It is canon.
Is that the end of the thread? Yea... I think that's it.
ShedsHisTail wrote: »"Dragonbreak" is just another word for "game mechanics."
ShedsHisTail wrote: »"Dragonbreak" is just another word for "game mechanics."
Which is one of the reasons why it is a bad excuse that bothers me every time it is used.
We just need to be able to separate what is a game mechanic and what is actual lore. That's all. We don't need to use "dragonbreak" as an excuse for game mechanics, we just need to understand that game mechanics are not necessarily part of the lore.
Dragonbreak. It's the reason everything respawns, there are multiple (thousands) of vestiges running around fighting off Molag Bal, and why books and other lore items appear in this game even though they haven't been created yet.
All timelines are one because of mortals mingling in divine affairs (imo, Mannimarco was the one who caused the Dragonbreak, not the vestige)-- past, present, and future are all one. The proof is in The Lusty Argonian Mage, written in the 3rd era, it can be found in Ayleid ruins, why? All timelines are one.
This game is canon however, start to finish. Just like other Scrolls games, if it can't be explained logically within the boundaries of the lore, it's because: Dragonbreak.
SPOILERS BELOW
(Also, Dragonbreaks occur in all games: Daggerfall has many different endings, all are canon and happen because of the break. Morrowind has the reincarnated Indoril Nerevar destroy the Heart of Lorkhan, dragonbreak. Oblivion has the emperor die, gates spewing daedra out, Mehrunes Dagon walking and destroying the Imperial City, and Akatosh coming to stop him, dragonbreak. Skyrim? You as a mortal travel into Sovengarde to stop the acclaimed first born of Akatosh in martial combat, and bear in mind, all the Divines are portrayed/believed to be Dragons, meaning you essentially killed an ancient Demi-God, dragonbreak.
It's the scapegoat)
Whatzituyah wrote: »ShedsHisTail wrote: »"Dragonbreak" is just another word for "game mechanics."
Which is one of the reasons why it is a bad excuse that bothers me every time it is used.
We just need to be able to separate what is a game mechanic and what is actual lore. That's all. We don't need to use "dragonbreak" as an excuse for game mechanics, we just need to understand that game mechanics are not necessarily part of the lore.
In my opinion "DragonBreak" shouldn't even be an excuse.
ShedsHisTail wrote: »"Dragonbreak" is just another word for "game mechanics."
Which is one of the reasons why it is a bad excuse that bothers me every time it is used.
We just need to be able to separate what is a game mechanic and what is actual lore. That's all. We don't need to use "dragonbreak" as an excuse for game mechanics, we just need to understand that game mechanics are not necessarily part of the lore.
Whatzituyah wrote: »ShedsHisTail wrote: »"Dragonbreak" is just another word for "game mechanics."
Which is one of the reasons why it is a bad excuse that bothers me every time it is used.
We just need to be able to separate what is a game mechanic and what is actual lore. That's all. We don't need to use "dragonbreak" as an excuse for game mechanics, we just need to understand that game mechanics are not necessarily part of the lore.
In my opinion "DragonBreak" shouldn't even be an excuse.
Hear hear! Dragon breaks are a great concept, but they don't explain everything and shouldn't be used as a scapegoat. There are only three (possibly four) known dragon breaks in history, and if you consider the magnitude of the effects those had on the world, hopefully one would think twice about using that phrase haphazardly. There is a theorised fifth instance, but that is speculatory at best over whether it is actually a dragon break or not.ShedsHisTail wrote: »It really shouldn't. Like, Dragonbreak is an actual thing in the lore, but it doesn't apply to every seemingly strange thing you encounter.Whatzituyah wrote: »In my opinion "DragonBreak" shouldn't even be an excuse.Which is one of the reasons why it is a bad excuse that bothers me every time it is used.ShedsHisTail wrote: »"Dragonbreak" is just another word for "game mechanics."
We just need to be able to separate what is a game mechanic and what is actual lore. That's all. We don't need to use "dragonbreak" as an excuse for game mechanics, we just need to understand that game mechanics are not necessarily part of the lore.
It gets thrown around way too often.