Would it be possible to add in an option for 'not stealthy' builds? Mage's Guild line can be easily beaten/maxed by stamina builds, Fighter's Guild line can easily be beaten/maxed by magicka builds, even Dark Brotherhood 'can' be done with brute force... But, Thieves Guild? Gotta do pick pocket, stealthy, etc stuff... Need some options for those that aren't stealthy medium armor types. Where are the thugs in this gang? The press-gangs? The blackmailers and extortion rackets? Missed a whole lot of opportunity, not all 'rogues/thieves' are hiding in shadows, a lot are big brutes with two-handers walking down the streets in broad daylight.
imnotanother wrote: »Would it be possible to add in an option for 'not stealthy' builds? Mage's Guild line can be easily beaten/maxed by stamina builds, Fighter's Guild line can easily be beaten/maxed by magicka builds, even Dark Brotherhood 'can' be done with brute force... But, Thieves Guild? Gotta do pick pocket, stealthy, etc stuff... Need some options for those that aren't stealthy medium armor types. Where are the thugs in this gang? The press-gangs? The blackmailers and extortion rackets? Missed a whole lot of opportunity, not all 'rogues/thieves' are hiding in shadows, a lot are big brutes with two-handers walking down the streets in broad daylight.
You have a great point. There should've been more criminal careers as a thief, like you suggested.
However, if you level the ledgermain skill line to the max, you'll be a master thief in no time.
Would it be possible to add in an option for 'not stealthy' builds? Mage's Guild line can be easily beaten/maxed by stamina builds, Fighter's Guild line can easily be beaten/maxed by magicka builds, even Dark Brotherhood 'can' be done with brute force... But, Thieves Guild? Gotta do pick pocket, stealthy, etc stuff... Need some options for those that aren't stealthy medium armor types. Where are the thugs in this gang? The press-gangs? The blackmailers and extortion rackets? Missed a whole lot of opportunity, not all 'rogues/thieves' are hiding in shadows, a lot are big brutes with two-handers walking down the streets in broad daylight.
What's sad, is the reason why stealth becomes an imperative, is that guards are impossible to kill. Reducing cost of sneaking and better at picking pockets, yeah, that helps... But, lowering bounty costs? Forcing locks? Doesn't do much. If a guard stops you, either run or give up your stolen stuff... Since that Countess quest comes up a lot, gotta keep your stolen stuff! The smaller detection area, better stamina regent, more stamina, etc... That's what makes it easier, since we can't kill guards.
What's sad, is the reason why stealth becomes an imperative, is that guards are impossible to kill. Reducing cost of sneaking and better at picking pockets, yeah, that helps... But, lowering bounty costs? Forcing locks? Doesn't do much. If a guard stops you, either run or give up your stolen stuff... Since that Countess quest comes up a lot, gotta keep your stolen stuff! The smaller detection area, better stamina regent, more stamina, etc... That's what makes it easier, since we can't kill guards.