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Weapon Damage Perks v. Spell Damage Perks

KingDuncanVII
KingDuncanVII
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Why is it that there are so many avenues for Stamina DPS players to increase their Weapon Damage (outside of class abilities) within their Active/Passive skills and not nearly as many for Magicka DPS players?

Stamina DPS Skill Perks:
- Medium Armor Passive that increases Weapon Damage.
- Sword and Shield Passive that increases Weapon Damage.
- Fighter's Guild Ultimate Morph that increases Weapon Damage.
- The more Fighter's Guild abilities you have, the more Weapon Damage you receive due to FG passive.
- Dual Wield + Two-Handed Weapon skills that increase Weapon Damage by 20% for 20 seconds.

Magicka DPS Skill Perks:
- Mage's Guild skill that increases Spell Damage by 20% for 20 seconds.
- Light Armor Passive that increase Spell Penetration (not necessarily Spell Damage increase, but it helps)

I could use some tips. I can easily get my Stamblade up to 4.5K to 5K Weapon Damage. But, my Magblade barely makes it to 3K. I'd ideally like to get my unbuffed Spell Damage in the 3K-3.5K range. Any tips on how to do this? Please, try your best to be respectful - just looking for some help/guidance.

(Note: for PvE)
Edited by KingDuncanVII on June 25, 2016 6:36AM
Playstation 4 - North American Server - Aldmeri Dominion - Champion Rank 430
Magicka Altmer Nightblade | - Champion
Magicka Regaurd Templar | - Champion
Stamina Khajiit Nightblade | - Champion
  • rosendoichinoveb17_ESO
    rosendoichinoveb17_ESO
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    I don't know if it will work but try to build you mage as if you were building attack damage, then craft that set that Pelinal's Aptitude set to that your magic damage and attack damage can be both 5k, in addition you will also be able to run those magic pen passives that will further increase your magic damage output.
  • sirrmattus
    sirrmattus
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    ¿Como?
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  • rosendoichinoveb17_ESO
    rosendoichinoveb17_ESO
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    I don't know if it will work but try to build you mage as if you were building attack damage, then craft that set that Pelinal's Aptitude set to that your magic damage and attack damage can be both 5k, in addition you will also be able to run those magic pen passives that will further increase your magic damage output.

    OMG I have so many typos, but I wont correct myself, as the only place where someone should type correctly is the place where he is getting payed!
  • phaneub17_ESO
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    You didn't include any class skills.
  • Mordenkainen
    Mordenkainen
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    You didn't include any class skills.

    If you read the OPs post again, that was precisely his point. And as a magicka NB, I understand exactly what he means. I'm sitting at 3k myself with 5 pieces julianos 1 Molag Kena and 2 torugs + apprentice stone (OP might want to write that down. ;) )

    We will however never reach the spell damage ranges a sorcerer will for example due to his class passive skills.

    And yes, there's just a bloatload of stamina dps catering in ESO, I'd like to see the same possibilities for magicka/spelldamage builds.
    Edited by Mordenkainen on June 25, 2016 8:00AM
  • khele23eb17_ESO
    khele23eb17_ESO
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    Why is it that there are so many avenues for Stamina DPS players to increase their Weapon Damage (outside of class abilities) within their Active/Passive skills and not nearly as many for Magicka DPS players?

    Stamina DPS Skill Perks:
    - Medium Armor Passive that increases Weapon Damage.
    - Sword and Shield Passive that increases Weapon Damage.
    - Fighter's Guild Ultimate Morph that increases Weapon Damage.
    - The more Fighter's Guild abilities you have, the more Weapon Damage you receive due to FG passive.
    - Dual Wield + Two-Handed Weapon skills that increase Weapon Damage by 20% for 20 seconds.

    Magicka DPS Skill Perks:
    - Mage's Guild skill that increases Spell Damage by 20% for 20 seconds.
    - Light Armor Passive that increase Spell Penetration (not necessarily Spell Damage increase, but it helps)

    I could use some tips. I can easily get my Stamblade up to 4.5K to 5K Weapon Damage. But, my Magblade barely makes it to 3K. I'd ideally like to get my unbuffed Spell Damage in the 3K-3.5K range. Any tips on how to do this? Please, try your best to be respectful - just looking for some help/guidance.

    (Note: for PvE)

    When you do someting like this for resource pools, youll notice its the other way around with that.
    Edited by khele23eb17_ESO on June 25, 2016 9:18AM
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  • SanSan
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    Lol "perks"
    makes me think of Call of Duty.
  • Mordenkainen
    Mordenkainen
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    SanSan wrote: »
    Lol "perks"
    makes me think of Call of Duty.

    http://elderscrolls.wikia.com/wiki/Perks


    You should play elder scrolls instead of CoD.. really. :D
  • mark.sinclair4rwb17_ESO
    Could it be that magic is not buffed as much because of it's range?
  • SanSan
    SanSan
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    SanSan wrote: »
    Lol "perks"
    makes me think of Call of Duty.

    http://elderscrolls.wikia.com/wiki/Perks


    You should play elder scrolls instead of CoD.. really. :D

    I don't play CoD anymore. Just made me think of it since i heard of "perks'' in CoD first xD
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    How much max magic can you stack compared to max stamina? I am genuinely curious, you have a great list for the spell/weapon damage.
  • Docmandu
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    SanSan wrote: »
    Lol "perks"
    makes me think of Call of Duty.

    https://www.youtube.com/watch?v=3tfimeu9XY0
  • Mordenkainen
    Mordenkainen
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    Could it be that magic is not buffed as much because of it's range?


    latest?cb=20121010001709


    This item category here disagrees.
    Edited by Mordenkainen on June 25, 2016 8:54AM
  • susmitds
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    Why is that there are so many loads of ways to increase max magicka nothing like that for max stamina?
  • khele23eb17_ESO
    khele23eb17_ESO
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    Could it be that magic is not buffed as much because of it's range?


    latest?cb=20121010001709


    This item category here disagrees.

    The weapon noone uses as their primary tool of dealing damage except for snipe gankers.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • DRXHarbinger
    DRXHarbinger
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    Stam players need higher power. It's your mobility and power and you're generally in thier face rather fighting out of range like a dirty RO spammer. Oh and buff radiant because 25k ticks just isn't enough.
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  • NBrookus
    NBrookus
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    Could it be that magic is not buffed as much because of it's range?

    Have you played a magicka DK? It's all melee class skills.

    That may be their thinking, but ranged damage is very hard to maintain in pvp with the glut of roots, snares, and gap closers.
  • Molag_Crow
    Molag_Crow
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    I know right....
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  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Why is it that there are so many avenues for Stamina DPS players to increase their Weapon Damage (outside of class abilities) within their Active/Passive skills and not nearly as many for Magicka DPS players?

    Stamina DPS Skill Perks:
    - Medium Armor Passive that increases Weapon Damage.
    - Sword and Shield Passive that increases Weapon Damage.
    - Fighter's Guild Ultimate Morph that increases Weapon Damage.
    - The more Fighter's Guild abilities you have, the more Weapon Damage you receive due to FG passive.
    - Dual Wield + Two-Handed Weapon skills that increase Weapon Damage by 20% for 20 seconds.

    Magicka DPS Skill Perks:
    - Mage's Guild skill that increases Spell Damage by 20% for 20 seconds.
    - Light Armor Passive that increase Spell Penetration (not necessarily Spell Damage increase, but it helps)

    I could use some tips. I can easily get my Stamblade up to 4.5K to 5K Weapon Damage. But, my Magblade barely makes it to 3K. I'd ideally like to get my unbuffed Spell Damage in the 3K-3.5K range. Any tips on how to do this? Please, try your best to be respectful - just looking for some help/guidance.

    (Note: for PvE)
    It's quite balanced if you keep in mind that the damage you do also scales with your ressources:
    Weapon damage from medium armour <=> spell penetration from light armour
    flawless dawnbreaker <=> inner light
    weapon damage from fighters guild skills <=> magicka from mages guild skills
    major brutality from weapon skills <=> major sorcery from guild skill

    So to get similar damage numbers, you don't need similar weapon / spell damage, you need to look at other stats aswell. My magicka nb has ~45k magicka which is way more than what stamin nbs can get.
  • Ghost-Shot
    Ghost-Shot
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    Stam players need higher power. It's your mobility and power and you're generally in thier face rather fighting out of range like a dirty RO spammer. Oh and buff radiant because 25k ticks just isn't enough.

    Magicka DK? It doesn't get anymore mele than that...
  • Toc de Malsvi
    Toc de Malsvi
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    Why is it that there are so many avenues for Stamina DPS players to increase their Weapon Damage (outside of class abilities) within their Active/Passive skills and not nearly as many for Magicka DPS players?

    Stamina DPS Skill Perks:
    - Medium Armor Passive that increases Weapon Damage.
    - Sword and Shield Passive that increases Weapon Damage.
    - Fighter's Guild Ultimate Morph that increases Weapon Damage.
    - The more Fighter's Guild abilities you have, the more Weapon Damage you receive due to FG passive.
    - Dual Wield + Two-Handed Weapon skills that increase Weapon Damage by 20% for 20 seconds.

    Magicka DPS Skill Perks:
    - Mage's Guild skill that increases Spell Damage by 20% for 20 seconds.
    - Light Armor Passive that increase Spell Penetration (not necessarily Spell Damage increase, but it helps)

    I could use some tips. I can easily get my Stamblade up to 4.5K to 5K Weapon Damage. But, my Magblade barely makes it to 3K. I'd ideally like to get my unbuffed Spell Damage in the 3K-3.5K range. Any tips on how to do this? Please, try your best to be respectful - just looking for some help/guidance.

    (Note: for PvE)
    It's quite balanced if you keep in mind that the damage you do also scales with your ressources:
    Weapon damage from medium armour <=> spell penetration from light armour
    flawless dawnbreaker <=> inner light
    weapon damage from fighters guild skills <=> magicka from mages guild skills
    major brutality from weapon skills <=> major sorcery from guild skill

    So to get similar damage numbers, you don't need similar weapon / spell damage, you need to look at other stats aswell. My magicka nb has ~45k magicka which is way more than what stamin nbs can get.

    ^this

    Is about balance not have exactly equal buffs. Magic gets more penetration and generally penetration is valued higher than damage. Up until recently Magic held top spot for DPS, the only thing that has changed that is Maelstrom weapons plus DK DoTs otherwise Magic still holds top spot for dps.
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  • KingDuncanVII
    KingDuncanVII
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    It's quite balanced if you keep in mind that the damage you do also scales with your ressources:
    Weapon damage from medium armour <=> spell penetration from light armour
    flawless dawnbreaker <=> inner light
    weapon damage from fighters guild skills <=> magicka from mages guild skills
    major brutality from weapon skills <=> major sorcery from guild skill

    So to get similar damage numbers, you don't need similar weapon / spell damage, you need to look at other stats aswell. My magicka nb has ~45k magicka which is way more than what stamin nbs can get.

    Yeah, but what's your Spell Damage? And what's the translation of Max Magicka to Spell Damage.

    2% Max Magicka increase per Mage's Guild ability doesn't translate into 3% Weapon Damage increase per Fighter's Guild ability, does it? Also, you get a 2% Max Magicka boost from Inner Light, whereas, for Dawnbreaker, you get a 5% Weapon Damage boost - that doesn't translate, does it? Having all five Fighter's Guild abilities will grant you 15% Weapon Damage boost (plus the 5% boost for just having Dawnbreaker slotted - so 20% Weapon Damage boost). Just from Medium Armor passive (12% Weapon Damage increase) and Fighter's Guild passives, you're able to get a 32% Weapon Damage increase. That does not translate into the penetration bonus and the 12% Max Magicka bonus (if you slot all Mage's Guild abilities) Magicka players get, does it? I'm seriously asking. I'm unsure - it doesn't feel like it translates based on the numbers I'm dealing.
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    Magicka Altmer Nightblade | - Champion
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    Stamina Khajiit Nightblade | - Champion
  • daemonios
    daemonios
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    NBrookus wrote: »
    Could it be that magic is not buffed as much because of it's range?

    Have you played a magicka DK? It's all melee class skills.

    That may be their thinking, but ranged damage is very hard to maintain in pvp with the glut of roots, snares, and gap closers.

    This right here. Also for sorcs, the staff abilities elemental ring and wall of elements aren't really ranged.

    The ranged vs melee, risk vs reward argument is old and has been debunked numerous times. Please don't keep bringing it up.
  • Ep1kMalware
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    you're missing the point OP. Hoe about max resource pools? do you really want to be hit ny a crystal frag from someone with nearly 50k max magica and 6k spell dmg? you got lots to learn before making suggestions xD
  • Ep1kMalware
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    It's quite balanced if you keep in mind that the damage you do also scales with your ressources:
    Weapon damage from medium armour <=> spell penetration from light armour
    flawless dawnbreaker <=> inner light
    weapon damage from fighters guild skills <=> magicka from mages guild skills
    major brutality from weapon skills <=> major sorcery from guild skill

    So to get similar damage numbers, you don't need similar weapon / spell damage, you need to look at other stats aswell. My magicka nb has ~45k magicka which is way more than what stamin nbs can get.

    Yeah, but what's your Spell Damage? And what's the translation of Max Magicka to Spell Damage.

    2% Max Magicka increase per Mage's Guild ability doesn't translate into 3% Weapon Damage increase per Fighter's Guild ability, does it? Also, you get a 2% Max Magicka boost from Inner Light, whereas, for Dawnbreaker, you get a 5% Weapon Damage boost - that doesn't translate, does it? Having all five Fighter's Guild abilities will grant you 15% Weapon Damage boost (plus the 5% boost for just having Dawnbreaker slotted - so 20% Weapon Damage boost). Just from Medium Armor passive (12% Weapon Damage increase) and Fighter's Guild passives, you're able to get a 32% Weapon Damage increase. That does not translate into the penetration bonus and the 12% Max Magicka bonus (if you slot all Mage's Guild abilities) Magicka players get, does it? I'm seriously asking. I'm unsure - it doesn't feel like it translates based on the numbers I'm dealing.

    it translates well. 40k max magica + 2% would be equivellent to 390ish spell dmg. also, even with the new passives at most you're running trabbeast.dawnbreaker. 8% which is the same as a 2% bonus to 40k max magica aseuming you have 4500 wd to begin with. with the nerfing of ec=vil hunter nobody is running around with a bar filled with fg skills. you have to re,remember thay resource pools are a signficant part of your skills tooltip. for stam users we get more wd and less resources. magica users get less sd and ,ore resources.

    L2P times 50
  • Code2501
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    OP is rather misleading.
    • Mages guild skills passively increase Magicka the same way FG increases weapon damage, both have the effect of increasing damage just in different ways.
    • Your not going to be using DW + S&B + 2H on one character, and it's disingenuous to count them without counting class skills.
    • Light armor gets spell pen, which while arguably worse or better than spell damage depending on your build and fight is clearly the devs attempt at balance with difference

    Just like you can stack weapon damage slightly higher than spell damage, you can stack Magicka slightly higher than stamina. This leads to different max damage build styles across magicka and stamina builds but is more or less equivalent, with small pros and cons on either side.
  • KingDuncanVII
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    you're missing the point OP. Hoe about max resource pools? do you really want to be hit ny a crystal frag from someone with nearly 50k max magica and 6k spell dmg? you got lots to learn before making suggestions xD

    You have lots to learn about reading comprehension before insinuating that I was suggesting anything. If you, carefully, read my original post, you would've noticed that I was asking for "guidance" and clarification. Nowhere did I say for anyone to do anything. I'm trying to figure out, for myself, how to be as effective with my Magblade as my Stamblade. So either provide clarity or keep your elitist mentality to yourself.
    Playstation 4 - North American Server - Aldmeri Dominion - Champion Rank 430
    Magicka Altmer Nightblade | - Champion
    Magicka Regaurd Templar | - Champion
    Stamina Khajiit Nightblade | - Champion
  • Vinther
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    Weapon damage is for scrublords...

    Penetration is what you should be craving for!
  • KingDuncanVII
    KingDuncanVII
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    Code2501 wrote: »
    OP is rather misleading.
    • Mages guild skills passively increase Magicka the same way FG increases weapon damage, both have the effect of increasing damage just in different ways.
    • Your not going to be using DW + S&B + 2H on one character, and it's disingenuous to count them without counting class skills.
    • Light armor gets spell pen, which while arguably worse or better than spell damage depending on your build and fight is clearly the devs attempt at balance with difference

    Just like you can stack weapon damage slightly higher than spell damage, you can stack Magicka slightly higher than stamina. This leads to different max damage build styles across magicka and stamina builds but is more or less equivalent, with small pros and cons on either side.

    I wasn't intentionally trying to mislead, I only present my understandings. I do, however, appreciate your insight.
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    Magicka Regaurd Templar | - Champion
    Stamina Khajiit Nightblade | - Champion
  • KingDuncanVII
    KingDuncanVII
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    Vinther wrote: »
    Weapon damage is for scrublords...

    Penetration is what you should be craving for!

    So when it comes to CP, why does the majority of the ESO population pour the majority into Spell Damage over Spell Penetration? And Weapon Damage over Armor Penetration? Shouldn't it be the other way around?
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    Magicka Altmer Nightblade | - Champion
    Magicka Regaurd Templar | - Champion
    Stamina Khajiit Nightblade | - Champion
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