Hello,
Is it possible to maintain 60+ fps on PC on this game at all moments (even when there are lots of movement)?
If yes how this is achievable?
There's some bug that was introduced after IC or TG (during some time I was away from the game) that made the game start skipping frames when more than a certain number of players are within draw distance. It doesn't matter if you can see them or not (for some reason)
The weirdest part is that it's more like the game still runs at 100 FPS, but every few frames it freezes for as long as it runs so it results in the screen "skipping" rather than a more organic performance problem. It's like the main thread of the program is getting blocked periodically.
There's some bug that was introduced after IC or TG (during some time I was away from the game) that made the game start skipping frames when more than a certain number of players are within draw distance. It doesn't matter if you can see them or not (for some reason)
The weirdest part is that it's more like the game still runs at 100 FPS, but every few frames it freezes for as long as it runs so it results in the screen "skipping" rather than a more organic performance problem. It's like the main thread of the program is getting blocked periodically.
To me this sounds like an issue with an add-on - I had one that did stuff like this and after I removed it, the issue was gone. Combat support add-ons could possibly do that, which are meant to give advice what has to be done next - they monitor the actions of all around to figure out, what advice to give in that moment. If a whole lot of players are around, this takes quite some time and might freeze the rest for a moment. That one I had said as well "dodge now" or "exploit now" when the combat action was out of my reach and I wasn't involved at all. This sounds like being related to you not seeing players but they still effect your performance.
There's some bug that was introduced after IC or TG (during some time I was away from the game) that made the game start skipping frames when more than a certain number of players are within draw distance. It doesn't matter if you can see them or not (for some reason)
The weirdest part is that it's more like the game still runs at 100 FPS, but every few frames it freezes for as long as it runs so it results in the screen "skipping" rather than a more organic performance problem. It's like the main thread of the program is getting blocked periodically.
To me this sounds like an issue with an add-on - I had one that did stuff like this and after I removed it, the issue was gone. Combat support add-ons could possibly do that, which are meant to give advice what has to be done next - they monitor the actions of all around to figure out, what advice to give in that moment. If a whole lot of players are around, this takes quite some time and might freeze the rest for a moment. That one I had said as well "dodge now" or "exploit now" when the combat action was out of my reach and I wasn't involved at all. This sounds like being related to you not seeing players but they still effect your performance.
No, it's the same with 0 addons.
I'm talking about why I go from 100FPS to 40FPS in cyrodiil.
I run the game on all ultra / all extras enabled and maxed with 4k resolution and it runs at 100 FPS at all times
The problem with it going to 40FPS happens even if I set everything to 'low', which is why I think it is not the problem it appears to be. I also have no problems maintaining this FPS in much higher polycount games with more intense rendering.
The instance where approaching a place with a zerg in cyrodiil drops your FPS, I was pointing out that half the time it is actually running at 100 FPS and half the time it is running at 0 FPS, i.e. every 2 - 3 frames it freezes for 2 - 3 frames
Edit: To be clear, the FPS counter in the bottom left of screen 'does' actually drop to 40 FPS in cyrodiil zergs; I can actually detect an enemy zerg before I see them because entering the area suddenly drops my FPS
Paulington wrote: »I am playing it on dual 1080s in SLI and even I can't maintain 60 FPS in cities.
My FPS in cities at 4K is about 40 FPS, at 1440p it's about 50 FPS and 1080p it's around 58 FPS.
This game is CPU bound, so even with monster GPU setups you will bottleneck far before the GPUs become an issue.
khele23eb17_ESO wrote: »A different question then, anyone playing it on one of those new Broadwell-e 10 core CPUs?
Also, saying 'I get 80 fps' doesnt mean much if you dont say anything about resolution, gfx settings and your hardware.