DAoC veteran here and I have to say I did not like the way they implemented player housing there. The interface and the actual zones were nice, but there was not much utility to the actual place so it served little use being there. My guild, which was quite a large guild, had few people ever in its guild house. Not sure if DAoC developed it further past 2003, but that is around the time I left. I like the idea of guild houses but it should be developed more.
Hate to burst your bubble, but not everyone likes PvP...
I know I would be pissed if I contributed to my guild building a hall just for it to be burned down "for the lawlz".
I would be super surprised if guild halls were not handled via a bidding system (like vendors) and ALL player housing was instanced with entrances in cities spread out around the world. You can see the house, but when you enter it will be your interior (or party leader).
Seems the cheapest, easiest, least intrusive (and therfore, imo, most likely) implementation method.
Did they announce details already?
Completely agree, I have very similar ideas for "housing" in Cyrodil or a new PvP zone. Yet I rather see fortresses, and map-farming structures.
And for those who dislike PvP and the idea of having their house burned down (wich is understandable), I dont think OP said housing should be restricted to Cyrodil.
Hate to burst your bubble, but not everyone likes PvP...
I know I would be pissed if I contributed to my guild building a hall just for it to be burned down "for the lawlz".
I would be super surprised if guild halls were not handled via a bidding system (like vendors) and ALL player housing was instanced with entrances in cities spread out around the world. You can see the house, but when you enter it will be your interior (or party leader).
Seems the cheapest, easiest, least intrusive (and therfore, imo, most likely) implementation method.
Thats why I said Cyrodiil, you are not forced to build it in Cyrodiil...
And optional pvp for player housing.
And player houses will be instanced anyway, 99% odds of that happening considering that each zone and dungeon is also instanced.
ZOS, why not provide something that's more than mere fluff?
You could add guild housing for guilds to hang out instead of having to argue about to who's house all the females gather at. Why not even guild cities while you're at it? Let guilds build cities at Cyrodiil and contest them by burning down each other's towns to get space for theirs. Shadowbane and DAOC did it good, Darkfall to a decent level.
Make player housing have a PvP option, therefore people can create their own arenas for contests or duels or for whatever purpose they wish, design them accordingly and have fun being creative whilst creating content for you and the community. RIFT did it great and it was very well received by players.
It just SEEMS to me that this is another half-baked idea that lacks it's true potential and limits the open-world sandbox style that Elder Scrolls series have always had.