Are you primarily PvE or PvP?
I run 5 julianos, 1 kena, 2 torugs, 3 will power all spell damage glyphs.
Spell is like 2700 (with apprentice mundus)
I use drinks so regen is 1500
I'd say run that setup but take apprentice mundus and run food, regen will be alil lower but damage will be better.
Also with this setup my crit is around 51% on staff bar.
Hope this helps
Johngo0036 wrote: »@ArchMikem - Kena is not that impossible to get, watch the vendor in cyrodiil....
What class are you, i can see you are khajit but class is not mentioned anywhere...
Your maximum magicka is very lacking as well- you might want to look into that also.
Tyrannitar wrote: »
Golded weaps help alot more than you'd think.
5 Julianous divines magic enchants, 2 turogs head weapon, kena shoulders, jewellery and weapon spell power enchants, you'll be at over 2500k spell damage, thief mundos thats 63% crit with mage light slotted .
If you use precise on your weapons instead of sharpened you get 73% crit , but better with sharpened and a bit lower crit for the spell penetration = more actual damage.
Thats my set up on high elf mageblade so depending on what you play you can give or a few %.
Use max health and magic regen food if sustain is an issue other wise use max health magic food.
Edit this is for pve.
5 Julianous divines magic enchants, 2 turogs head weapon, kena shoulders, jewellery and weapon spell power enchants, you'll be at over 2500k spell damage, thief mundos thats 63% crit with mage light slotted .
If you use precise on your weapons instead of sharpened you get 73% crit , but better with sharpened and a bit lower crit for the spell penetration = more actual damage.
Thats my set up on high elf mageblade so depending on what you play you can give or a few %.
Use max health and magic regen food if sustain is an issue other wise use max health magic food.
Edit this is for pve.
This would probably be so much easier if I didn't care so much about my Character's appearance. But judging by your suggestions alone I'd have to research many more traits on my armor and staves, not to mention rethink my playstyle if I want/need to run a bar with Magelight taking up a slot.
Thing is though, I don't understand the Spell Power enchants. The only Enchantment like that I know of us the Increase Weapon Damage by (x) for 5 seconds. After putting that on my Staff it didn't affect my base Spell Damage at all so I'm assuming it's an additional during battles that has a cool down. Is there a different Enchantment I don't know about?
Yes the spell power enchant dose not show on tooltip and only procs when you weave in a fight but it's about as good as it gets in my opinion unless you have a vmsa staff.
Please explain. Which is the Spellpower enchant for weapon? Is it the Increase Weapon Damage by (x) for 5 seconds as OP asks?
Reorx_Holybeard wrote: »
Here's Latter's magicka templar build.
Hopefully you'll find a lot of useful information there.
Now, for the usual magicka DD setup (works with just about any class):Gear
Julianos x5 (Twice born star is good, but only for trials, so forget about it for now).
Molag kena x2
Willpower x3 (all jewelry with Arcane and spell damage enchants)
-> If using Dual wield (swords), Torug x2
-> If you use a staff, you can use Molag kena x1 (shoulder is easy to get from undaunted chests), Torug x2 with helmet and staff
You'll still want to go with Kena x2 want possible. Everything Divines if possible, Infused second, other traits are bad. Critical resistance (I see you have 1k+) does not work in PvE.
Mundus
If your crit chance is lower than your critical damage, go for Thief.
If your crit damage is lower than your critical chance, go for Shadow.
Very likely, Thief is the way to go in your case.
Food
Max Health / Max Magicka food. Sustain is mostly irrelevant
Champion points
Refer to link above for full details.
Extras
- Make sure to have 5 light armor, 1 medium and 1 heavy for stats to get maximum benefit from Undaunted Mettle.
- Inner light on your offensive bar is an absolute must (+7% max magicka, +2% magicka recovery, +12% critical chance).
- Purple armor is fine, however, having a gold weapon is very important.
- Spell damage is much harder to get on a magicka build than it is to get weapon damage on stamina builds. This should NOT be your sole focus, critical hits are extremely important.
- Vampirism provides 10% extra stamina/magicka recovery, which can help quite a bit. In case you don't like the look, you can actually hide the effects (there's a servant's costume in the TG DLC during the main quest that hides vampirism).
- Unlock ALL of the thingz. Hunt those skyshards, complete the main quest DLCs. You need basically all possible combat passives.
- Theoretical spell power: 1335 (staff) + 299 (Julianos) + 129 (base Kena) + 3 * 174 (spell damage enchants on jewelry) + 186 (willpower 3p) is 2471 spell damage unbuffed. With kena proc (516), it's 2987. You get with Major Sorcery (+20%) respectively 2965 and 3584 (without Kena proc and with Kena proc).
What do your skill bars look like?
Thought it was a 6 second cooldown
Lightspeedflashb14_ESO wrote: »Thought it was a 6 second cooldown
the cool down on enchants is 10 sec, see this https://forums.elderscrollsonline.com/en/discussion/comment/3052735/#Comment_3052735 and this https://forums.elderscrollsonline.com/en/discussion/comment/2964140/#Comment_2964140
Lightspeedflashb14_ESO wrote: »Thought it was a 6 second cooldown
the cool down on enchants is 10 sec, see this https://forums.elderscrollsonline.com/en/discussion/comment/3052735/#Comment_3052735 and this https://forums.elderscrollsonline.com/en/discussion/comment/2964140/#Comment_2964140
Lightspeedflashb14_ESO wrote: »Thought it was a 6 second cooldown
the cool down on enchants is 10 sec, see this https://forums.elderscrollsonline.com/en/discussion/comment/3052735/#Comment_3052735 and this https://forums.elderscrollsonline.com/en/discussion/comment/2964140/#Comment_2964140
Not true.
With Db on PC at least it current runs 4sec for enchants.
tested last night and today.
With infused staff it is 2.4s.