specially for trials a healer should give out:
- extended ritual (huge area with possibility to synergize)
- mystic orb (for magicka support)
- shards (for stam support + damage)
that 3 alone give the group a huge support and can trigger Twillight Remedy if player use synergies from that sources.
i would say its really good disign and players are getting more bonus if they actual synergize (unrelated to this set):
-undaunted passive: restores ressources on activating a synergy
-cp passive: grants extra ultimate points on taking a synergy
Medieval_Miss81 wrote: »Actually, I was wondering myself why the other support Maw trial set had a buff that would help the whole group, like Lunar Bastion, but the healer support set doesn't. To help the entire 12 man group, the healer wearing Twilight Remedy would have to throw constant skills that have a synergy, hoping that multiple people could pick it up, instead of focusing mostly on healing the group. This seems counterintuitive to me.
Twilight Remedy should have a buff that would help the entire group, like Spell Power Cure or Worm. That would be a more fitting five piece bonus than just forcing players to synergize if they want a heal and some crit bonus. At least if the player synergizing would give a crit bonus to the entire group, that would be better than only a single player getting anything. With the five piece bonus like it is now, one of the hardest top sets to get in the game is not being utilized to the extent needed to make it worth the time for either the developers who created it or the players who aren't using it.
Medieval_Miss81 wrote: »Actually, I was wondering myself why the other support Maw trial set had a buff that would help the whole group, like Lunar Bastion, but the healer support set doesn't. To help the entire 12 man group, the healer wearing Twilight Remedy would have to throw constant skills that have a synergy, hoping that multiple people could pick it up, instead of focusing mostly on healing the group. This seems counterintuitive to me.
Twilight Remedy should have a buff that would help the entire group, like Spell Power Cure or Worm. That would be a more fitting five piece bonus than just forcing players to synergize if they want a heal and some crit bonus. At least if the player synergizing would give a crit bonus to the entire group, that would be better than only a single player getting anything. With the five piece bonus like it is now, one of the hardest top sets to get in the game is not being utilized to the extent needed to make it worth the time for either the developers who created it or the players who aren't using it.
Moondancer doesn't give a group buff either, you make it sound like TR is the only one.