rosendoichinoveb17_ESO wrote: »I don't know if it will work but try to build you mage as if you were building attack damage, then craft that set that Pelinal's Aptitude set to that your magic damage and attack damage can be both 5k, in addition you will also be able to run those magic pen passives that will further increase your magic damage output.
phaneub17_ESO wrote: »You didn't include any class skills.
KingDuncanVII wrote: »Why is it that there are so many avenues for Stamina DPS players to increase their Weapon Damage (outside of class abilities) within their Active/Passive skills and not nearly as many for Magicka DPS players?
Stamina DPS Skill Perks:
- Medium Armor Passive that increases Weapon Damage.
- Sword and Shield Passive that increases Weapon Damage.
- Fighter's Guild Ultimate Morph that increases Weapon Damage.
- The more Fighter's Guild abilities you have, the more Weapon Damage you receive due to FG passive.
- Dual Wield + Two-Handed Weapon skills that increase Weapon Damage by 20% for 20 seconds.
Magicka DPS Skill Perks:
- Mage's Guild skill that increases Spell Damage by 20% for 20 seconds.
- Light Armor Passive that increase Spell Penetration (not necessarily Spell Damage increase, but it helps)
I could use some tips. I can easily get my Stamblade up to 4.5K to 5K Weapon Damage. But, my Magblade barely makes it to 3K. I'd ideally like to get my unbuffed Spell Damage in the 3K-3.5K range. Any tips on how to do this? Please, try your best to be respectful - just looking for some help/guidance.
(Note: for PvE)
Lol "perks"
makes me think of Call of Duty.
Mordenkainen wrote: »Lol "perks"
makes me think of Call of Duty.
http://elderscrolls.wikia.com/wiki/Perks
You should play elder scrolls instead of CoD.. really.
mark.sinclair4rwb17_ESO wrote: »Could it be that magic is not buffed as much because of it's range?
Mordenkainen wrote: »mark.sinclair4rwb17_ESO wrote: »Could it be that magic is not buffed as much because of it's range?
This item category here disagrees.
mark.sinclair4rwb17_ESO wrote: »Could it be that magic is not buffed as much because of it's range?
It's quite balanced if you keep in mind that the damage you do also scales with your ressources:KingDuncanVII wrote: »Why is it that there are so many avenues for Stamina DPS players to increase their Weapon Damage (outside of class abilities) within their Active/Passive skills and not nearly as many for Magicka DPS players?
Stamina DPS Skill Perks:
- Medium Armor Passive that increases Weapon Damage.
- Sword and Shield Passive that increases Weapon Damage.
- Fighter's Guild Ultimate Morph that increases Weapon Damage.
- The more Fighter's Guild abilities you have, the more Weapon Damage you receive due to FG passive.
- Dual Wield + Two-Handed Weapon skills that increase Weapon Damage by 20% for 20 seconds.
Magicka DPS Skill Perks:
- Mage's Guild skill that increases Spell Damage by 20% for 20 seconds.
- Light Armor Passive that increase Spell Penetration (not necessarily Spell Damage increase, but it helps)
I could use some tips. I can easily get my Stamblade up to 4.5K to 5K Weapon Damage. But, my Magblade barely makes it to 3K. I'd ideally like to get my unbuffed Spell Damage in the 3K-3.5K range. Any tips on how to do this? Please, try your best to be respectful - just looking for some help/guidance.
(Note: for PvE)
DRXHarbinger wrote: »Stam players need higher power. It's your mobility and power and you're generally in thier face rather fighting out of range like a dirty RO spammer. Oh and buff radiant because 25k ticks just isn't enough.
lolo_01b16_ESO wrote: »It's quite balanced if you keep in mind that the damage you do also scales with your ressources:KingDuncanVII wrote: »Why is it that there are so many avenues for Stamina DPS players to increase their Weapon Damage (outside of class abilities) within their Active/Passive skills and not nearly as many for Magicka DPS players?
Stamina DPS Skill Perks:
- Medium Armor Passive that increases Weapon Damage.
- Sword and Shield Passive that increases Weapon Damage.
- Fighter's Guild Ultimate Morph that increases Weapon Damage.
- The more Fighter's Guild abilities you have, the more Weapon Damage you receive due to FG passive.
- Dual Wield + Two-Handed Weapon skills that increase Weapon Damage by 20% for 20 seconds.
Magicka DPS Skill Perks:
- Mage's Guild skill that increases Spell Damage by 20% for 20 seconds.
- Light Armor Passive that increase Spell Penetration (not necessarily Spell Damage increase, but it helps)
I could use some tips. I can easily get my Stamblade up to 4.5K to 5K Weapon Damage. But, my Magblade barely makes it to 3K. I'd ideally like to get my unbuffed Spell Damage in the 3K-3.5K range. Any tips on how to do this? Please, try your best to be respectful - just looking for some help/guidance.
(Note: for PvE)
Weapon damage from medium armour <=> spell penetration from light armour
flawless dawnbreaker <=> inner light
weapon damage from fighters guild skills <=> magicka from mages guild skills
major brutality from weapon skills <=> major sorcery from guild skill
So to get similar damage numbers, you don't need similar weapon / spell damage, you need to look at other stats aswell. My magicka nb has ~45k magicka which is way more than what stamin nbs can get.
lolo_01b16_ESO wrote: »It's quite balanced if you keep in mind that the damage you do also scales with your ressources:
Weapon damage from medium armour <=> spell penetration from light armour
flawless dawnbreaker <=> inner light
weapon damage from fighters guild skills <=> magicka from mages guild skills
major brutality from weapon skills <=> major sorcery from guild skill
So to get similar damage numbers, you don't need similar weapon / spell damage, you need to look at other stats aswell. My magicka nb has ~45k magicka which is way more than what stamin nbs can get.
mark.sinclair4rwb17_ESO wrote: »Could it be that magic is not buffed as much because of it's range?
Have you played a magicka DK? It's all melee class skills.
That may be their thinking, but ranged damage is very hard to maintain in pvp with the glut of roots, snares, and gap closers.
KingDuncanVII wrote: »lolo_01b16_ESO wrote: »It's quite balanced if you keep in mind that the damage you do also scales with your ressources:
Weapon damage from medium armour <=> spell penetration from light armour
flawless dawnbreaker <=> inner light
weapon damage from fighters guild skills <=> magicka from mages guild skills
major brutality from weapon skills <=> major sorcery from guild skill
So to get similar damage numbers, you don't need similar weapon / spell damage, you need to look at other stats aswell. My magicka nb has ~45k magicka which is way more than what stamin nbs can get.
Yeah, but what's your Spell Damage? And what's the translation of Max Magicka to Spell Damage.
2% Max Magicka increase per Mage's Guild ability doesn't translate into 3% Weapon Damage increase per Fighter's Guild ability, does it? Also, you get a 2% Max Magicka boost from Inner Light, whereas, for Dawnbreaker, you get a 5% Weapon Damage boost - that doesn't translate, does it? Having all five Fighter's Guild abilities will grant you 15% Weapon Damage boost (plus the 5% boost for just having Dawnbreaker slotted - so 20% Weapon Damage boost). Just from Medium Armor passive (12% Weapon Damage increase) and Fighter's Guild passives, you're able to get a 32% Weapon Damage increase. That does not translate into the penetration bonus and the 12% Max Magicka bonus (if you slot all Mage's Guild abilities) Magicka players get, does it? I'm seriously asking. I'm unsure - it doesn't feel like it translates based on the numbers I'm dealing.
Ep1kMalware wrote: »you're missing the point OP. Hoe about max resource pools? do you really want to be hit ny a crystal frag from someone with nearly 50k max magica and 6k spell dmg? you got lots to learn before making suggestions xD
OP is rather misleading.
- Mages guild skills passively increase Magicka the same way FG increases weapon damage, both have the effect of increasing damage just in different ways.
- Your not going to be using DW + S&B + 2H on one character, and it's disingenuous to count them without counting class skills.
- Light armor gets spell pen, which while arguably worse or better than spell damage depending on your build and fight is clearly the devs attempt at balance with difference
Just like you can stack weapon damage slightly higher than spell damage, you can stack Magicka slightly higher than stamina. This leads to different max damage build styles across magicka and stamina builds but is more or less equivalent, with small pros and cons on either side.
Weapon damage is for scrublords...
Penetration is what you should be craving for!