MasterSpatula wrote: »Only if I can play as a Sload.
In other words: No, there are good, solid reasons why these aren't player races. Let's keep the aura of mystery around these guys, shall we?
Now, if you wanted to play Akaviri, we can talk. I think there are good reasons why we shouldn't, but it's not lore-breaking like your suggestions.
I agree with @MasterSpatula . It makes no sense whatsoever for you to be able to play as any of the races you mentioned.
"Magically restored", just like that, after hundreds of years? Not even magic can do that. And even if it could, they would have to explain why there weren't any restored snow elves in the other TES games. The only possible explanation would be another of the "secluded sanctuaries" like the one we found in TESV: Dawnguard, but even that would be extremely far-fetched: the largest one only had 2 living elves at the time we found it.
About the dwemer, they likely don't exist anymore. The one exception is... well, trust me, you would not want to be like him (although there has been speculation of his "condition" becoming an alternative to Vampirism/Lycanthropy in a possible Vvardenfell DLC...) Still, there are even fewer living Dwemer than Snow Elves. So that's a no.
As for Akaviri, this one could, indeed be possible. Reman Cyrodiil accepted the remnants of the Akaviri invasion force into his army when he defeated them (one possible explanation being that they weren't fighting willingly). I suppose it's possible that the same happened during the last Akaviri invasion that was defeated by the Pact. So... I guess this one is possible.
MasterSpatula wrote: »Only if I can play as a Sload.
In other words: No, there are good, solid reasons why these aren't player races. Let's keep the aura of mystery around these guys, shall we?
Now, if you wanted to play Akaviri, we can talk. I think there are good reasons why we shouldn't, but it's not lore-breaking like your suggestions.
I tend to "get ahead" of myself... so just file this under that category. Under the "pipe-dream" category also.
I, like many others, hope the B2P model affords ZOS enough resources to do the Elder Scrolls name justice with ESO. Zone updates need to come more frequently than once a year. There could easily be 25+ more zones to be released to fill out Tamriel. At 2 a year this would take a dozen years or so.
I think ZOS could be more ambitious than this... if they had the resources to be. Elder Scrolls Online could be the platform that opens up the entire world of Nirn for players.
Tamriel Unlimited: The story of Molag Bal's attempt to unite Tamriel and Coldharbour and the Faction War. Tamriel Unlimited could provide ESO with a decade worth of content over 25+ more zone releases.
Boxed Expansions
Tides of Pyandonea: A boxed expansion that introduces deep-sea gameplay to ESO. Player/Guild ships, ship to ship combat, and the island nation of Pyandonea could provide an additional year or so of content. Pyandonea, a continent south-east of Tamriel, could be released over 2 or 3 zone releases and could include the release of the additional Maormer race (sea elves).
Yokuda Reborn: Another boxed expansion that tells the story of the Redguards and explore how the island nation to the east of Tamriel was destroyed. It is said that Yokuda was sunk, but it could be just that it was destroyed by a tsunami at some point, thought to be lost under the waves. Yokuda could include another 2 or 3 zones, including the release of the Lefthanded Elves race.
The Elder Wood Expedition: A boxed expansion giving players access to Atmora, the frozen continent to the north of Tamriel. This expansion could explore the ancestors of Talos (Tiber Septim) and could have the player actually influencing the development of Atmora and could set things in motion that would eventually have Talos make his way to Tamriel. Atmora could be another 2-4 zones and could include the playable race of Atmorans, from which the Nords sprung.
Akavir Revealed: A boxed expansion that could take player to the second most populated continent of Nirn, Akavir. This expansion could very well include an additional 20+ zones and include the release of the Tsaesci serpent men, the Kamal snow demons, the Tang Mo ape men, and the Ka'Po'Tun dragon tiger men.
Return to Aldmeris: A boxed Expansion that could explore the continent from which both Men and Mer were born. Another 3 or 4 zones could be released as well another race. One idea would be that there was a clan of Aldmer that stayed on Aldmeris who evolved into not men or mer... but something else. Since so little is known about Aldmeris this could be a good opportunity for ZOS to introduce completely new lore to ESO.
DLC expansions outside of Tamriel
The Coral Kingdom: This could be a single release DLC expansion giving players the partially sunken nation of Thras between Tamriel and Yokuda, and a new playable race, the Sload and could introduce underwater content to ESO, if it's not already in ESO by this point. Since the Sload detest adventure the playable Sloads would have to be considered Sload outcasts and the story would have to reflect that.
The Kowtow of Roscrea: This could be a single (or multiple) zone DLC release of the island to the north of Tamriel but to the south of Atmora and could be the ideal location for the playable race of the yeti/bigfoot-like Imga.
Esroniet Unfurled: This single release DLC could give players the island of Esroniet and could give ZOS a chance to introduce a new playable never-before-seen race to Nirn. Perhaps a Skeever-esque race.
Unrest in Yneslea : This could explore the island of Yneslea and could introduce an Argonian ancestor that is more Hist than it is Argonian. A tree-lizard as a playable race. This could be a chance to explore the relationship between the Argonians and the Hist... it might be that they are more 'related' than we realize.
The Cathnoquey Consortium: This single release DLC would open up the island of Cathnoquey and could include the playable race of the Lilmothiit, who are related to the Kajhiit.
Altogether these releases would total 60+ expansions possible for ESO. Each one would be quite an undertaking and could give players more reasons to play ESO. ZOS would need to have multiple expansions in development at once and would have to release multiple expansions per year.
If 3 of these zones were released each year, the above concept with give ESO 20 years worth of content. It's pretty clear to see ZOS won't run out of content available to release for ESO anytime soon. This doesn't even include oblivion realms and alternate realities like Lyg.
Of course, ESO will never see all these expansions, but Nirn is a huge and mysterious place. Hopefully some day we will get to see at least some of the lands outside of Tamriel.
MasterSpatula wrote: »Only if I can play as a Sload.
In other words: No, there are good, solid reasons why these aren't player races. Let's keep the aura of mystery around these guys, shall we?
Now, if you wanted to play Akaviri, we can talk. I think there are good reasons why we shouldn't, but it's not lore-breaking like your suggestions.
I think at some point ZOS should introduce 3 new races, 1 for each faction.
1.Kothringi (blue humans in shadowfen) or whatever they're called for Ebon Heart.
2.Maomer (blue sea elves) for Aldmeri Dominion.
3.Smurfs I guess for the Daggerfall Covenant since I can't think of any rare race that was in their story line, but it maintains a blue race continuity.
...would be nifty, as long as you didn't pick the ones who'd be all lore-breaking to be around in this era...Ethromelb14_ESO wrote: »Rare Races That Would be Cool to Play As in ESO...
...and sadly, the snow elves -would- be one of the lore breaking ones, since their downfall has been many, many centuries before, long before the war at red mountain that saw the chimer turn dunmer. So, the couple in hiding that people can encounter in Skyrim, there can be no snow elf player characters.Ethromelb14_ESO wrote: »Snow Elves - I would like to be able to make a Snow Elf before their downfall. Or maybe the story line could revolve around having been magically restored from the degraded state of a Falmer, and seeking revenge on my persecutors and Tamriel as a whole. The closest way to making one currently, would be to make a High Elf Vampire always at stage 1; but it's not the same.
...and that one is even -more- lorebreaking, since we -know- from the TES:Morrowind lore and later that there have been No Clues as to where the dwemer went, No Sightings of any dwemer (except one) between the events around their disappearance and the last TES game in the fourth era, and Nothing along those lines. And believe me, NPCs all over the elder scrolls timeline have looked, very, very hard.Ethromelb14_ESO wrote: »The Dwarves - Discovering that they reside somewhere far beneath Tamriel, and starting our character from that location. This would be part of a special DLC content.
TheShadowScout wrote: »...yet there also could be some last remaining Lilmothiit or Kothringi (yes, the knahaten flu wiped them all out - but that happened a mere generation ago, and noone says how long your player character has been in coldharbour before the escape... its a flimsy excuse, granted, it is -is- possible that the player character might be a "last survivor" of those races, since it has not yet been too long since their "end")...
Ah, but whoever said Mannimarco only started sacrificing people to Molag Bal -after- the soulburst? That wormy elf has been around after all, and who knows for how long he had been secretly killing people in his rituals...WardenofArcherus wrote: »Well, the original ESO intro shows that you are rituallistically killed by Mannimarco, pulling you into Coldharbour. With the Soulburst occurring in 578, and our escape from Coldharbour being in 582, so our character has been there anywhere from a few weeks to almost four years. Is there still a possiblility our character could be Kothringi? Sure, but the odds of that are so exceedingly rare, that I'd imagine ZOS would rather not hear the uproar when players saw twenty or more silver-skinned fellows stacked in the local bank.
Although some Daedra eradicated them, they were NOT eradicated, a few actually survived the curse (2 of them in TES3).Ethromelb14_ESO wrote: »The Dwarves - Discovering that they reside somewhere far beneath Tamriel, and starting our character from that location. This would be part of a special DLC content.
What other rare races have you been wanting to role-play as?
Shouldn't they better be fixing the game, rather than running around being clubbed by the entire world?WanderingJarlPuncher wrote: »a cool rce that we could farm for CP: devs!
no one would tire of beating those things down!