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Make npcs react to corpses

Daemons_Bane
Daemons_Bane
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I keep wondering why no npcs react to corpses, like panic or something.. They just go right by and do what they always do.. I would like to see some sort of reaction, like panic or suspicion.. One cool feature would be for them to call a guard.. That could also be used tactically by people wanting to break into a house for example.. Easier to break in when the guard is occupied
What I say is MY opinion and MY pov
  • SlappyThePoptart
    SlappyThePoptart
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    There are a lot of murders in this area...hope someone has a meat pie shop.
    For the Aldmeri Pact of Daggerfall!
  • bedlom
    bedlom
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    Good suggestion, also do they really need to stay after the npc has spawned?
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    There are a lot of murders in this area...hope someone has a meat pie shop.
    That would only be profitable in Valenwood.

  • Daemons_Bane
    Daemons_Bane
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    bedlom wrote: »
    Good suggestion, also do they really need to stay after the npc has spawned?

    Yeah, would be nice if "npc spawn = corpse despawn"
    What I say is MY opinion and MY pov
  • KICHZY
    KICHZY
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    And the fact that people don't react to dead family members is not a problem for your immersion.?

    I leave nobody alive...Nobody reacts to anything then!
    Edited by KICHZY on June 22, 2016 1:15AM
  • Gidorick
    Gidorick
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    I would also like this. It would add to the atmosphere of the game. Also... this reaction could cause there to be more guards in the town. Have different "states of alert" in the towns so that a town that has high crime has high guard presence.

    You could even have the highest alert level cause guards to stop people who are sneaking about to question them about what they are doing.
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  • phairdon
    phairdon
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    They react to the murder, as I've witnessed npc's running, screaming after committing murders for the Dark Brotherhood.
    Your immersion is breaking my entitlement.
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  • TheShadowScout
    TheShadowScout
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    There are a lot of murders in this area...hope someone has a meat pie shop.
    That would only be profitable in Valenwood.
    ...still makes me wonder why my bosmer girl can't get provisioning ingredients from killed humanoid mobs... :p;)
  • BlackSparrow
    BlackSparrow
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    There are a lot of murders in this area...hope someone has a meat pie shop.

    It's more profitable than kidnapping peoples' pets. A kitty's worth only 6 or 7, at the most!
    I am Queen of Typos. If you don't see "Edited by BlackSparrow" above this line, please assume my account has been taken over by scamps and react accordingly.

    My Girls:
    "Elsweyr, yay or nay?"

    Nephikah the Houseless, dunmer assassin: "If circumstances try to drive me there, maybe. Right now, it just sounds like a lot of sand in my boots."
    Swum-Many-Waters, elderly argonian healer: "The simple thought of it dries my scales. I ventured into Elsweyr long ago, but I may be getting too old to make the journey again."
    Silh'ki, khajiit warrior-chef: "This one looks forward to seeing her home sands again. Perhaps she will make her home village many fish sticks!"
    Peregrine Huntress, bosmer hunter: "I could do much with a good dragon hide."
    Lorenyawe, altmer mechanist: "I see little need to muck about some ancient tomb. Too much work to do elsewhere. No, that was not an intentional pun."
    Lorelai Magpie, breton thief: "Stealing from the Ban Daar is always a fun challenge. Sometimes, they steal their stuff back!"
    Rasheda the Burning Heart, redguard knight: "While I try to stay at Swum-Many-Waters' side, the whispers of an undead threat worry me."
    Hex-Eye Azabi, khajiit daedric priestess: "Perhaps. The lady Mephala spins many webs, and I can see there being benefit in sending me into the path of an undead invasion."
    Yngva Stormhammer, nord bandit (reformed...ish): "I hear there will be dragons. I would be a disappointment to my Nord heritage if I did not try to slay them."
    Madam Argentia, dunmer aristocrat: "I have little desire to waltz across the desert for weeks at a time. It's terrible for the complexion."
    Mazie gra-Bolga, orc scout: "Uh... I'm kinda busy up in Wrothgar, sorry!"
    Felicia the Wanderer, imperial witch-for-hire: "The Khajiit usually throw some nice contracts my way. I'm sure Jimila will have something that will take me there."
    Calico Jaka-dra, retired khajiit pirate: "This one is happy to check back on her homeland after grand adventures drew her away! Let the kittens call her -dra instead of -daro now!"
    Shimmerbeam, blind altmer psijic: "My lady Meridia does detest the undead. I may need to sneak out on my duties on Artaeum to address it."

    (Signature idea shamelessly stolen from Abeille.)
  • Daemons_Bane
    Daemons_Bane
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    Gidorick wrote: »
    I would also like this. It would add to the atmosphere of the game. Also... this reaction could cause there to be more guards in the town. Have different "states of alert" in the towns so that a town that has high crime has high guard presence.

    You could even have the highest alert level cause guards to stop people who are sneaking about to question them about what they are doing.

    This sounds pretty fun :smile: And it would still feel natural
    What I say is MY opinion and MY pov
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