Should have been 2 alliances whom ever thought 3 alliances was a good idea shouldn't be allowed to work on video games again between the player imbalance and the blatant team ups ie(green alliance) its ruining PVP. Should have been 2 factions the Imperial Remnants VS the Almeri Dominion or something really dumb design to have 3 factions.
Yes because AD and EP don't team up against DC or the other way around come on man all factions do it @RebornV3x .If anything what they really need to add is dynamic population caps.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
UltimaJoe777 wrote: »Yes because AD and EP don't team up against DC or the other way around come on man all factions do it @RebornV3x .If anything what they really need to add is dynamic population caps.
Honestly BWB is as even as it gets on PS4 NA because it tends to be filled rather well with both AD and EP full and DC holds 4 of the Elder Scrolls despite tending to be the lesser populated one.
As a matter of fact right now all 3 factions are full population.
Should have been 2 alliances whom ever thought 3 alliances was a good idea shouldn't be allowed to work on video games again between the player imbalance and the blatant team ups ie(green alliance) its ruining PVP. Should have been 2 factions the Imperial Remnants VS the Almeri Dominion or something really dumb design to have 3 factions.
notimetocare wrote: »Should have been 2 alliances whom ever thought 3 alliances was a good idea shouldn't be allowed to work on video games again between the player imbalance and the blatant team ups ie(green alliance) its ruining PVP. Should have been 2 factions the Imperial Remnants VS the Almeri Dominion or something really dumb design to have 3 factions.
One of the best games ever had 3 factions, DAoC. As no issue there. Blame the players, not the game. Especially the skyrim kiddies.
KrayzieBone_88 wrote: »UltimaJoe777 wrote: »Yes because AD and EP don't team up against DC or the other way around come on man all factions do it @RebornV3x .If anything what they really need to add is dynamic population caps.
Honestly BWB is as even as it gets on PS4 NA because it tends to be filled rather well with both AD and EP full and DC holds 4 of the Elder Scrolls despite tending to be the lesser populated one.
As a matter of fact right now all 3 factions are full population.
Even if that is true, by default all the DC players across the game don't have a choice but to choose that one sole campaign. There is zero flexibility...it's either choose the single somewhat slightly viable campaign or join the campaign that is completely puppet controlled by either EP or AD.
Depending on the campaign its two factions most of the time anyways lets just make it official is all I'm saying
KingDuncanVII wrote: »Campaigns have a limit per alliance. So, if you're outnumbered it's because: (1) you have a bunch of inactive alliance-mates standing idle in Cyrodiil, (2) your alliance-mates are spread out all over so you don't have the reinforcements you should have, (3) you are in the buff campaign of an opposing alliance, or (4) you are playing at a time in the day where most people aren't playing.
KrayzieBone_88 wrote: »KingDuncanVII wrote: »Campaigns have a limit per alliance. So, if you're outnumbered it's because: (1) you have a bunch of inactive alliance-mates standing idle in Cyrodiil, (2) your alliance-mates are spread out all over so you don't have the reinforcements you should have, (3) you are in the buff campaign of an opposing alliance, or (4) you are playing at a time in the day where most people aren't playing.
Truly spoken like someone who clearly is not DC. But yes part of the issue is some of what you addressed.
The issue is that only one of the however many campaigns there are are actually filled for DC whereas multiple of the other campaigns have no issues for EP or AD population wise.
No matter how u look at it regardless of what campaign you are looking at regardless of how many people are active or inactive it doesn't matter. DC has zero shot and is substantially and consistently outnumbered. That is ridiculous and fundamentally unfair and unrealistic.
I don't even hardcore PvP I just want to casually hop in and play. But every campaign i hop into regardless of which one DC has like nothing. Zilch. Doesn't really make u want to play it more...
I'm on XBOX NA and there was actually one single campaign that we somehow were doing slightly average in by the luck of God somehow but that was first time I have seen anything like it in a while
It's stupid. And anyone that says it's fine as is im sure is EP.
But idk, I sort of suck at PvP either way. My only pt is that this surely doesn't make me care any more to get better bc no matter how good u are I sure as hell cant take on being that outnumbered and stunned and snared and killed before I can even get a couple shots off
rosendoichinoveb17_ESO wrote: »I just don't know why they grouped dark elves and argonians together in the same faction. I mean they hate each other.
The Elder Scrolls Lore wrote:The Ebonheart Pact is a politically fragile yet powerful military alliance between Skyrim, Morrowind and Black Marsh. It was formed in 2E 572, amidst the turmoil of the Second Akaviri Invasion.
Tensions run deep between these unlikely allies, forced to stand together against the threat of Molag Bal and incursions from enemy alliances. The dour, magically-gifted Dunmer of Morrowind have joined the reptilian Argonians—former slaves from mysterious Black Marsh—and boisterous Nords of Skyrim in a bid for sovereignty.
Founded in the midst of the Akaviri Invasion of 2E 572, the territory of the Ebonheart Pact stretched over the provinces of Skyrim, Morrowind and Black Marsh at the height of its power. Its capital is the city of Mournhold, located on the mainland of Morrowind, the homeland of the Dunmer, though the faction is led by a Nord nobleman known as Jorunn the Skald-King.
One of the most politically unstable but militaristically among the most powerful alliances of Tamrielic history, the three cultures that comprise the Ebonheart Pact shared a great distrust for each other, only holding allegiance to one another because of a common desire to defeat the Empire and preserve their homelands' independence.
After the sack of Windhelm and the death of Skyrim's royal family, the Akaviri began their march south towards the city of Riften. In grief and desperation, Jorunn, now the High King and the last remaining member of the royal family, approached the Greybeards for guidance. The Greybeards answered his plea, and called upon Wulfharth the Ash-King from Sovngarde for assistance. Inspired by Wulfharth, Jorunn's army of Nord warriors stood ready to confront the Akaviri invaders on their own terms.
Recognizing the regrouped Nords as the primary threat to their expedition in Tamriel, the Akaviri opted to avoid a second confrontation and marched directly for Morrowind, gambling the Nords would ignore them once they moved beyond Skyrim's borders. Jorunn's men, however, pursued the Akaviri across the Velothi Mountains and forcibly pushed them into Morrowind. The Akaviri army was met by a Dunmer army led by the Tribunal Almalexia outside Ebonheart in the Stonefalls region. As the invaders engaged the Dunmer army, the Nords fell upon the Akaviri from the rear, but the invaders still outnumbered their foes. Suddenly, an Argonian army arrived from the south, led by a female Argonian named Heita-Meen, who had been shown the battle in a dream weeks before by the Hist and gathered an army to meet them. Surrounded on three sides, the Akaviri were forced north into the sea. There they either fell in combat or drowned as they fled into the water. This victory over the Akaviri forces played a crucial role in the later creation of the Ebonheart Pact.
Following the Akaviri defeat, the Nords, Dunmer and Argonians formed the Great Moot. The three cultures henceforth struck as a single army, ultimately repelling the entire invasion of the Akaviri slavemasters.
In 2E 579, the Ebonheart Pact controls the largest area of Tamriel's landmass out of the three alliances.
notimetocare wrote: »Should have been 2 alliances whom ever thought 3 alliances was a good idea shouldn't be allowed to work on video games again between the player imbalance and the blatant team ups ie(green alliance) its ruining PVP. Should have been 2 factions the Imperial Remnants VS the Almeri Dominion or something really dumb design to have 3 factions.
One of the best games ever had 3 factions, DAoC. As no issue there. Blame the players, not the game. Especially the skyrim kiddies.
KrayzieBone_88 wrote: »I am so frustrated as a DC being outnumbered 5 to 1 in every single campaign by EP. The population imbalance is just ridiculous...every single campaign has DC getting completely and utterly destroyed. How is this fun? You can be a god player (which I am not) and there is just no point....thoughts?
Really making me frustrated with the game overall...
Should have been 2 alliances whom ever thought 3 alliances was a good idea shouldn't be allowed to work on video games again