Fignutz821 wrote: »it doesn't have to be an add-on if ZOS puts it in the game in house like they did with the #s and percentages and damage
KaleidoscopeEyz wrote: »It's a double edged sword. Sure PC has add-ons but they also have the hackers that console doesn't have.
Man I would love buff trackers in the game.It will help considerably to help players on consoles to become better and stronger players.Which will also allow them to complete more difficult content in the game.
As someone who haven't finished the last round of Vet MA stuck on the last boss almost got him but then got kicked.This is help a lot of players in the long run.
DRXHarbinger wrote: »No we don't need them. You can see esp on a DK when your dots wear off. Run a decent cycle and you won't have have an issue. Too much spamming is the problem that makes you forget. PC play looks horrific with all those numbers (impossible for a human to actually track) going on. Like the potion ready...do you really need text to tell you the option is ready? Unless your blind it's a bit OTT.
DRXHarbinger wrote: »No we don't need them. You can see esp on a DK when your dots wear off. Run a decent cycle and you won't have have an issue. Too much spamming is the problem that makes you forget. PC play looks horrific with all those numbers (impossible for a human to actually track) going on. Like the potion ready...do you really need text to tell you the option is ready? Unless your blind it's a bit OTT.
No, to maximize your DPS you do need those timers. One ill-timed rotation can massively gimp your DPS, and that is significant when you're running end-game stuff like vMSA, vMoL, or the new SO hard mode. You can't just eye-ball your skills, especially when you have 4 or 5 DoTs active at any given time.
Plus, if you truly just a casual player who doesn't care about a difference of 4-5k DPS, and only cares about 'immersion', then you can easily turn these numbers off. No one is asking you to use the numbers if you don't want to. But having the option of turning these on is what I'm asking for.
DRXHarbinger wrote: »DRXHarbinger wrote: »No we don't need them. You can see esp on a DK when your dots wear off. Run a decent cycle and you won't have have an issue. Too much spamming is the problem that makes you forget. PC play looks horrific with all those numbers (impossible for a human to actually track) going on. Like the potion ready...do you really need text to tell you the option is ready? Unless your blind it's a bit OTT.
No, to maximize your DPS you do need those timers. One ill-timed rotation can massively gimp your DPS, and that is significant when you're running end-game stuff like vMSA, vMoL, or the new SO hard mode. You can't just eye-ball your skills, especially when you have 4 or 5 DoTs active at any given time.
Plus, if you truly just a casual player who doesn't care about a difference of 4-5k DPS, and only cares about 'immersion', then you can easily turn these numbers off. No one is asking you to use the numbers if you don't want to. But having the option of turning these on is what I'm asking for.
Lol you really think they'll give you 5k dps more...please stop making excuses for your poor performance....that's the reason why I have 5 toons on leaderboards 3 stam too...every week...
Personally.....I'd rather zos spent the time making things just plain work better...but if not having silly icons and text in your face is the reason you can't run vma then think again. Also the comment about your frags needing text to say it's ready..please it's so visible... been running trials all day and people try any excuse for going down and poor performance all the time...this is a new one..
I can't play with this properly because I don't have something that no body else does...good one. Try again.
DRXHarbinger wrote: »People do beat me on leaderboards. Good on them, happy for them but I'm simply saying if you think it'll make a difference to "causal" players you're so wrong.... how many random dungeons have you done when all they do is spam ambush over and over and heavy attack everything to death (slowly) this will not help anyone, those that are good at it console have adapted perfectly without it and don't honestly need it, casuals or bad players need something ccompletely different, such as an a giant hand that appears and says stop doing this and do this instead.
Back to leaderboards. ..bear in mind people are already scoring stupidly high near 600k scores without these add ons..same as PC. PC just has higher average score imo as there is just a lot more of them and the game has been out for a year longer.
To begin with, I know half of the people will comment with L2P or some variation of it, rather than giving constructive feedback. So, let me begin by saying this is not a nerf Maelstrom thread. Maelstrom is probably the only hard content left in game, besides vMoL. So no, it should not be nerfed willy nilly.
But console players need more utility "add-ons" to make it more balanced. And this is something that PC players already have.
I don't play 24/7, and the game shouldn't be about grinding so much that everything becomes muscle memory. This is not even a L2P issue - I've completed vet Maelstrom and have multiple end-game characters. I've also completed all end-game content besides vMoL.
Plus vMSA isn't overly difficult if played with the right build, but console players need way more timers and notifications and other utility items. ZOS did a great job of adding health numbers/percentages and ultimate numbers, but there's still a lot missing.
Just as as example:
- On my Stam DK, I need timers to show me when my DoTs are about to expire. There's been so many times that I've wasted the hardest hitting tick on my Venomous Claw, just because I don't have a timer on it.
- On my MagSorc, I need a notifier to show me that a proc'ed frag is ready. I can't keep looking at my health bar to glow or for my hands in there to glow purple, especially when they are already always glowing thanks to power surge. I need timers to show me when my buffs are about to expire.
And these are just a few of the things. Most of these items, plus more, are easily accessible to PC players thanks to add-ons. I'm at the point where only the Maelstrom weapons would improve my DPS significantly (25k DPS based on DPS test), but I just don't have the time to grind away my life and make all my moves into muscle memory just for a specific part of the game.
On a side-note: Who the hell had the genius idea of making the blo*dy Daedroths in the final round spawn on a timer rather than health intervals?! They spawn at the most inconvenient time possible. We also need timers to show when a Daedra is about to spawn in the final round, lol.
Ep1kMalware wrote: »To begin with, I know half of the people will comment with L2P or some variation of it, rather than giving constructive feedback. So, let me begin by saying this is not a nerf Maelstrom thread. Maelstrom is probably the only hard content left in game, besides vMoL. So no, it should not be nerfed willy nilly.
But console players need more utility "add-ons" to make it more balanced. And this is something that PC players already have.
I don't play 24/7, and the game shouldn't be about grinding so much that everything becomes muscle memory. This is not even a L2P issue - I've completed vet Maelstrom and have multiple end-game characters. I've also completed all end-game content besides vMoL.
Plus vMSA isn't overly difficult if played with the right build, but console players need way more timers and notifications and other utility items. ZOS did a great job of adding health numbers/percentages and ultimate numbers, but there's still a lot missing.
Just as as example:
- On my Stam DK, I need timers to show me when my DoTs are about to expire. There's been so many times that I've wasted the hardest hitting tick on my Venomous Claw, just because I don't have a timer on it.
- On my MagSorc, I need a notifier to show me that a proc'ed frag is ready. I can't keep looking at my health bar to glow or for my hands in there to glow purple, especially when they are already always glowing thanks to power surge. I need timers to show me when my buffs are about to expire.
And these are just a few of the things. Most of these items, plus more, are easily accessible to PC players thanks to add-ons. I'm at the point where only the Maelstrom weapons would improve my DPS significantly (25k DPS based on DPS test), but I just don't have the time to grind away my life and make all my moves into muscle memory just for a specific part of the game.
On a side-note: Who the hell had the genius idea of making the blo*dy Daedroths in the final round spawn on a timer rather than health intervals?! They spawn at the most inconvenient time possible. We also need timers to show when a Daedra is about to spawn in the final round, lol.
Timers are good, cuz you can beat timersAlso, memorizing your skill rotation is all you need. What makes you think watching your buff timers in addition to 6k other things will help?
Amdar_Godkiller wrote: »Just set up a makeshift metronome. Heck I think XBO has one as a snappable app. Keep a rough count of how
many beats your DOT/rotation lasts and use this during VMA. Keep your eyes on the fight, and let your mind and
ears figure out the duration.
Fignutz821 wrote: »it doesn't have to be an add-on if ZOS puts it in the game in house like they did with the #s and percentages and damage
That's what I meant. On consoles we can't get third party add-ons, so ZOS will have to add these into the game. Otherwise vMSA will always remain a grind-fest
UltimaJoe777 wrote: »Fignutz821 wrote: »it doesn't have to be an add-on if ZOS puts it in the game in house like they did with the #s and percentages and damage
That's what I meant. On consoles we can't get third party add-ons, so ZOS will have to add these into the game. Otherwise vMSA will always remain a grind-fest
And exactly how do add-ons make it any less of a grind-fest?
UltimaJoe777 wrote: »Fignutz821 wrote: »it doesn't have to be an add-on if ZOS puts it in the game in house like they did with the #s and percentages and damage
That's what I meant. On consoles we can't get third party add-ons, so ZOS will have to add these into the game. Otherwise vMSA will always remain a grind-fest
And exactly how do add-ons make it any less of a grind-fest?
- It'll take fewer runs to clear because you won't be dying randomly from not having your buffs active..
- You'll know when your high damaging skills and proc'ed skills (like frags), are ready (rather than being stuck in a 3s hard cast frag in an already laggy and glitchy environment)..
- It'll somewhat take out the randomness from the game..
- You'd be able to pre-plan your next few moves based on the timers that are about to run out rather than relying on muscle memory and eye-balling 'buff/skill animations'..
List goes on and on. There's no harm in adding timers and notifications in the game.. People who don't want it or think it doesn't help can just turn em off..
It's just like the health bars and health percentages. Was it necessary to add those in? No. Did it make people more effective in-game? Yes. Now people know exactly when to execute rather than just eyeballing health bars..
Lel the elitists in here.
Just add buff trackers already.
In this patch I've started using Rearming Trap on my Sorc and guess what it does? It adds a white glow to my arms in addition to the lightning effect from my Surge.
The biggest consequence about this is that 80% of the time the lightning visual effect DOES NOT show up when my Rearming Trap (Minor Force) is activated which makes me believe that my Surge is not activated, when in fact it already is (Character Sheet). This makes me have to bar swap, activate Surge (It's already running but the visual isn't there) and bar swap again.
Basically I'm wasting time and resources trying to reactivate an ability because its visual isn't working properly.
This also affects my DK when using Igneous Weapons. The molten effect doesn't even show and I don't know when the best time to recast it is.
I think it's a fantastic idea. Sure you can adapt to play without them as you've said but the issue is most people don't want to put that kind of time in. The end game needs to be more accessible to more players, not by reducing the difficulty but by increasing the skill of the players.
UltimaJoe777 wrote: »Fignutz821 wrote: »it doesn't have to be an add-on if ZOS puts it in the game in house like they did with the #s and percentages and damage
That's what I meant. On consoles we can't get third party add-ons, so ZOS will have to add these into the game. Otherwise vMSA will always remain a grind-fest
And exactly how do add-ons make it any less of a grind-fest?
- It'll take fewer runs to clear because you won't be dying randomly from not having your buffs active..
- You'll know when your high damaging skills and proc'ed skills (like frags), are ready (rather than being stuck in a 3s hard cast frag in an already laggy and glitchy environment)..
- It'll somewhat take out the randomness from the game..
- You'd be able to pre-plan your next few moves based on the timers that are about to run out rather than relying on muscle memory and eye-balling 'buff/skill animations'..
List goes on and on. There's no harm in adding timers and notifications in the game.. People who don't want it or think it doesn't help can just turn em off..
It's just like the health bars and health percentages. Was it necessary to add those in? No. Did it make people more effective in-game? Yes. Now people know exactly when to execute rather than just eyeballing health bars..