One of my concerns about this revamp is the resources each zone has. As we know and as it currently is each zone (apart from DLCs) have a fixed level on resource nodes (ie. orichalcum ore,voidstone ore etc.). What happens to the crafting writs, which most of them require material from 1 lower tier (assuming you're maxed out on that crafting skill line)? How will we, the players, be able to obtain those tiers of resources?
For example i'm fully specced into blacksmithing. The resources (with the current system on DLC scaled zones) will be of the highest only tier for me. If, on the other hand, I have 0 skill points invested there, the resource nodes will be either off my level (assuming i'm cp160) or off my crafting spec (50%/50%). That translates into either rubedite,ancestor silk etc. or iron ore... Leaving no space for voidcloths,voidstone ore which are needed for the crafting writs.
Suggestion: Remove lower tier requirements on maxed out crafting writs when One Tamriel goes out.
Edited by makreth on June 13, 2016 5:10PM