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Just curious--which map is bigger? ESO {or} GTA Online?

Roco32373
Roco32373
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Thanks.
  • GivvumBoane
    GivvumBoane
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    Apples and oranges :)
    All hail the prophet that is Mike Judge, for his Idiocracy prophecy is near fruition.
  • Roco32373
    Roco32373
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    Apples and oranges :)

    What the hell does that mean?
  • Lenikus
    Lenikus
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    You can't compare those, too different games, if you WANT to compare the maps, Tamriel is way bigger, however, if you want a 'walkable terrain' comparisson, i'm not sure, maybe still ESo's
    ... Mai cave. >:3
  • GivvumBoane
    GivvumBoane
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    Two completely different types of games. What difference does it make which map is bigger? I'm pretty sure ESO is bigger, but it doesn't matter.
    All hail the prophet that is Mike Judge, for his Idiocracy prophecy is near fruition.
  • Roco32373
    Roco32373
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    Two completely different types of games. What difference does it make which map is bigger? I'm pretty sure ESO is bigger, but it doesn't matter.

    1. I know they're two different types of games.
    2. I didn't say it "made a difference."
    3. I realize it "doesn't matter."
    4. I said I was curious as to which one was bigger,
  • Vidahr
    Vidahr
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    ESO.
  • Totalitarian
    Totalitarian
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    GTA 5 map is about 259 km^2.

    Closest estimate to ESO map size I could find was on a 1-year old Reddit post, which gave a vague approximation of 80 km^2.

    We would need to calculate the area of each zone, and sum them all together to get an accurate picture of area. Also, for more depth, we could add in the area of each delve/dungeon/store, and get a sizable addition to traversable area.

    Not quite so hard if we had general ideas of distance. With a gauge of distance, you could approximate a zone as a shape, or combination of shapes, and calculate the area, or approximate the zone as a function, and use integrals to find area.

    Of course, you would need a general idea of a way to gauge distance. But it's a relatively simple calculation once you get that down.
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  • DaniAngione
    DaniAngione
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    GTA 5 map is about 259 km^2.

    Closest estimate to ESO map size I could find was on a 1-year old Reddit post, which gave a vague approximation of 80 km^2.

    We would need to calculate the area of each zone, and sum them all together to get an accurate picture of area. Also, for more depth, we could add in the area of each delve/dungeon/store, and get a sizable addition to traversable area.

    Not quite so hard if we had general ideas of distance. With a gauge of distance, you could approximate a zone as a shape, or combination of shapes, and calculate the area, or approximate the zone as a function, and use integrals to find area.

    Of course, you would need a general idea of a way to gauge distance. But it's a relatively simple calculation once you get that down.

    The best idea I can suggest is:
    1. Find a common "structure" that is present in many areas. Example: some type of house, a wayshrine, etc...
    2. Create a standard character (i.e: here we shall use a Breton) and measure the width of said structure in "bretons" by laying down with emotes.
    3. When creating the Breton, leave height as average (middle) and then use Wiki info on average breton size.
    4. With that, you can calculate the size of the structure.
    5. Then use a printscreen of the map and, with basic math and a software with nice rulers like photoshop, you can estimate sizes by using the "structure" as a base unit. For example - the structure is 1.5 meter long and the region is 560 structures long, which means the region is 840 meters long.
    6. Rinse and repeat with every region and as many times you need to get the best approximations/shapes possible and there you go - ESO's Tamriel size

    Not easy, I know... but it's the best I can come with. Of course, I don't think there's any structure that is present in ALL regions - even wayshrines are different according to culture and such - so you'll have to use several different standards during your work.

    Edited by DaniAngione on June 24, 2016 4:36AM
  • Totalitarian
    Totalitarian
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    The best idea I can suggest is:
    1. Find a common "structure" that is present in many areas. Example: some type of house, a wayshrine, etc...
    2. Create a standard character (i.e: here we shall use a Breton) and measure the width of said structure in "bretons" by laying down with emotes.
    3. When creating the Breton, leave height as average (middle) and then use Wiki info on average breton size.
    4. With that, you can calculate the size of the structure.
    5. Then use a printscreen of the map and, with basic math and a software with nice rulers like photoshop, you can estimate sizes by using the "structure" as a base unit. For example - the structure is 1.5 meter long and the region is 560 structures long, which means the region is 840 meters long.
    6. Rinse and repeat with every region and as many times you need to get the best approximations/shapes possible and there you go - ESO's Tamriel size

    Not easy, I know... but it's the best I can come with. Of course, I don't think there's any structure that is present in ALL regions - even wayshrines are different according to culture and such - so you'll have to use several different standards during your work.

    This is easy in real life, where you can use light to measure distances.

    But basically that would be the way to go about it. I would probably use integration because it provides a very precise answer. But preferably you would want a bigger distance to base everything off of, but we both know that we don't have the tools to do that ;_;
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    Lunaria Chimeri Magicka Dragonknight
    The Chosen of the Storm Stamina Sorcerer
    Ward-Scales Magicka Nightblade
    Sanctius Luxen Stamina Templar
    Nerwaye Auroron Magicka Sorcerer
    Warden Vyrkyl Stamina Dragonknight
    The Ninth Adventurer Stamina Nightblade
    Magna-Sola Magicka Templar
    The Celestial Lady Magicka Templar
    Read their adventures!
    The Celestial Lady
  • DaniAngione
    DaniAngione
    ✭✭✭✭✭

    The best idea I can suggest is:
    1. Find a common "structure" that is present in many areas. Example: some type of house, a wayshrine, etc...
    2. Create a standard character (i.e: here we shall use a Breton) and measure the width of said structure in "bretons" by laying down with emotes.
    3. When creating the Breton, leave height as average (middle) and then use Wiki info on average breton size.
    4. With that, you can calculate the size of the structure.
    5. Then use a printscreen of the map and, with basic math and a software with nice rulers like photoshop, you can estimate sizes by using the "structure" as a base unit. For example - the structure is 1.5 meter long and the region is 560 structures long, which means the region is 840 meters long.
    6. Rinse and repeat with every region and as many times you need to get the best approximations/shapes possible and there you go - ESO's Tamriel size

    Not easy, I know... but it's the best I can come with. Of course, I don't think there's any structure that is present in ALL regions - even wayshrines are different according to culture and such - so you'll have to use several different standards during your work.

    This is easy in real life, where you can use light to measure distances.

    But basically that would be the way to go about it. I would probably use integration because it provides a very precise answer. But preferably you would want a bigger distance to base everything off of, but we both know that we don't have the tools to do that ;_;

    Well, yeah, I know - but we're not in real life :P My suggestion was based on what we have: the game.

    Although now that I think about it, you can focus in measuring just one region very precisely (yes, using integration is a good idea) and then use the world map to measure others based on that one. I forgot we had one.
    And region sizes are (apparently) consistent to each other since your location in the world map seems to always match your more zoomed in location.
  • KICHZY
    KICHZY
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    You need to be far more specific when asking a question like that.
    • The Elder Scrolls Online map is based on a world (Tamriel), Therefore the map is "bigger".
    • Grand Theft Auto Online map is based on a city and surrounding areas. Therefore it's "smaller".
    • If you mean comparing in-game size between both games then again it would have to be ESO If you take into account all the additional teleportation areas, What's beneath ground level and all the buildings you can enter. Also there are numerous parts of the world that we have yet to explore that are not currently in-game yet that will contribute towards the "map".
    • If you mean comparing the two games by walking distance then you can't....(without math formula's that is) because walking/running speed are both different between each game.

    Also note that the world map is not a scale for the size of the zones in ESO. For example the Cyrodiil zone shown on the map is smaller than what it actually is when you enter Cyrodiil.


    Edited by KICHZY on June 24, 2016 5:07AM
  • Tekyn
    Tekyn
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    I'd put my money on GTA. ESO mounts don't move a hell of a lot faster than someone sprinting. Think about how long it takes to run across a zone, end to end. How long do you think it'd take a car from GTA to clear an ESO zone pedal to the metal? Now think about how long it takes to go end to end on the GTA map. Now think about all the space inside the map, since it's open instead of patchworked like ESO.



    The earlier listed comparison seems about right. Even if you doubled the ESO number to account for new zones and instanced stuff, it wouldn't come close to the GTA number.
    GTA 5 map is about 259 km^2.

    Closest estimate to ESO map size I could find was on a 1-year old Reddit post, which gave a vague approximation of 80 km^2.

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