Thanks for the help all, first got the 64 bit client running....then tested the first version of Hook64 (Previously ESO Enhanced Graphics Launcher) which was created by sorien which gives the game a graphics boost, shaders, effects etc and removes the in game fog......this was soriens first enhanced graphics launcher version for 64bit ESO and it works!!!
Then last test was to get my RadeonPro+SweetFX profile (better colors etc) to work by adding a trigger alias with the 64bit client with soriens hook64 as well and...VOILA!!!
Crisp 60+ fps 64 bit ESO with soriens Hook64 Enhanced Graphics Launcher and my choice of colors using SweetFX
http://tamrielfoundry.com/topic/eso-launcher-graphics-enhancer-2/page/27/
Full Album : http://imgur.com/a/Y7aYv
Before with normal crappy colors but without in game fog to compare....
oxxalejandroxxo wrote: »oxxalejandroxxo wrote: »why the hell can't I put picture links into my posts?
How??
oxxalejandroxxo wrote: »There have always been complaints ever since launch that the game is too "foggy". Now, when we compare ESO's draw distance to WOW Legion's improved one, we'll found that very soon ESO's view distance would be much shorter than another MMO launched 11 years ago!! Pls ZOS, do something! At least pls start to discuss a plan to improve the draw distance!!!
PC Master Racehttps://forums.elderscrollsonline.com/en/discussion/268131/esoptimize-fog-removal-and-graphic-improvement
Thanks for the help all, first got the 64 bit client running....then tested the first version of Hook64 (Previously ESO Enhanced Graphics Launcher) which was created by sorien which gives the game a graphics boost, shaders, effects etc and removes the in game fog......this was soriens first enhanced graphics launcher version for 64bit ESO and it works!!!
Then last test was to get my RadeonPro+SweetFX profile (better colors etc) to work by adding a trigger alias with the 64bit client with soriens hook64 as well and...VOILA!!!
Crisp 60+ fps 64 bit ESO with soriens Hook64 Enhanced Graphics Launcher and my choice of colors using SweetFX
http://tamrielfoundry.com/topic/eso-launcher-graphics-enhancer-2/page/27/
Full Album : http://imgur.com/a/Y7aYv
Before with normal crappy colors but without in game fog to compare....
https://forums.elderscrollsonline.com/en/discussion/268131/esoptimize-fog-removal-and-graphic-improvement
http://tamrielfoundry.com/topic/eso-launcher-graphics-enhancer-2/page/27/
oxxalejandroxxo wrote: »PC Master Racehttps://forums.elderscrollsonline.com/en/discussion/268131/esoptimize-fog-removal-and-graphic-improvement
Thanks for the help all, first got the 64 bit client running....then tested the first version of Hook64 (Previously ESO Enhanced Graphics Launcher) which was created by sorien which gives the game a graphics boost, shaders, effects etc and removes the in game fog......this was soriens first enhanced graphics launcher version for 64bit ESO and it works!!!
Then last test was to get my RadeonPro+SweetFX profile (better colors etc) to work by adding a trigger alias with the 64bit client with soriens hook64 as well and...VOILA!!!
Crisp 60+ fps 64 bit ESO with soriens Hook64 Enhanced Graphics Launcher and my choice of colors using SweetFX
http://tamrielfoundry.com/topic/eso-launcher-graphics-enhancer-2/page/27/
Full Album : http://imgur.com/a/Y7aYv
Before with normal crappy colors but without in game fog to compare....
https://forums.elderscrollsonline.com/en/discussion/268131/esoptimize-fog-removal-and-graphic-improvement
http://tamrielfoundry.com/topic/eso-launcher-graphics-enhancer-2/page/27/
Why could not ZOS do the job even its fans can do??
oxxalejandroxxo wrote: »why the hell can't I put picture links into my posts?
oxxalejandroxxo wrote: »why the hell can't I put picture links into my posts?
Because you are not directing it to an image, but to a web page. You need to get the source link and use that.
http://www.tripntale.com/pic/27697/1296594/screenshot-20160611-234446-jpg
http://www.tripntale.com/pic/27697/1296592/20151129224410a0e9kqxy339np6jz-jpg
http://www.tripntale.com/pic/27697/1296593/4sj35ibhgmxs1464727659056-jpg
Those where the web pages you tried inserting into image tags.
The source links where...
http://s3.amazonaws.com/img.tnt/561461a/bb56_l.jpg
http://s3.amazonaws.com/img.tnt/b4cb0cd/f17b_l.jpg
http://s3.amazonaws.com/img.tnt/8b04423/c303_l.jpg
Which inserted into image tags would have looked like....
oxxalejandroxxo wrote: »why the hell can't I put picture links into my posts?
Because you are not directing it to an image, but to a web page. You need to get the source link and use that.
http://www.tripntale.com/pic/27697/1296594/screenshot-20160611-234446-jpg
http://www.tripntale.com/pic/27697/1296592/20151129224410a0e9kqxy339np6jz-jpg
http://www.tripntale.com/pic/27697/1296593/4sj35ibhgmxs1464727659056-jpg
Those where the web pages you tried inserting into image tags.
The source links where...
http://s3.amazonaws.com/img.tnt/561461a/bb56_l.jpg
http://s3.amazonaws.com/img.tnt/b4cb0cd/f17b_l.jpg
http://s3.amazonaws.com/img.tnt/8b04423/c303_l.jpg
Which inserted into image tags would have looked like....
Toc de Malsvi wrote: »You can't compare the two and its kind of ridiculous to call WoW a 11 year old game. WoW has been virtually re-released every 1.5-2 years and has updated its graphics and performance continuously. Also WoW has kept an average of 7-8 million monthly subscribers for that 11 year period and that's only the monthly dues that doesn't include the $60-$90 bucks spent for each new expansion by those same players.
WoW stopped reporting their subscriber numbers in 2015 when they were at 5.5 million. At 5.5 million players paying $15 bucks a month, blizzard brings in $82.5 million bucks each and every month, that does not include new box sales. Blizzard's "WoW" team is much larger than ZOS's "ESO" team, their budget dwarfs ZOS's budget.
I would love for ESO to be upfront and fixing things constantly like WoW but that will never happen, they do not have the player base and they will never have the money as long as they are in a buy to play system. As much as I love ESO I think we are possibly playing at the height of the game performance and in 8 years I really doubt it will have as big a player base as now or perform as well.(And it does not perform well lets be clear)
oxxalejandroxxo wrote: »why the hell can't I put picture links into my posts?
This has been said since early access and even beta days. The problem is LOD not fog. Fog masks the atrocious lod. If you disable fog,all you have is paint textures behind.
Its horrendous and zos should improve this plus add HD textures and make it a toggle so if some people can't handle it,they won't use it. But please let us the others have the option to play with graphics made for our high end pcs.
Game development is always about compromises. I like the compromises ZOS made in terms of fidelity vs performance.
Whenever I see a screenshot with modified post-processing, I do not think the game looks better. Only different. It's a cup of tea thing. I think it goes without saying that each of us would design a game at least slightly differently if we were in charge.
Game development is always about compromises. I like the compromises ZOS made in terms of fidelity vs performance.
Whenever I see a screenshot with modified post-processing, I do not think the game looks better. Only different. It's a cup of tea thing. I think it goes without saying that each of us would design a game at least slightly differently if we were in charge.
Removing the fog has zero, I mean ZERO impact on performance @Zyk . At least none that I have experienced.
Game development is always about compromises. I like the compromises ZOS made in terms of fidelity vs performance.
Whenever I see a screenshot with modified post-processing, I do not think the game looks better. Only different. It's a cup of tea thing. I think it goes without saying that each of us would design a game at least slightly differently if we were in charge.
Removing the fog has zero, I mean ZERO impact on performance @Zyk . At least none that I have experienced.
Right, but as others have noted the fog is a stylized element to cover up the poor long distance rendering. The poor long distance rendering is the performance compromise.
There should be no reason that players aren't given full control over how far out the fog is and how much detail we are rendering. At least on PC.
There should be no reason that players aren't given full control over how far out the fog is and how much detail we are rendering. At least on PC.
I disagree. From the publisher POV, more options means greater support costs. Less profit = lower content budgets. From a dev POV, more options and features means a larger codebase, more testing and more bugs. This game already has severe QA issues.
There is no one best approach. We all have different preferences and priorities. This isn't a flaw in the game, it's just the way it was engineered. I like the way the game looks, so I'm ok with it.
There should be no reason that players aren't given full control over how far out the fog is and how much detail we are rendering. At least on PC.
I disagree. From the publisher POV, more options means greater support costs. Less profit = lower content budgets. From a dev POV, more options and features means a larger codebase, more testing and more bugs. This game already has severe QA issues.
There is no one best approach. We all have different preferences and priorities. This isn't a flaw in the game, it's just the way it was engineered. I like the way the game looks, so I'm ok with it.
And there are those of us who are not ok with it. Hence we do things like install add-ons to remove the fog.
The difference between my preference and yours is the company doesn't support my preference @zyk , as a paying customer, I should be able to suggest to the company improvements that I feel is important to the overall enjoyment of the product. Shouldn't I?
As for this being a flaw or "the way it was engineered" I prefer to split the difference and call it a "Design Flaw".
I honestly don't see how anyone could seriously think the below screenshot looks BETTER with fog.