[2.4.x/DB | PvP] Heavy Armor Magicka DK Build - Solo/Small Scale PvP

SeventhJaff
SeventhJaff
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Post removed due to being out of date.
Edited by SeventhJaff on June 7, 2018 9:23PM
  • LegendaryChef
    LegendaryChef
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    Have witnessed this in action and safe to say he his very hard to kill.

    Nice build!
    Zzoro/Elliot Brown/Baldy ~Kitesquad/Noricum~
    PC EU.
    Spider mount was the only good part about morrowind release.
  • Ishammael
    Ishammael
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    Plus minus a few minor things, this is almost exactly how I run my mDK. Good stuff.

    Couple of quibbles:
    1. Penetration is hugely better than nirn. Definitely use your CPs on elem dmg and DoT dmg.
    2. The healing done and healing received CPs multiply... optimal if you can make them even.
    3. Strongly suggest reallocation of thick skinned to hardy and elem defender.
    4. Consider powered on your endurance bar for +4% heal . Also, if you put entropy on bar two it will increase your heal further.
  • arkansas_ESO
    arkansas_ESO
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    Pretty interesting build! One thing I'd suggest: Have you tried running 5pc Transmutation? You could swap out Willpower and Torug's for it. You'll lose spell damage, but you'll gain a -lot- of mag recovery and become very tanky (the 5pc bonus is the equivalent to 7pc impen, IIRC.)

    Robes-of-Transmutation.jpg
    The 5pc has been changed from 1 sec duration to 20 secs in this patch, btw.


    Grand Overlord 25/8/17
  • DUTCH_REAPER
    DUTCH_REAPER
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    Woot!! Another mDK build posted in the forums! Love it bro!
  • SeventhJaff
    SeventhJaff
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    Ishammael wrote: »
    Plus minus a few minor things, this is almost exactly how I run my mDK. Good stuff.

    Couple of quibbles:
    1. Penetration is hugely better than nirn. Definitely use your CPs on elem dmg and DoT dmg.
    2. The healing done and healing received CPs multiply... optimal if you can make them even.
    3. Strongly suggest reallocation of thick skinned to hardy and elem defender.
    4. Consider powered on your endurance bar for +4% heal . Also, if you put entropy on bar two it will increase your heal further.

    I'm using powered on my endurance bar, forgot to point that out. I know for a fact that entropy would be better on the back bar for further healing but I just prefer the increased max magicka on my front bar with 2 mage's guild abilities.

    You have some valid points though, however I tested a lot of different CP allocations with sharpened (45 extra points distributed in healing/dmg) and nirnhoned trait (200 more spell damage but distributed into 2.5k penetration), this just worked out for me with minor difference so I just stuck with it, it might not be flawless as of yet. I will maybe test again and see, if I find it necessary I'll go back and tweak the CPs.
  • SeventhJaff
    SeventhJaff
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    Pretty interesting build! One thing I'd suggest: Have you tried running 5pc Transmutation? You could swap out Willpower and Torug's for it. You'll lose spell damage, but you'll gain a -lot- of mag recovery and become very tanky (the 5pc bonus is the equivalent to 7pc impen, IIRC.)

    Robes-of-Transmutation.jpg
    The 5pc has been changed from 1 sec duration to 20 secs in this patch, btw.

    Looks interesting for what I'm trying to achieve with this build. But I think I'd lose a lot of damage (max magicka + spell damage).
    Edited by SeventhJaff on June 10, 2016 3:42AM
  • Burning_Talons
    Burning_Talons
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    No Deep Breath *Cries*

    @Burning_Talons because people dont know how to tag me when they reply
  • americansteel
    americansteel
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    No Deep Breath *Cries*

    @Burning_Talons because people dont know how to tag me when they reply

    hahahaha good one. im working a pc build for my xbox1 DK ill @you when its done.
    NO LONGER PLAYING ESO

    POOR SERVER PERFORMANCE
    LAG
    LOAD SCREENS
    DONE
  • Bashev
    Bashev
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    Can you try the build without the buggy Malubeth set and let me know if you still have the same effect? Currently when the set proc the healing reduction from the battle spirit is bypassed by all the heals that you receive.
    Because I can!
  • SeventhJaff
    SeventhJaff
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    Bashev wrote: »
    Can you try the build without the buggy Malubeth set and let me know if you still have the same effect? Currently when the set proc the healing reduction from the battle spirit is bypassed by all the heals that you receive.

    Yes, the very first undaunted set I used to test this build was blood spawn. Build worked great with that.
  • SeventhJaff
    SeventhJaff
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    No Deep Breath *Cries*

    @Burning_Talons because people dont know how to tag me when they reply

    Flex-slots bro. B)
  • Ishammael
    Ishammael
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    alan_jaff wrote: »
    Bashev wrote: »
    Can you try the build without the buggy Malubeth set and let me know if you still have the same effect? Currently when the set proc the healing reduction from the battle spirit is bypassed by all the heals that you receive.

    Yes, the very first undaunted set I used to test this build was blood spawn. Build worked great with that.

    I run BS for group play. Totally great.

    @arkansas_ESO I've run the setup with transmute. It works great. When I do that I swap atro for thief mundus to make up for lost damage. However, I have found that even in small group play my mates are running transmute on their templars.so I don't need it.

  • leepalmer95
    leepalmer95
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    Damn malubeth ... :smile:
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
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