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Two handed took too many hits

waterfairy
waterfairy
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Wrecking Blow, Executioner and Critical Rush were all altered in 1 patch. That's most of the skills in the tree.

I know posting this won't change anything, it just bothers me enough to point it out here...this all but ruined my crafting character who relied on those 3 skills to get by solo.
  • susmitds
    susmitds
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    All you need for 2H solo is Rally and Brawler.
    Edited by susmitds on June 14, 2016 6:40PM
  • ComboBreaker88
    ComboBreaker88
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    susmitds wrote: »
    All you need for 2H solo is Rally and Brawler.

    Brawler is sort of OP for solo grinding. Lol. NERF BRAWLER!!!!
  • RoyJade
    RoyJade
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    With the DB patch, or pc yesterday's patch ?

    With the DB patch, executioner is far better than before. It's no longer a passive, it's one of the best execute in the game, and even the area morph is really good.
    Critical rush is buggued, but that's his only "hit". Well, it's a pretty big one, I might said.
    Wrecking blow need a boost but not a pvp one, just a pure pve one. Two handed is not good for pve mostly because this skill don't have the power of rapid strike while considering all the advantage dual wield have.
    Dizzying swing is totally fine for pvp.
  • waterfairy
    waterfairy
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    RoyJade wrote: »
    With the DB patch, or pc yesterday's patch ?

    With the DB patch, executioner is far better than before. It's no longer a passive, it's one of the best execute in the game, and even the area morph is really good.
    Critical rush is buggued, but that's his only "hit". Well, it's a pretty big one, I might said.
    Wrecking blow need a boost but not a pvp one, just a pure pve one. Two handed is not good for pve mostly because this skill don't have the power of rapid strike while considering all the advantage dual wield have.
    Dizzying swing is totally fine for pvp.

    The passive is what made it useful in unison with wrecking blow/critical rush. I kept it very basic with my crafter, his set would consist of rally, crit rush from max range, wrecking blow, heavy attack. (not boss fights of course)

    I might give brawler a try to see if the added defense helps make up for the loss in attack. The only thing is that I'm not setup for DoT so that bleeding won't be effective.
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