So after a little bit of time playing in this trial over the weekend with the guild I run with, there is some feedback we would like to give as a whole.
First of all ZOS, you guys went from Maw of Lorkhaj, something that was so well designed, to something like Sanctum? Maw of Lorkhaj had such great mechanics for everyone, the tanks specifically, we can't control anything in Sanctum Redesign the poison is random, the Stonebreaker is random, the whole trial has been redesigned with randomization through the roof, and a lot of copy and paste added to it too, from other trials, vma etc.
Playing as a Tank in this trial is almost meaningless, what is the point of being a tank is to control damage, and absorb it in this trial now a tank essentially feels useless for the whole thing, they taunt and hold block and afk, there is nothing else to it now, poison is random, lightning is random etc, why remove the tanking role to be something almost pointless in the trial other than afk holding block on the bosses so they dont go around 1 shotting.
I am not saying this trial is difficult, it really isn't but its a step in the complete wrong direction, it's really not too enjoyable to have so much randomization and stacking AoE like crazy that you can't do anything about. In comparison to Maw of Lorkhaj, it just feels like not too much time went into it to completely redesign it.
There are a few interesting things I like added to the trial but overall, there is far too much uncontrollable AoE which makes the tank role completely useless and gives a lot of stacking of ground AoE, and because the trial is so linear and narrow, you can't just throw in anti stack methods with the amount of trash mobs in there, it just results in an uncontrolled mess.
If there are any other plans for redesigns or new trials in the future, please stick to how you guys did with Maw, interesting and engaging mechanics for all roles, controlled damage (for the most part).
Just my feedback on the trial. Overall, thanks for scaling up trials but I hope in future a lot more thought is put into it.
What? In the previous version the tanks could control majority of the ground AoE (Poison), and there wasn't directly copied mobs from VMAKinda sounds like it would be OPs first run in SO which I highly doubt. They did some tweaks to it but not completely redo the trial just like I thought it would be. Most of the stuff that is in SO have been there from the beginning. SO was already kinda retired trial before the updates to it which maybe blew little bit more fire into it and couple more runs for the hardcore people but will be forgotten by hardcore pve players soon enough.
They made normal mode for more casual people to also experience it. Next they need to include it in the dungeon finder too so that the casuals without guilds can get into groups.
What? In the previous version the tanks could control majority of the ground AoE (Poison), and there wasn't directly copied mobs from VMA
Are you sure you're remembering the same SO as I have?What? In the previous version the tanks could control majority of the ground AoE (Poison), and there wasn't directly copied mobs from VMA
Guess our tanks have not done their best in controlling aoes as for me they have seemed pretty random even before. Sure there has not been copy mobs from vMSA cause vMSA didn't exist when SO first was. But yes I get your point that they should have made effort of making own mobs to SO instead of copy pasting.
They could have always left SO as it was and not do anything to it. Glad they did at least something. Though it would have been better to get veteran versions of selene, arx, blessed, tempest.
What? In the previous version the tanks could control majority of the ground AoE (Poison), and there wasn't directly copied mobs from VMA
Guess our tanks have not done their best in controlling aoes as for me they have seemed pretty random even before. Sure there has not been copy mobs from vMSA cause vMSA didn't exist when SO first was. But yes I get your point that they should have made effort of making own mobs to SO instead of copy pasting.
They could have always left SO as it was and not do anything to it. Glad they did at least something. Though it would have been better to get veteran versions of selene, arx, blessed, tempest.
I believe ZOS should have made specific mobs with their own abilities in this remake and followed the path from Maw (its amazing), and focus a lot more on required roles needed. So much randomization it hurts
I believe ZOS should have made specific mobs with their own abilities in this remake and followed the path from Maw (its amazing), and focus a lot more on required roles needed. So much randomization it hurts
I'm not denying that they have copied stuff from arenas and trials they have done after SO. For me it seemed random drops of poison etc but that might have been that tank didn't have aggro on all trolls. But could be that they have added randomness, personally I've not noticed it.
The issue is like you say where I quote that you expected it to be remake when it actually was just some tweaks to difficulty. Not sure when ZOS has given information about SO did they use term remake or just difficulty increased or similar. I was always in the impression that they would not change it too much, only increase difficulty a bit for the veteran version. Normal version is really just dulled down version.
Kinda sounds like it would be OPs first run in SO which I highly doubt. They did some tweaks to it but not completely redo the trial just like I thought it would be. Most of the stuff that is in SO have been there from the beginning. SO was already kinda retired trial before the updates to it which maybe blew little bit more fire into it and couple more runs for the hardcore people but will be forgotten by hardcore pve players soon enough.
They made normal mode for more casual people to also experience it. Next they need to include it in the dungeon finder too so that the casuals without guilds can get into groups.
Sanctum is cancer, not going back in there with all those annoying things like Poison RNG
DisgracefulMind wrote: »The problem is, however, that difficulty does not equal just increasing damage and adding more insane amounts of it. That's not difficulty, that's just frustration and oneshots.
This is my only gripe with the new vSO. Having completely random poison (5 secs after tell, bugged?), lightning + lightning (remaining after death, bugged?), and reflective light stack means it's inevitable that it will all select the same person at one time or another and when it does, pray it's not a healer....it's really not too enjoyable to have so much randomization and stacking AoE like crazy
Me? Yes, one of the first groups to beat it. Playing with progress groups you tend to notice if you lose agro/hatred on the trolls they throw poison at random people instead of the tank, and taking that away just made the tanking role really useless.NewBlacksmurf wrote: »Had you played it around the time the cap was vr14?