Shadesofkin wrote: »It's a shame, I was going to hop in and do some PvE stuff to get some achievements and maybe farm the dolmens, but screw that noise, I can barely tolerate Cyrodil as it is, now the places which were marginally safe from the mouth breathers who tea bag and whisper insults which should make anyone ashamed of their public educational system are going to be flooded with PvP control.
Oh well, I suppose I still have a massive advantage over them...a good 3/4's of the map of Tamriel is for me.
All seriousness, despite my loathing for PvP and the environment it often fosters, I am very happy for all of my PvP loving friends and guildmates, I hope this goes a long way towards satisfying your need for more than just open world zerging, really and truly I do.
IcyDeadPeople wrote: »
#MakeBrumaGreatAgain
Indeed, poor PvE questers
I remember when Imperial City was not yet released, these villages used to be my realm for over 1 year.
They used to be very alive. But now, few people visit them anymore. These quests don't grant enough EXP in comparison to simple monster grinding and also less loot and gold.
So maybe it doesn't matter anyway. The cities are already in a minor Alliance war, the NPC guards fight each other once the next keep is conquered by another alliance. So it makes sense that these villages receive more attention from the Alliances.
Shadesofkin wrote: »It's a shame, I was going to hop in and do some PvE stuff to get some achievements and maybe farm the dolmens, but screw that noise, I can barely tolerate Cyrodil as it is, now the places which were marginally safe from the mouth breathers who tea bag and whisper insults which should make anyone ashamed of their public educational system are going to be flooded with PvP control.
Oh well, I suppose I still have a massive advantage over them...a good 3/4's of the map of Tamriel is for me.
All seriousness, despite my loathing for PvP and the environment it often fosters, I am very happy for all of my PvP loving friends and guildmates, I hope this goes a long way towards satisfying your need for more than just open world zerging, really and truly I do.
Celas_Dranacea wrote: »Their children will rest peacefully on the warm bosom of Queen Ayrenne.
Burning_Talons wrote: »Capping one poorly defended flag and owning a whole town because ZoS Logic.
What should be in there
Lots of guards this should require about a 5man group of really good players at the least to cap.
Makes guards as powerfulas the PvE Guards but killable (Meaning lots of counter abilities to all classes)
Use the inside of building to be ravagable but remove the cant leave while in combat BS (Just remove that from the game in general)
Archers!!!!
Also R.I.P PvE questers
NewBlacksmurf wrote: »I'm happy for the PvP crowd but sad for PvE only.
Kinda puts a dent into dailies on lower population campaigns. Hoping tho, the population allows for it to work better but until I'm on PTS. I won't really know if it's awesome or not.
I do like the IC changes so we'll see. Just think it'll take away from sieges.