So I went trough the list of all dropped Sets you can get from there and checked if they are still viable options. Since Im happy that some of these return, at the same time im im really worried they just get back into the game with CP160 but stil got outdated Set Bonuses -> Still useless.
So I made this list with many outdated sets from trials, pointing out problems and some suggestions to improve them, hopefully taken into consideration before going to PTS or Live in a underwhelming/disappointing manner.
Many of these sets remained unchanged even with Soft Cap removal, being from a time with different rules, rendering them absolutely useless. But lets get started:
Stygian:
(2 items) Adds 121 Spell Damage
(3 items) Adds 911 Max Stamina
(4 items) Adds 911 Max Magicka
(5 items) While sneaking or invisible, spells do an additional 20% damage.
Armor: Medium (Reinforced); All Armor Pieces availaible, except Shoulders
Weapons: Dagger (Sharpened)
Comment:
With the huge importance of Armor Reduction/Penetration we currently face, this Set is pretty useless because its not Light Armor and therefore has no Light Armor Passives availaible, especially Spell Penetration which comes at 5pc Light Armor. Additionally, "Reinforced" as only Trait option is definetly not helping with anything when playing a Magicka Build.
Suggestion:
- Add Necklace and Rings
- Add more Trait Options for Armor
Its now possible to still have 5 pc Stygian equipped, without missing out 5 pc Light Armor and its passives.
with the new Trait options it can be put to better use in both PvE and PvP.
Robes of the Necromancer:
(2 items) Adds 121 Magicka Recovery
(3 items) Adds 121 Stamina Recovery
(4 items) Adds 1002 Max Health
(5 items) Gain 1215 Health and Magicka when a nearby enemy dies. This effect can occur once every 3 seconds.
Armor: Light (Infused); All Armor Pieces availaible
Weapons: None
Comment:
A good set and at first looks quite useful in PvE when looking at the 5pc Bonus.
The Problem with this set is, the Stamina Recovery isnt useful and the 5pc Bonus is very situational(enemy death needed)and cooldown is either too long or the Health/Magicka restore is too low.
Suggestion:
- Either replace Stamina Recovery with Max Magicka and/or add Stamina Recovery additionally as 5pc Bonus(like with Shadow Dancers Raiment Set)
- Increase the Health restored to 3645(3x as much) and keep 1215 Magicka restored, cooldown remaining at 3 seconds.
- Add more trait Options for Armor
These Changes overall improve this set and make it in PvE Endgame more interesting due to higher Ressource Return and in PvP more useful at all since Battle Spirit is kept in mind, too(Health restore).
Ice Furnace:
(2 items) Adds 911 Max Magicka
(3 items) Adds 648 Spell Critical
(4 items) Adds 121 Weapon Damage
(5 items) 50% chance when damaging target with Frost to also deal 456 Flame Damage.
Armor: Heavy (Well-Fitted); All Armor Pieces Availaible
Weapons: None
Comment:
This Item Set is very outdated, it comes with Weapon Damage which Staves USED TO benefit from long ago, but is worthless to have at all now.
The rest of the Bonuses clearly point towards a Magicka Build, just like the 5pc Bonus, which deals pretty underwhelming Damage.
Suggestion:
- Replace Weapon Damage with Spell Damage
- Add more trait Options for Armor
- Add new Weapon Possibilities, like Frost Staff, Restoration Staff, Shields and 1h Weapons, which come in most Traits availaible
- Improve the 5pc Bonus by increasing the additional Damage to 1368(3x the value) and replace the Flame Damage with Frost Damage
This Set suffers from different kinds of problems. Ranging from a since long time useless Weapon Damage Bonus on a Magicka focused Set, from too few Trait Options and from an underwhelming(while cool) 5pc Bonus.
Note: The Suggestions for the big 5pc Bonus Damage Increases are made with keeping the loss of Spell Penetration (no 5pc Light Armor) and Frost Damage being overall lower than Flame Damage, in mind.
Storm Knight's Plate:
(2 items) Adds 1822 Spell Resistance
(3 items) Adds 121 Spell Damage
(4 items) Adds 121 Spell Damage
(5 items) 5% chance when damaged with spells to deal 3500~ Shock Damage to nearby enemies every 2 seconds for 6 seconds.
Armor: Heavy (Robust); All Armor Pieces Availaible
Weapons: Shield
Jewelry: Necklace
Comment:
A great Set, which should do well after becoming CP160. However, the 5pc Bonus tooltip needs to be clarified (procs only from direct damage? Do Dots count? How big is the radius?).
Suggestion:
- Clarify Tooltip
- Add more Trait Options for Armor
- Add more Weapon Options, like Shock Staff, Restoration Staff and 1h Weapons, with most traits availaible
Robes of Destruction Mastery:
(2 items) Adds 945 Max Magicka
(3 items) Adds 672 Spell Critical
(4 items) Adds 126 Spell Damage
(5 items) Increase Max Magicka by 6% while you have a destruction staff equipped.
Armor: Light (Reinforced); All Armor Pieces availaible, except Shoes
Weapons: None
Comment:
Not much to say here. It is a great set with a great 5pc Bonus, but limited in use due to too few combinations possible with other sets.
Suggestion:
- Add more Trait Options for Armor, Reinforced is really not good, especially since its the only option.
- Add more Jewelry and Weapon Options, like Destruction staves (as the sets name suggests) and maybe a Necklace or Rings
The Set is great but lacks lots of options, not being worth considering on its own. Just by adding a Necklace or Rings and Staves would allow endless combinations and possibilities with Crafted Sets
I know this set is dropped in PvP, but it has the same issues like the Destruction Mastery Set, preventing it from having access to its full potential, and should be buffed the same way.
Robes of Alteration Mastery:
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 688 Spell Critical
(5 items) Reduce all costs by 6%
Armor: Light (Infused); All Armor Pieces availaible, except Shoes
Weapons: None
Comment:
Not much to say here. It is a great set with a great 5pc Bonus, but limited in use due to too few combinations possible with other sets.
Suggestion:
- Add more Trait Options for Armor, Infused is really not good, especially since its the only option.
- Add more Jewelry and Weapon Options, like Restoration Staff and maybe a Necklace or Rings
The Set is great but lacks lots of options, not being worth considering on its own. Just by adding a Necklace or Rings and Staves would allow endless combinations and possibilities with Crafted Sets(1 Option would be a interesting Combination with maybe Pelinals Aptitude?).
Thats it for now, I think I covered most "normal drops". I will maybe later continue this List with the Trial Exclusive Bound-On-Pickup Sets.
Edited by Birdovic on June 23, 2016 4:50PM