DaveMoeDee wrote: »It won't happen because the game needs to work with gamepads. There already aren't enough buttons on gamepads for the game.
Doncellius wrote: »No.... no no no no no. Would 100% change up the game in every aspect. Everything would change drastically balance-wise.
I love throwing out ideas, but this is not one that could ever work in ESO.
Console couldn't even find room to configure skills to buttons in a reasonable manner.
Waffennacht wrote: »And how would this work for console? Hrm?
dtm_samuraib16_ESO wrote: »Would you like to see an increase in the Skill Bar slots, from 5 to 8?
Making it 9 (With the special which name I forgot).
Als, 2nd bar for Pots?
dtm_samuraib16_ESO wrote: »Would you like to see an increase in the Skill Bar slots, from 5 to 8?
Making it 9 (With the special which name I forgot).
Als, 2nd bar for Pots?
!) with "second bar" I meant the potion bar. Which i CLEARLY stated, brother.That would give us 16 skill slots. We could walk around with every class skill plus one extra. That would eliminate any concept of unique builds.
Silver_Strider wrote: »Waffennacht wrote: »And how would this work for console? Hrm?
The same way it works in most other MMOs on Console, with you holding either the Left or Right Trigger buttons and clicking a corresponding button for the specific skill.
Example:
RT + Circle = Funnel Health
RT + X = Sap Essence
RT + Triangle = Impale
RT + Square = Dark Cloak
LT + Circle = Concealed Weapon
LT + X = Manifestation of Terror
LT + Triangle = Lotus Fan
LT + Square = Merciless Resolve
It really isn't as hard as people make it sound honestly.
We have two action bars if you increase it from 5 to 8 then that makes 16.dtm_samuraib16_ESO wrote: »!) with "second bar" I meant the potion bar. Which i CLEARLY stated, brother.
Silver_Strider wrote: »Waffennacht wrote: »And how would this work for console? Hrm?
The same way it works in most other MMOs on Console, with you holding either the Left or Right Trigger buttons and clicking a corresponding button for the specific skill.
Example:
RT + Circle = Funnel Health
RT + X = Sap Essence
RT + Triangle = Impale
RT + Square = Dark Cloak
LT + Circle = Concealed Weapon
LT + X = Manifestation of Terror
LT + Triangle = Lotus Fan
LT + Square = Merciless Resolve
It really isn't as hard as people make it sound honestly.
And how would this work when the triggers are currently configured for block and attack and held together equals 'interrupt' or 'break free'?!?
Change the base config.Silver_Strider wrote: »Waffennacht wrote: »And how would this work for console? Hrm?
The same way it works in most other MMOs on Console, with you holding either the Left or Right Trigger buttons and clicking a corresponding button for the specific skill.
Example:
RT + Circle = Funnel Health
RT + X = Sap Essence
RT + Triangle = Impale
RT + Square = Dark Cloak
LT + Circle = Concealed Weapon
LT + X = Manifestation of Terror
LT + Triangle = Lotus Fan
LT + Square = Merciless Resolve
It really isn't as hard as people make it sound honestly.
And how would this work when the triggers are currently configured for block and attack and held together equals 'interrupt' or 'break free'?!?
Yes.We have two action bars if you increase it from 5 to 8 then that makes 16.dtm_samuraib16_ESO wrote: »!) with "second bar" I meant the potion bar. Which i CLEARLY stated, brother.
Silver_Strider wrote: »DaveMoeDee wrote: »It won't happen because the game needs to work with gamepads. There already aren't enough buttons on gamepads for the game.
There are ways around a button limit and other MMOs with gamepad options have proven this.
DaveMoeDee wrote: »Silver_Strider wrote: »DaveMoeDee wrote: »It won't happen because the game needs to work with gamepads. There already aren't enough buttons on gamepads for the game.
There are ways around a button limit and other MMOs with gamepad options have proven this.
People already have problems with current mappings and you want to make it more complex? I don't think ESO needs that. If that is what you are focused on, play an MMO designed for that.
phaneub17_ESO wrote: »I like to have 1 passive slot that can't be actively used. Anything you put in there will grant you the "while slotted" bonus, but you can't cast the ability. Things like Magelight or Expert Hunter, if you never plan to use the active detection ability while still wanting the crit bonus. No, you can't put a pet in there or a toggle, those still require you to activate them first to be usable.