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Current state of the game

phaith
phaith
Alright I wanted to make a few things clear and express my concern for the direction this game has gone. My main concern and a vast majority of my guild will agree to the fact they are completely taking away a lot of endgame content and giving it all away with little to no effort. Giving away monster helms, taking away vet ranks, 100% set drops in Wgt and icp. And the fact you can get to champion 160 from 0 in a day is disturbing. Absolutely catering to the casual player and not rewarding and actually hindering your hardcore players. I have litteraly reached a point and a lot of my guild has aswell where there is nothing to grind for, nothing to do besides pvp which can't get bland. Giving away the monster sets ruins the replay value of running dungeons thus taking away a big chunk of endgame.
The game is turning into an arcade rpg and it's all here in writing

Elder Scrolls Online: Tamriel Unlimited Official Dark Brotherhood - Blood Will Flow Trailer

Firor says that Zenimax is aiming to release multiple, smaller DLC packs to cater to players who return to the game intermittently, creating something akin to 'episodes' for the game:

"It’s interesting to see what happens when you take away the subscription model away," Firor explained. "You don’t see a hardcore playstyle - like playing for six months and then quitting - we don’t see that. We have a lot of players who will play for two or three weeks because they want to get through a zone and then stop. Then they come back two months later for another month, because there’s no pressure to play all of it at once.

"Our DLC packs cater to that, because they’re smaller, bite-size chunks of story and associated quests."

Edited by phaith on June 15, 2016 5:40PM
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    After awhile they stop coming back at all because players found something else to do while waiting for new content to drop.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • JD2013
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    That's what they've already been doing.

    1 DLC a quarter.

    Thieves Guild? Not particularly large.

    Dark Brotherhood? Not particularly large.

    Almost episodic in their own way.

    They're already on that direction.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
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    Crafting bag OP! ZOS nerf pls!
  • phaith
    phaith
    Why wouldn't they design a game to keep people 100% of the time instead of deliberately making it for the monthly or weekly player?
  • Tandor
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    It's all down to how you play the game. For example, if it's the case that you can get from 0 to 160CPs in a day then it doesn't follow that you should do so, or that everyone else is doing so. I personally don't have a problem with the way the game has evolved over the past couple of years, but then I doubtless play it differently to those that do.
  • susmitds
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    phaith wrote: »
    Why wouldn't they design a game to keep people 100% of the time instead of deliberately making it for the monthly or weekly player?

    Because it usually takes more to create game content than to play through it unless there are intentional delay mechanics in place.
  • Kharnis
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    JD2013 wrote: »
    That's what they've already been doing.

    1 DLC a quarter.

    Thieves Guild? Not particularly large.

    Dark Brotherhood? Not particularly large.

    Almost episodic in their own way.

    They're already on that direction.

    God, I hope you have that written down somewhere so all you have to do is copy and paste. You're going to be needing it a lot in the next few days, I suspect.
    "Technology today is a race between engineers striving to build bigger and better idiot-proof devices, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

    - Rich Cook
  • DjSolJAH
    DjSolJAH
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    Um.... Above?
    Zee blues are coming!!!! Always.... Always coming...
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    susmitds wrote: »
    phaith wrote: »
    Why wouldn't they design a game to keep people 100% of the time instead of deliberately making it for the monthly or weekly player?

    Because it usually takes more to create game content than to play through it unless there are intentional delay mechanics in place.

    While i agree with this i am also disappointed with their lack of easy things to do. For example a token system. having a boss mob you have to farm randomly drop assassin guild styles is fine, but why cant you also make a vendor sell them in the Sanctuary. And the repeatable quest there award tokens you can use to purchase them. You could even add other items there like poisons and some dlc flavored stat food.

    Is it new content? No not really but it is something to do with content when maybe the content gets old. I would much rather be grinding out tokens then waiting for some stupid rng drop. And it gives people a set goal. And if you are all that worried about people doing it all at once you could even limit the amount of tokens you can get a day.

    Is this an intentional delay mechanic? No more then is already there. I could still farm the delve bosses for them. But im never going to do that. Ill just stop playing. While this would atleast keep me logging in for a couple days to collect the motifs or whatever else they put in there to buy.
    Edited by vyndral13preub18_ESO on June 15, 2016 6:30PM
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