, they were designed to make great tanks. Nords could definately use the ice damage increase, but DK tanks synergies well with argonians (tripot plus mountains blessing equals profit and a full resource bar). Nords have a maximum 6% of damage mitigated. That's not anything to sneeze at.
What needs to happen is we need to see racials reflect a system without a softcap. Flat stat increases in a meta where stats are limitless inevitably makes for better choices in race. Case in point, hilariously, is khajiit.
Here's my theory: instead of nerfing some of the passives- why not buff the less powerful races?
Argonians
Venomous: Increases poison and disease damage by 4%.
Nord
Winterborn: Increases frost damage by 4%.
Orc:
Bloodletting: Increases physical Damage over Time effects by 6%.
Khajiit:
Carnage: Increases weapon and spell critical by 8%.
I think those are the weakest races at the moment. But, as we try to improve the game- we should keep into consideration that buffing races can help balance builds, too.