GivvumBoane wrote: »Two completely different types of games. What difference does it make which map is bigger? I'm pretty sure ESO is bigger, but it doesn't matter.
Totalitarian wrote: »GTA 5 map is about 259 km^2.
Closest estimate to ESO map size I could find was on a 1-year old Reddit post, which gave a vague approximation of 80 km^2.
We would need to calculate the area of each zone, and sum them all together to get an accurate picture of area. Also, for more depth, we could add in the area of each delve/dungeon/store, and get a sizable addition to traversable area.
Not quite so hard if we had general ideas of distance. With a gauge of distance, you could approximate a zone as a shape, or combination of shapes, and calculate the area, or approximate the zone as a function, and use integrals to find area.
Of course, you would need a general idea of a way to gauge distance. But it's a relatively simple calculation once you get that down.
DaniAngione wrote: »
The best idea I can suggest is:
- Find a common "structure" that is present in many areas. Example: some type of house, a wayshrine, etc...
- Create a standard character (i.e: here we shall use a Breton) and measure the width of said structure in "bretons" by laying down with emotes.
- When creating the Breton, leave height as average (middle) and then use Wiki info on average breton size.
- With that, you can calculate the size of the structure.
- Then use a printscreen of the map and, with basic math and a software with nice rulers like photoshop, you can estimate sizes by using the "structure" as a base unit. For example - the structure is 1.5 meter long and the region is 560 structures long, which means the region is 840 meters long.
- Rinse and repeat with every region and as many times you need to get the best approximations/shapes possible and there you go - ESO's Tamriel size
Not easy, I know... but it's the best I can come with. Of course, I don't think there's any structure that is present in ALL regions - even wayshrines are different according to culture and such - so you'll have to use several different standards during your work.
Totalitarian wrote: »DaniAngione wrote: »
The best idea I can suggest is:
- Find a common "structure" that is present in many areas. Example: some type of house, a wayshrine, etc...
- Create a standard character (i.e: here we shall use a Breton) and measure the width of said structure in "bretons" by laying down with emotes.
- When creating the Breton, leave height as average (middle) and then use Wiki info on average breton size.
- With that, you can calculate the size of the structure.
- Then use a printscreen of the map and, with basic math and a software with nice rulers like photoshop, you can estimate sizes by using the "structure" as a base unit. For example - the structure is 1.5 meter long and the region is 560 structures long, which means the region is 840 meters long.
- Rinse and repeat with every region and as many times you need to get the best approximations/shapes possible and there you go - ESO's Tamriel size
Not easy, I know... but it's the best I can come with. Of course, I don't think there's any structure that is present in ALL regions - even wayshrines are different according to culture and such - so you'll have to use several different standards during your work.
This is easy in real life, where you can use light to measure distances.
But basically that would be the way to go about it. I would probably use integration because it provides a very precise answer. But preferably you would want a bigger distance to base everything off of, but we both know that we don't have the tools to do that ;_;
Totalitarian wrote: »GTA 5 map is about 259 km^2.
Closest estimate to ESO map size I could find was on a 1-year old Reddit post, which gave a vague approximation of 80 km^2.