So with the announcement of One Tamriel (1T) the crafting system is going to need a little bit of a rehaul.
The current system where the material determins the level make sense when you are being guided through the zones. Once all the boarders open up there needs to be more freedom in how you collect the mats.
Here is a suggestion that seems to make sense to me.
First off get rid of trait gems. They would be useless for the following scenarios. Instead you could use the gems for jewelry crafting

(or just delete them.
Instead the proposed system would have the item traits based off of what material you decide to use. For example Steel would privide the Sturdy trait.
The power level of the crafted item comes from how much of the material you decide to use. CP 1-10 gear would require 4 steel for instance. CP 160 gear would require the same amounts that we see today. However the amount of materials needed would gradually increase as you make more powerful items.
How the resources are distributed would also have to be looked at. Steel might only spawn in Mountainous areas, but it would spawn in all Mountainous areas in tamriel.
This would provide players the freedom of going where they want with out feeling like they have to stay in a certain area because that's where the materials are. Also this would promote exploration if anything.
Some more examples
Cotton would only grow in grassy fields
Wolves would carry a specific hide
Oak would only spawn under oak trees
With the changes I do feel like you would promote more of the go anywhere you want that tamriel one is providing without feeling penalized
Edited by TheShorion on June 18, 2016 6:06PM