So I’ve been theorycrafting a hybrid DK build, I’ve seen a few other threads about people doing the same kind of thing with DK’s so I thought I’d share my build and gather some opinions on what could be improved or even If you think it could work.
This is a PvP based build and primarily focused on damage using magicka, but still being able to last in a fight. I guess you could use it for other things if you didn’t use impenetrable.
So why am I making this build? I guess I wanted to try something different and see if I could make the pelinals aptitude set work at all, and have a fun build to play.
So lets just get into it and see what you think:
Race – Dark Elf
Personally I think this is the most optimal race for what I’m trying to do here, it grants +9% Max Magicka & +6% Max Stamina which is great as I’m a hybrid, but it also grants +7% Flame damage which helps as I’m a DK, but it also grants a small bonus to fire resistance which will be of help as I’ve chosen to be a vampire in this build.
Mundus Stone – The Atronach
Here you can choose the warrior for more weapon damage if you wanted to, but I like to have a decent regen so I’ve gone with the atronach. (why the warrior? I’ll explain that a bit further down)
Gear – 5MA/2LA
Head – Seducer (Medium / Divines)
Shoulder – Molag Kena (Medium / Divines)
Chest – Pelinals Aptitude (Medium / Impen)
Belt - Pelinals Aptitude (Light / Impen)
Gloves - Pelinals Aptitude (Light / Impen)
Legs - Pelinals Aptitude (Medium / Impen)
Boots - Pelinals Aptitude (Medium / Impen)
Ring1 – Agility (Arcane / WD Enchant)
Ring2 – Agility (Arcane / WD Enchant)
Amulet – Agility (Arcane / WD Enchant)
DW
Sword 1 – Seducer (Nirnhoned)
Sword 2 – Seducer (Sharpened)
S&B
Sword – Seducer (Defending)
Shield - Seducer (Nirnhoned for a bit more resistance)
As for enchants, I’d be using:
x4 Prismatic on all small pieces
x1 Prismatic on 1 large piece
x2 Magicka on 2 large pieces
x1 Prismatic on the shield
Everything would be gold
So how this build works is we’re trying to stack one damage type, and then the 5pc effect of Pelinals Aptitude will match our other damage type to the equal amount. The best way I found to do this was to stack weapon damage, this is because you can take advantage by using 5 medium and getting the 12% increase to weapon damage, and also slotting flawless dawnbreaker which grants us another 8%, so now we can buff our damage by 20% before even using our brutality buff.
We’re using 5 impen for crit resist, and 2 divines for a little bonus to more regen,
Would 5 light be better because I want to use primarily magicka? I’ll be losing out on the penetration, spell crit and regen/reduce cost passives, but I think 5 medium offers several benefits. Firstly is the 12% buff to weapon damage, I also get a lot of help with mobility from the passives and being a DK there not the quickest of the classes plus because I’m in medium I get a lot more resistance than in light. I will be using 2 light so I still get some regen/cost reduction from the passives. This is also why I like to have a decent regen amount. I’m not too worried about stamina regeneration, I get 1 bonus from the pelinals set and again being a DK I resotre 5% stamina when using an earthen heart ability.
So from using all of this I have calculated my stats to see how I would stand, and personally I don’t think they’re too bad, but what do you guys think? (This is calculated at 501CP with undaunted ect. but I get a +4% increase as im not using heavy)
Max Magicka – 30188 (+9% Racial, +4% Undaunted)
Max Health – 18000 (23000 in cyrodil) (+4% Undaunted)
Max Stamina – 21008 (+6% Racial, +4% Undaunted)
Stamina Regen – 964 (+10% Vampirism, +20% Armor Passives, +20% GDB)
Magicka Regen – 1494 (+8% Armor Passives, +10% Vampirism)
WD/SD – 3532 (using DW, +12% Armor Passives, +8% Dawnbreaker, +25% Minor/Major brutality) (This was also calculated without taking into account the increased damage from the Nirnhoned trait on my primary sword)
So that’s what I calculated, and this is how I would have my bars set up.
Bar 1
Flame Lash
We want to be up close when in combat, and this will be our main source of damage and be sure to take advantage of the heal this ability can produce.
Flames of Oblivion
This gives us our Major Prophecy and Major Savagery buffs, also shoots a fireball at enemies once every 5 seconds doing decent damage
Draw Essence
Decent AoE ability, more heals are always a good thing and the more people it hits the cheaper it is to cast. (I may also use shrouded daggers here, having something to use when there is a bit of range will be a help, and it can bounce and hit another target. Also it reduces their movement speed for 50% for 6 seconds allowing to close the gap quickly)
Dampen Magic/Harness Magicka
My main is a sorc and im used to using shields, but as this is getting changed to absorb physical damage too I think its an essential skill to use
Empowering Chains
This is too help close the distance between us and the enemy and also briefly grants major expedition (you could use quick cloak here also for the major expedition, or even the vampire move baleful mist which grants you major expedition and reduces damage taken by 75%)
Ultimate
Flawless Dawnbreaker
This is here purely to increase our weapon and spell damage, but overall it’s a decent ultimate anyway
Bar 2
Igneous Weapons
This needs to be up 100% of the time, firstly it grants us major brutality, but as its an earthen heart ability it also activates the passive which gives us minor brutality too equalling a +25% damage bonus. It also activates the other earthen heart passive which restores 5% of our stamina.
Dragon Fire Scale
We like to be up close, but if we’re getting attacked from distance we need some sort of defence and this one great skill.
Resolving Vigor
Yes, we’re a hybrid so we’re using a stamina heal, and it won’t be that bad of a heal either because of that. With our 21000 stamina and 3500 weapon damage the heal is ok, and also we have 5% into blessed, 8% into quick recovery and we’ll be using draconic power abilities to activate the passive ‘burning heart’ giving us another 12% healing received.
2 Flex Spots
Theres a few different skills you can use here, Green Dragon Blood is good because it keeps the draconic power passive active as it has a long duration, also granting stamina recovery bonus, but you could use coagulating blood for another 8% healing received but losing the stamina recovery.
you could also use igneous shield for the major mending buff but with the nerf to 6 seconds it may need to be cast more than its worth, hardened armor or fossilize can also be useful
either one of the defensive posture morphs could also work to help bolster your defence, even shuffle will be good as were wearing 5 medium.
Ultimate
Take Flight
Generally just like this ultimate so that’s what I chose, I’d think about using clouding swarm but I think its broken?
Champion Points
The Mage
30 Mighty (get the 12% crit chance bonus)
10 Blessed
20 Spell Erosion
27 Elfborn
80 Elemental Expert
The Thief
67 Magician
100 Arcanist [i/]
The Warrior
50 Hardy
50 Elemental Defender
32 Quick Recovery
27 Block Expertise
6 Resistant
so yeah this is my build, its not the strongest but I’m not trying to kill absolutely everyone in cyrodil, I want it to be fun to play while still being able to have a fight. Thanks for reading if you made it to the end, I wrote a lot more than I first thought I would. Several things could be done to this build but it depends on how you want to use it, you could drop 1pc seducer for the molag kena helm, with that and weapon damage enchants and then getting another buff from capturing a post in cyrodil your damage could get very high.
Thanks for reading let me know what you think! I'm open to constructive criticism.