MaddPowered wrote: »I personally like having to work for my stuff, even if that means running the instance over and over and over again.
I do not like having everything handed to me.
Plus, it is more rewarding to finally get that piece you've wanted, thus my vote being No.
phaneub17_ESO wrote: »Token system would be nice as long as items required aren't too cheap or too expensive. At best I think Armor pieces should be 5 tokens (35 total runs), Jewelry are 10 tokens (30 total runs), and weapons are 20 tokens (do I have to tell you?).
phaneub17_ESO wrote: »Token system would be nice as long as items required aren't too cheap or too expensive. At best I think Armor pieces should be 5 tokens (35 total runs), Jewelry are 10 tokens (30 total runs), and weapons are 20 tokens (do I have to tell you?).
How did you get 5 tokens = 35 runs and 10 tokens = 30 runs lol.
WanderingJarlPuncher wrote: »shoudl the game have a i win button? *** no
Averya_Teira wrote: »WanderingJarlPuncher wrote: »shoudl the game have a i win button? *** no
What's your point ? Stupid RNG doesn't make the game harder to "win" (whatever you think that means), it just makes it tedious and dumb...
ZOS could make it so you need to run 50 Vet Dungeons for a piece's worth of tokens, but at least it'll be the piece I want with the trait I want...