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Skill Bar: 8 vs 5 slots?

dtm_samuraib16_ESO
dtm_samuraib16_ESO
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Would you like to see an increase in the Skill Bar slots, from 5 to 8?
Making it 9 (With the special which name I forgot).

Als, 2nd bar for Pots?
Earthdawn Game Master Role Play Quotes by me:
"If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
"Be careful what you wish for, you might get plenty of it..."
  • psychotic13
    psychotic13
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    No, I like that it's 5, you have to put thought into what's going to work into you. Besides having that many abilities you're regen wouldnt be able to handle it.
    Edited by psychotic13 on June 10, 2016 4:35PM
  • KoreanAwtamatic
    What I would like is the option to make the ultimate bar swappable with a skill
  • Luigi_Vampa
    Luigi_Vampa
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    No. I like the limited skill bar. Also, the game would need major rebalancing to account for how many more buffs everyone could run.
    PC/EU DC
  • Acsvf
    Acsvf
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    No.
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    Also keep in mind that the 5 skill bars were designed with console players in mind and any increases in skills would not work for them.
  • Anzriel
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    I wouldn't be opposed to the idea personally, but I don't think the devs have any intention of ever changing the number of skill slots. I think that's just how they intended things to be, and it has both advantages and disadvantages to it.
  • NolaArch
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    I could take one more, but more than that would be unreachable for me on the keyboard the way it's setup now; there is no way I can relearn my setup without doing a better job with a faceroll at this point.
    Ardat-Yakshii EP Stam NB
    36k anchovy club
    Mash the buttons, hope for the best!
    I have some achievements
  • Mojmir
    Mojmir
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    yes,at least 1-2 more or allow more skill bars during combat.
  • DaveMoeDee
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    It won't happen because the game needs to work with gamepads. There already aren't enough buttons on gamepads for the game.
  • phaneub17_ESO
    phaneub17_ESO
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    I like to have 1 passive slot that can't be actively used. Anything you put in there will grant you the "while slotted" bonus, but you can't cast the ability. Things like Magelight or Expert Hunter, if you never plan to use the active detection ability while still wanting the crit bonus. No, you can't put a pet in there or a toggle, those still require you to activate them first to be usable.
  • Silver_Strider
    Silver_Strider
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    DaveMoeDee wrote: »
    It won't happen because the game needs to work with gamepads. There already aren't enough buttons on gamepads for the game.

    There are ways around a button limit and other MMOs with gamepad options have proven this.
    Argonian forever
  • Waffennacht
    Waffennacht
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    And how would this work for console? Hrm?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Vaoh
    Vaoh
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    No.... no no no no no. Would 100% change up the game in every aspect. Everything would change drastically balance-wise.

    I love throwing out ideas, but this is not one that could ever work in ESO.

    Console couldn't even find room to configure skills to buttons in a reasonable manner.
  • Mojmir
    Mojmir
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    Doncellius wrote: »
    No.... no no no no no. Would 100% change up the game in every aspect. Everything would change drastically balance-wise.

    I love throwing out ideas, but this is not one that could ever work in ESO.

    Console couldn't even find room to configure skills to buttons in a reasonable manner.

    replace it with your horse button,speed is nerfed anyways :D
  • Silver_Strider
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    And how would this work for console? Hrm?

    The same way it works in most other MMOs on Console, with you holding either the Left or Right Trigger buttons and clicking a corresponding button for the specific skill.
    Example:

    RT + Circle = Funnel Health
    RT + X = Sap Essence
    RT + Triangle = Impale
    RT + Square = Dark Cloak
    LT + Circle = Concealed Weapon
    LT + X = Manifestation of Terror
    LT + Triangle = Lotus Fan
    LT + Square = Merciless Resolve

    It really isn't as hard as people make it sound honestly.
    Argonian forever
  • STEVIL
    STEVIL
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    Would you like to see an increase in the Skill Bar slots, from 5 to 8?
    Making it 9 (With the special which name I forgot).

    Als, 2nd bar for Pots?

    no.

    no

    IMX, training with 5+1 bars is likely as much as i can manage. I think historically there is some basis for 3-5 as human input efficiency max.

    Truthfully, it usually winds up being 3 maybe 4 with 1-2 special case slots that i layout on my chars. Some exceptions sure, but mostly I dont run a full 5 slots in rotation as well as i run 3 slots in rotation with 1-2 for once in a while.

    8+1 would be too much.

    more potions slots (quickslots) aren't needed. But i would be open to assigning key-clicks to the various quickslots (some add-ons do.)

    YMMV



    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Armitas
    Armitas
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    Would you like to see an increase in the Skill Bar slots, from 5 to 8?
    Making it 9 (With the special which name I forgot).

    Als, 2nd bar for Pots?

    That would give us 16 skill slots. We could walk around with every class skill plus one extra. That would eliminate any concept of unique builds.

    The special one is your Ultimate slot.
    Edited by Armitas on June 11, 2016 10:30AM
    Retired.
    Nord mDK
  • Turelus
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    I'm happy with the five skills, it's one of the few places left where builds and choices matter.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    OOOH, wow guys, you all actually think the same for once.

    Congratulations, never expected a unanimous thought pattern here.

    Well, it was just an idea... I did not see any harm in it, really.

    As for pads, combine keystrokes works, I heard?

    But hey, as said, just an idea.
    Armitas wrote: »
    That would give us 16 skill slots. We could walk around with every class skill plus one extra. That would eliminate any concept of unique builds.
    !) with "second bar" I meant the potion bar. Which i CLEARLY stated, brother.
    2) Unique builds are already impossible, we're being forced to play their way, proof of this was a once viable but insane "build" I used for PvP and which got neutered. ZoS is taking care of unique builds, they do not like this at all.
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Arthg
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    No.

    It'd be a different game.
    PC/EU. NoCP PvP. sDK Orc IRL. Flawless tamperor. Pro scrub.
  • ADarklore
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    And how would this work for console? Hrm?

    The same way it works in most other MMOs on Console, with you holding either the Left or Right Trigger buttons and clicking a corresponding button for the specific skill.
    Example:

    RT + Circle = Funnel Health
    RT + X = Sap Essence
    RT + Triangle = Impale
    RT + Square = Dark Cloak
    LT + Circle = Concealed Weapon
    LT + X = Manifestation of Terror
    LT + Triangle = Lotus Fan
    LT + Square = Merciless Resolve

    It really isn't as hard as people make it sound honestly.

    And how would this work when the triggers are currently configured for block and attack and held together equals 'interrupt' or 'break free'?!?
    Edited by ADarklore on June 11, 2016 12:58PM
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Armitas
    Armitas
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    !) with "second bar" I meant the potion bar. Which i CLEARLY stated, brother.
    We have two action bars if you increase it from 5 to 8 then that makes 16.

    Edited by Armitas on June 11, 2016 2:26PM
    Retired.
    Nord mDK
  • Silver_Strider
    Silver_Strider
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    ADarklore wrote: »
    And how would this work for console? Hrm?

    The same way it works in most other MMOs on Console, with you holding either the Left or Right Trigger buttons and clicking a corresponding button for the specific skill.
    Example:

    RT + Circle = Funnel Health
    RT + X = Sap Essence
    RT + Triangle = Impale
    RT + Square = Dark Cloak
    LT + Circle = Concealed Weapon
    LT + X = Manifestation of Terror
    LT + Triangle = Lotus Fan
    LT + Square = Merciless Resolve

    It really isn't as hard as people make it sound honestly.

    And how would this work when the triggers are currently configured for block and attack and held together equals 'interrupt' or 'break free'?!?

    It was just an example of how it would work. Change it to LB and RB and it would still be the same concept.
    Edited by Silver_Strider on June 11, 2016 2:53PM
    Argonian forever
  • Cryptical
    Cryptical
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    ADarklore wrote: »
    And how would this work for console? Hrm?

    The same way it works in most other MMOs on Console, with you holding either the Left or Right Trigger buttons and clicking a corresponding button for the specific skill.
    Example:

    RT + Circle = Funnel Health
    RT + X = Sap Essence
    RT + Triangle = Impale
    RT + Square = Dark Cloak
    LT + Circle = Concealed Weapon
    LT + X = Manifestation of Terror
    LT + Triangle = Lotus Fan
    LT + Square = Merciless Resolve

    It really isn't as hard as people make it sound honestly.

    And how would this work when the triggers are currently configured for block and attack and held together equals 'interrupt' or 'break free'?!?
    Change the base config.

    I've got a gap closer, an area attack, a spammable attack, a buff and a heal - then an ultimate. Stabbing my left thumb rightward to bar swap while my right hand is swerving the camera to aim while my left hand is also maneuvering around ends up drinking a potion too many times.

    I would really enjoy being able to have javelin on Y and shards on LT+Y. Have sweeps on B and BoL on LT+B. Have charge on X and purifying ritual on LT+X.

    We can't bar swap immediately, we have to demonstrate a basic command of one bar of skills before a second bar opens up. This dual button mechanic could be a third bar available to all - and opens up at level 40 or 45.
    Xbox NA
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Armitas wrote: »
    !) with "second bar" I meant the potion bar. Which i CLEARLY stated, brother.
    We have two action bars if you increase it from 5 to 8 then that makes 16.
    Yes.
    Idea was to kill the "alternate" or secondary build per character, so each has one build only.
    That bar then would be free for -and designated to- potions/food/drink.
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • DaveMoeDee
    DaveMoeDee
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    DaveMoeDee wrote: »
    It won't happen because the game needs to work with gamepads. There already aren't enough buttons on gamepads for the game.

    There are ways around a button limit and other MMOs with gamepad options have proven this.

    People already have problems with current mappings and you want to make it more complex? I don't think ESO needs that. If that is what you are focused on, play an MMO designed for that.
  • Silver_Strider
    Silver_Strider
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    DaveMoeDee wrote: »
    DaveMoeDee wrote: »
    It won't happen because the game needs to work with gamepads. There already aren't enough buttons on gamepads for the game.

    There are ways around a button limit and other MMOs with gamepad options have proven this.

    People already have problems with current mappings and you want to make it more complex? I don't think ESO needs that. If that is what you are focused on, play an MMO designed for that.

    I am neither for nor against the notion of adding more hotbar space.
    I am simply explaining that it is possible to add more skills, without needing more buttons. As someone that came from FF14, where a single hotbar consisted of 16 skills and there was a total of 8 hotbars at your disposal, I find it very hard to believe that ESO's much more simplistic mapping system is difficult to manage. Not saying it's not possible but I just find it hard to believe
    Argonian forever
  • leepalmer95
    leepalmer95
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    5 and a ult per bar is fine.

    You can't have everything, every build i make on all classes i have to give up a skill for another depending on what i need.

    With an extra 6 skills there will be 0 skill diversity, everyone can slot everything.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • notimetocare
    notimetocare
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    I like to have 1 passive slot that can't be actively used. Anything you put in there will grant you the "while slotted" bonus, but you can't cast the ability. Things like Magelight or Expert Hunter, if you never plan to use the active detection ability while still wanting the crit bonus. No, you can't put a pet in there or a toggle, those still require you to activate them first to be usable.

    Interesting thought, would be nice if it worked for pets as well though
  • Mojmir
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    I'd be happy with 1-2 skills added to the bar
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