UltimaJoe777 wrote: »Much of what PC has console now does. If consoles did get add-ons though we'd also have to deal with hackers...
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
UltimaJoe777 wrote: »The fact of the matter is when you allow third party programs into your game that also opens the door for things like cheat engine. Let the add-ons in, and the hackers slip in too. Common sense, really.
UltimaJoe777 wrote: »Much of what PC has console now does. If consoles did get add-ons though we'd also have to deal with hackers...
Solid_Metal wrote: »UltimaJoe777 wrote: »@imenace Your name is right and your observation wrong, and also reported.
The fact of the matter is when you allow third party programs into your game that also opens the door for things like cheat engine. Let the add-ons in, and the hackers slip in too. Common sense, really.
addons are not 3rd party program, those are simply additional script to manipulate UI and take all the data from official ESO API, afaik theres no way to change value or anything from accessing those said API
UltimaJoe777 wrote: »Solid_Metal wrote: »UltimaJoe777 wrote: »@imenace Your name is right and your observation wrong, and also reported.
The fact of the matter is when you allow third party programs into your game that also opens the door for things like cheat engine. Let the add-ons in, and the hackers slip in too. Common sense, really.
addons are not 3rd party program, those are simply additional script to manipulate UI and take all the data from official ESO API, afaik theres no way to change value or anything from accessing those said API
As long as it isn't from the game's true owner, it's a third party program, regardless of functionality. This may not be true on PC as you just go in and edit what's on your system but for consoles it would be so.
UltimaJoe777 wrote: »Solid_Metal wrote: »UltimaJoe777 wrote: »
The fact of the matter is when you allow third party programs into your game that also opens the door for things like cheat engine. Let the add-ons in, and the hackers slip in too. Common sense, really.
addons are not 3rd party program, those are simply additional script to manipulate UI and take all the data from official ESO API, afaik theres no way to change value or anything from accessing those said API
As long as it isn't from the game's true owner, it's a third party program, regardless of functionality. This may not be true on PC as you just go in and edit what's on your system but for consoles it would be so.
addons are possible because they are using the official released API by zenimax. addons cannot "HACK", they can only do what zenimax allows them to.
Cheat Engine works with ESO even if ZOS completely disables the add-on system, since the add-on system has nothing to do with how Cheat Engine works. It takes less than 5 minutes on Google to not make yourself look so silly.UltimaJoe777 wrote: »UltimaJoe777 wrote: »Solid_Metal wrote: »UltimaJoe777 wrote: »
The fact of the matter is when you allow third party programs into your game that also opens the door for things like cheat engine. Let the add-ons in, and the hackers slip in too. Common sense, really.
addons are not 3rd party program, those are simply additional script to manipulate UI and take all the data from official ESO API, afaik theres no way to change value or anything from accessing those said API
As long as it isn't from the game's true owner, it's a third party program, regardless of functionality. This may not be true on PC as you just go in and edit what's on your system but for consoles it would be so.
addons are possible because they are using the official released API by zenimax. addons cannot "HACK", they can only do what zenimax allows them to.
If you read carefully I never said add-ons themselves are hacking programs. The fact Zenimax allows such things to alter their game is what made cheat engine possible. I seriously doubt it ever would've gone into the live servers otherwise.
Lava_Croft wrote: »Cheat Engine works with ESO even if ZOS completely disables the add-on system, since the add-on system has nothing to do with how Cheat Engine works. It takes less than 5 minutes on Google to not make yourself look so silly.UltimaJoe777 wrote: »UltimaJoe777 wrote: »Solid_Metal wrote: »UltimaJoe777 wrote: »
The fact of the matter is when you allow third party programs into your game that also opens the door for things like cheat engine. Let the add-ons in, and the hackers slip in too. Common sense, really.
addons are not 3rd party program, those are simply additional script to manipulate UI and take all the data from official ESO API, afaik theres no way to change value or anything from accessing those said API
As long as it isn't from the game's true owner, it's a third party program, regardless of functionality. This may not be true on PC as you just go in and edit what's on your system but for consoles it would be so.
addons are possible because they are using the official released API by zenimax. addons cannot "HACK", they can only do what zenimax allows them to.
If you read carefully I never said add-ons themselves are hacking programs. The fact Zenimax allows such things to alter their game is what made cheat engine possible. I seriously doubt it ever would've gone into the live servers otherwise.
@UltimaJoe777
CE allows you to alter the process memory of selected applications. Cheaters only gained access because CE released a 64bit version called Lazarus and it managed to read the process memory. ZOS currently need to change there encryption methods to be able to permanently block access to cheaters...This takes time!
3rd party mods are client based not server side so your argument is kinda irrelevant bud.
UltimaJoe777 wrote: »@UltimaJoe777
CE allows you to alter the process memory of selected applications. Cheaters only gained access because CE released a 64bit version called Lazarus and it managed to read the process memory. ZOS currently need to change there encryption methods to be able to permanently block access to cheaters...This takes time!
3rd party mods are client based not server side so your argument is kinda irrelevant bud.
Well like I said it's still too risky and a risk I for one do not want to see done.
Besides, it isn't gonna happen anyway. Allowing mods for a single player game is way different than allowing mods for an MMO.
UltimaJoe777 wrote: »@UltimaJoe777
CE allows you to alter the process memory of selected applications. Cheaters only gained access because CE released a 64bit version called Lazarus and it managed to read the process memory. ZOS currently need to change there encryption methods to be able to permanently block access to cheaters...This takes time!
3rd party mods are client based not server side so your argument is kinda irrelevant bud.
Well like I said it's still too risky and a risk I for one do not want to see done.
Besides, it isn't gonna happen anyway. Allowing mods for a single player game is way different than allowing mods for an MMO.
Justice31st wrote: »UltimaJoe777 wrote: »@UltimaJoe777
CE allows you to alter the process memory of selected applications. Cheaters only gained access because CE released a 64bit version called Lazarus and it managed to read the process memory. ZOS currently need to change there encryption methods to be able to permanently block access to cheaters...This takes time!
3rd party mods are client based not server side so your argument is kinda irrelevant bud.
Well like I said it's still too risky and a risk I for one do not want to see done.
Besides, it isn't gonna happen anyway. Allowing mods for a single player game is way different than allowing mods for an MMO.
BS. Blizzard allowed Mod checks in their software for over 10+ years.
edit: For World of Warcraft
UltimaJoe777 wrote: »The fact of the matter is when you allow third party programs into your game that also opens the door for things like cheat engine. Let the add-ons in, and the hackers slip in too. Common sense, really.
[Edit to remove reference to removed content]
UltimaJoe777 wrote: »Justice31st wrote: »UltimaJoe777 wrote: »@UltimaJoe777
CE allows you to alter the process memory of selected applications. Cheaters only gained access because CE released a 64bit version called Lazarus and it managed to read the process memory. ZOS currently need to change there encryption methods to be able to permanently block access to cheaters...This takes time!
3rd party mods are client based not server side so your argument is kinda irrelevant bud.
Well like I said it's still too risky and a risk I for one do not want to see done.
Besides, it isn't gonna happen anyway. Allowing mods for a single player game is way different than allowing mods for an MMO.
BS. Blizzard allowed Mod checks in their software for over 10+ years.
edit: For World of Warcraft
They're also making a live adaptation of WoW. Together these facts say alot about Blizzard and why I couldn't care less about them...
UltimaJoe777 wrote: »The fact of the matter is when you allow third party programs into your game that also opens the door for things like cheat engine. Let the add-ons in, and the hackers slip in too. Common sense, really.
[Edit to remove reference to removed content]
that is simply a lie. no cheat program is using the official api. no api/addon mechanic is alowing the cheat programs to work. cheat engine is an external software running beside eso and altering the state of it while it runs.
It has nothing to do with addons and it is not good to talk about stuff you don't understand with that kind of confidence
Justice31st wrote: »UltimaJoe777 wrote: »Justice31st wrote: »UltimaJoe777 wrote: »@UltimaJoe777
CE allows you to alter the process memory of selected applications. Cheaters only gained access because CE released a 64bit version called Lazarus and it managed to read the process memory. ZOS currently need to change there encryption methods to be able to permanently block access to cheaters...This takes time!
3rd party mods are client based not server side so your argument is kinda irrelevant bud.
Well like I said it's still too risky and a risk I for one do not want to see done.
Besides, it isn't gonna happen anyway. Allowing mods for a single player game is way different than allowing mods for an MMO.
BS. Blizzard allowed Mod checks in their software for over 10+ years.
edit: For World of Warcraft
They're also making a live adaptation of WoW. Together these facts say alot about Blizzard and why I couldn't care less about them...
The most successful MMO in history and still going strong after 12+ years. LOL, I am sure a lot of companies care about using their business model at least. Also the movie is based on the Warcraft RTS, not the MMO.
UltimaJoe777 wrote: »The fact of the matter is when you allow third party programs into your game that also opens the door for things like cheat engine. Let the add-ons in, and the hackers slip in too. Common sense, really.
[Edit to remove reference to removed content]
that is simply a lie. no cheat program is using the official api. no api/addon mechanic is alowing the cheat programs to work. cheat engine is an external software running beside eso and altering the state of it while it runs.
It has nothing to do with addons and it is not good to talk about stuff you don't understand with that kind of confidence
Justice31st wrote: »UltimaJoe777 wrote: »The fact of the matter is when you allow third party programs into your game that also opens the door for things like cheat engine. Let the add-ons in, and the hackers slip in too. Common sense, really.
[Edit to remove reference to removed content]
that is simply a lie. no cheat program is using the official api. no api/addon mechanic is alowing the cheat programs to work. cheat engine is an external software running beside eso and altering the state of it while it runs.
It has nothing to do with addons and it is not good to talk about stuff you don't understand with that kind of confidence
^This. I originally thought the hacks were from addons, and I found out through this guy I was wrong. (I play on consoles, so I did not know) It is ok to admit you are wrong once in awhile. Your ego can handle it , I promise.
UltimaJoe777 wrote: »Justice31st wrote: »UltimaJoe777 wrote: »Justice31st wrote: »UltimaJoe777 wrote: »@UltimaJoe777
CE allows you to alter the process memory of selected applications. Cheaters only gained access because CE released a 64bit version called Lazarus and it managed to read the process memory. ZOS currently need to change there encryption methods to be able to permanently block access to cheaters...This takes time!
3rd party mods are client based not server side so your argument is kinda irrelevant bud.
Well like I said it's still too risky and a risk I for one do not want to see done.
Besides, it isn't gonna happen anyway. Allowing mods for a single player game is way different than allowing mods for an MMO.
BS. Blizzard allowed Mod checks in their software for over 10+ years.
edit: For World of Warcraft
They're also making a live adaptation of WoW. Together these facts say alot about Blizzard and why I couldn't care less about them...
The most successful MMO in history and still going strong after 12+ years. LOL, I am sure a lot of companies care about using their business model at least. Also the movie is based on the Warcraft RTS, not the MMO.
They also use tournaments and cash prizes for said tournaments. Practically buying players if you ask me.
vyndral13preub18_ESO wrote: »UltimaJoe777 wrote: »Justice31st wrote: »UltimaJoe777 wrote: »Justice31st wrote: »UltimaJoe777 wrote: »@UltimaJoe777
CE allows you to alter the process memory of selected applications. Cheaters only gained access because CE released a 64bit version called Lazarus and it managed to read the process memory. ZOS currently need to change there encryption methods to be able to permanently block access to cheaters...This takes time!
3rd party mods are client based not server side so your argument is kinda irrelevant bud.
Well like I said it's still too risky and a risk I for one do not want to see done.
Besides, it isn't gonna happen anyway. Allowing mods for a single player game is way different than allowing mods for an MMO.
BS. Blizzard allowed Mod checks in their software for over 10+ years.
edit: For World of Warcraft
They're also making a live adaptation of WoW. Together these facts say alot about Blizzard and why I couldn't care less about them...
The most successful MMO in history and still going strong after 12+ years. LOL, I am sure a lot of companies care about using their business model at least. Also the movie is based on the Warcraft RTS, not the MMO.
They also use tournaments and cash prizes for said tournaments. Practically buying players if you ask me.
Good point. Only crappy game companies would ever give money to their players...