NewBlacksmurf wrote: »To be. Fair, this sounds like a good idea but then you have to realize that this game unlike any other runs on massive "mega server" concept.
To add in proxy servers, you'd have to slow down a lot of the gameplay we enjoy because offering a closer and better ping for you when the massive group of servers is elsewhere still creates the problem you're describing.
It almost makes better sense for ZOS to have 4-5 different mega servers but where our characters are accessible on all.
Requires a lot of change tho
NewBlacksmurf wrote: »To be. Fair, this sounds like a good idea but then you have to realize that this game unlike any other runs on massive "mega server" concept.
To add in proxy servers, you'd have to slow down a lot of the gameplay we enjoy because offering a closer and better ping for you when the massive group of servers is elsewhere still creates the problem you're describing.
It almost makes better sense for ZOS to have 4-5 different mega servers but where our characters are accessible on all.
Requires a lot of change tho
NewBlacksmurf wrote: »To be. Fair, this sounds like a good idea but then you have to realize that this game unlike any other runs on massive "mega server" concept.
To add in proxy servers, you'd have to slow down a lot of the gameplay we enjoy because offering a closer and better ping for you when the massive group of servers is elsewhere still creates the problem you're describing.
It almost makes better sense for ZOS to have 4-5 different mega servers but where our characters are accessible on all.
Requires a lot of change tho
This is not a solution to server lag, but a solution to high ping produce by non-optimal routing from the clients to the megaservers.
You don't have to slow down anything. If you have a proxy server that have a low-latency route to the datacenter (less than 10ms), it will allow the trafic to be routed more fast to the megaservers, ofc the proxy routing should be an option that can be toggle on/off on the launcher (as many other MMO's have, Star Trek Online is a pefect example of it)
Proxy servers only route traffic. Having multiples servers with the data is far more difficult because you have to deal with data replication and synchronization,. A proxy is something you can "glue" on top and won't affect the normal functioning of the game.
NewBlacksmurf wrote: »To be. Fair, this sounds like a good idea but then you have to realize that this game unlike any other runs on massive "mega server" concept.
To add in proxy servers, you'd have to slow down a lot of the gameplay we enjoy because offering a closer and better ping for you when the massive group of servers is elsewhere still creates the problem you're describing.
It almost makes better sense for ZOS to have 4-5 different mega servers but where our characters are accessible on all.
Requires a lot of change tho
Proxy servers does not work like that. It only routes according to location. So basically if you are near the Mega Server location, you will enjoy a direct connection to it without a proxy.