Molag_Crow wrote: »Totally agree... although one thing comes to mind (if it has been fixed yet)... Mist Form. I haven't been in Cyrodiil since before DB, but when I do, I'll be getting that ready for sure lol
Molag_Crow wrote: »Totally agree... although one thing comes to mind (if it has been fixed yet)... Mist Form. I haven't been in Cyrodiil since before DB, but when I do, I'll be getting that ready for sure lol
But still when you are in mist form and somebody uses a gap closer on you you are slowed down.
Molag_Crow wrote: »Molag_Crow wrote: »Totally agree... although one thing comes to mind (if it has been fixed yet)... Mist Form. I haven't been in Cyrodiil since before DB, but when I do, I'll be getting that ready for sure lol
But still when you are in mist form and somebody uses a gap closer on you you are slowed down.
Even with the new Mist Form changes? whaaaaat
Molag_Crow wrote: »Molag_Crow wrote: »Totally agree... although one thing comes to mind (if it has been fixed yet)... Mist Form. I haven't been in Cyrodiil since before DB, but when I do, I'll be getting that ready for sure lol
But still when you are in mist form and somebody uses a gap closer on you you are slowed down.
Even with the new Mist Form changes? whaaaaat
Yes.
WhiteNoiseMaker wrote: »OMG, can the PVP crowd possibly whine any more? For crying out loud, suck it up and stop demanding nerfs on EVERYTHING!
j.murro2ub17_ESO wrote: »Do you think if we removed snares and cc altogether that fighting in pvp would be more fluid and challenging?
I think so.
NeillMcAttack wrote: »The problem with your suggestion is that; without snares attached to gap closers, and adding longer immunity, we would have builds that are virtually invincible.
Dodge roll > Shuffle or forward momentum > dodge roll after 4 secs. With around 4k recovery the only weakness you have is to hard cc's, and lets be honest, with unchained passive, break free is simply another 5 secs of immunity. The game is already way too forgiving to stam builds that , with certain builds and skills seem immune to poor positioning.
I feel that builds shouldn't have a level of immunity to poor positioning. Positioning should be important in large or small fights. If gap closer's didn't have the snare they have, would someone ever land an actual attack after closing the gap?
But I do agree where 70% seems quite excessive, especially on caltrops with the insane size of the AOE.
leepalmer95 wrote: »NeillMcAttack wrote: »The problem with your suggestion is that; without snares attached to gap closers, and adding longer immunity, we would have builds that are virtually invincible.
Dodge roll > Shuffle or forward momentum > dodge roll after 4 secs. With around 4k recovery the only weakness you have is to hard cc's, and lets be honest, with unchained passive, break free is simply another 5 secs of immunity. The game is already way too forgiving to stam builds that , with certain builds and skills seem immune to poor positioning.
I feel that builds shouldn't have a level of immunity to poor positioning. Positioning should be important in large or small fights. If gap closer's didn't have the snare they have, would someone ever land an actual attack after closing the gap?
But I do agree where 70% seems quite excessive, especially on caltrops with the insane size of the AOE.
Well there are ways to counter dodge rollers, plus there is the 33% increase costs, curse, channels, aoe's etc.. all go through dodge roll.
WhiteNoiseMaker wrote: »OMG, can the PVP crowd possibly whine any more? For crying out loud, suck it up and stop demanding nerfs on EVERYTHING!
NeillMcAttack wrote: »j.murro2ub17_ESO wrote: »Do you think if we removed snares and cc altogether that fighting in pvp would be more fluid and challenging?
I think so.
It would be like gears of war with swords...... wait a minute! That sounds awesome!!!!
ShadowStarKing wrote: »@leepalmer95
Add a new debuff:
Minor entanglement- snares for 10% movement speed
Major entanglement- snares for 30% movement speed
These debuffs should match the expedition buff. It would also stop snare stacking (*cough bombard spammers)
Adding more snare immunity would be excellent.
NeillMcAttack wrote: »ShadowStarKing wrote: »@leepalmer95
Add a new debuff:
Minor entanglement- snares for 10% movement speed
Major entanglement- snares for 30% movement speed
These debuffs should match the expedition buff. It would also stop snare stacking (*cough bombard spammers)
Adding more snare immunity would be excellent.
Something like this sounds like a genuine solution. It's hard to know how it would effect the overall dynamics, but would definitely not have such a game breaking effect as straight up removing them all. Great shout though!