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Vet Maelstorm guidance

dereck_phantom
Ok so I finally hit 300 cp many said that I should start it at 300 cp. I'm using mag nightblade and read all about mechanics. The thing is this with 300 cp how should I set up my cp trees? And I'm using julianos and kena shoulder with two piece torugs. All divines with shadow mundus cause that's all I have available at the moment. Can any give me some kind of help? Please :)
Edited by dereck_phantom on June 21, 2016 1:08PM
  • kylewwefan
    kylewwefan
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    Get in there, kill stuff for an hour, see how far you get. Then come back look up strategy videos and builds.
  • Jar_Ek
    Jar_Ek
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    Go in. Fight. Die.
    Then try to work out what your missing - be it healing, damage or knowledge.
  • Rainteal
    Rainteal
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    Don't agonize over gear and CPs.

    I know that it does not and will not feel like it while you are learning it, but the whole arena is all about the mechanics. After you complete it, and begin to get good at it, you will see this more and more.

    Build a setup that works for you, and get in there and play it. Make tweaks and adjustments as you see fit and at your needs while you learn. As you wipe, you will learn more and more and more, and you will then figure out what works for you.

    That is the best advice I can give.
  • Ep1kMalware
    Ep1kMalware
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    Rainteal wrote: »
    Don't agonize over gear and CPs.

    I know that it does not and will not feel like it while you are learning it, but the whole arena is all about the mechanics. After you complete it, and begin to get good at it, you will see this more and more.

    Build a setup that works for you, and get in there and play it. Make tweaks and adjustments as you see fit and at your needs while you learn. As you wipe, you will learn more and more and more, and you will then figure out what works for you.

    That is the best advice I can give.

    take w/ salt. there is alot of unavoidable damage you got to mitigate in maelstrom (stage 6 ring a bell?) putting points into hardy/elemenal defender, the saltinf a few into thick-skinned/quick recovery will help alot.
  • MuddledMuppet
    MuddledMuppet
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    Guys, for comparisons purpose, how does vmsa compare to soloing a dungeon, ie would I need to be able to solo a vet dungeon before I would stand a chance? Solo'd my first normal dungeon today and tbh was a bit of a struggle (spindleclutch) am I likely to fall over sobbing in vmsa?
    Edited by MuddledMuppet on June 23, 2016 9:25PM
  • magictucktuck
    magictucktuck
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    https://youtu.be/IgYLmYrfP2A




    There is a text build in description.. It works for me and uses same gear
    PC-NA

    Necromancer

    Flawless Conqueror

    https://www.magictucktuck.com for my builds and guides!
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Guys, for comparisons purpose, how does vmsa compare to soloing a dungeon, ie would I need to be able to solo a vet dungeon before I would stand a chance? Solo'd my first normal dungeon today and tbh was a bit of a struggle (spindleclutch) am I likely to fall over sobbing in vmsa?

    Some of the same concepts are in play, but the two are night and day. VMA is designed to be soloed. It is all about knowing mechanics and putting out solid AND sustainable DPS. There is no subsitute for getting in there and playing.

    Spec and gear for straight damage and adjust your bars for some heals and resource management. Don't over think it. Just play.
  • Ep1kMalware
    Ep1kMalware
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    Guys, for comparisons purpose, how does vmsa compare to soloing a dungeon, ie would I need to be able to solo a vet dungeon before I would stand a chance? Solo'd my first normal dungeon today and tbh was a bit of a struggle (spindleclutch) am I likely to fall over sobbing in vmsa?

    Probably, but I can solo most content in this game. like the guy above me said, they're way different.
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