Ghost-Shot wrote: »Negates are fine, nothing to see here...
PosternHouse wrote: »No one has ever liked any patch's alpha group tactic. People in 1.3 complained about Energy Orb ... though that is a valid complaint, because the synergy was broken as hell. (I broke many a mousewheel .) People in 1.4 complained about Fragmented Shield even though it presented a direct counter to stacked impulse groups, and allowed individual players to find a loop hole around the AoE cap of 6. People in 1.5 complained about Wall of Elements and stacked negates. (The Wall of Elements meta was actually my direct fault. Sorry guys .) People in the Tamriel Unlimited release until TG complained about Barrier rotations and Proximity Detonation stacks. Now people are going to complain about the Negate->alpha strike group tactic.
TBH I like that group tactics shift from patch to patch. But I see no reason to complain about them. I'd rather leverage them to my advantage by doing it better and faster than other groups.
PosternHouse wrote: »No one has ever liked any patch's alpha group tactic. People in 1.3 complained about Energy Orb ... though that is a valid complaint, because the synergy was broken as hell. (I broke many a mousewheel .) People in 1.4 complained about Fragmented Shield even though it presented a direct counter to stacked impulse groups, and allowed individual players to find a loop hole around the AoE cap of 6. People in 1.5 complained about Wall of Elements and stacked negates. (The Wall of Elements meta was actually my direct fault. Sorry guys .) People in the Tamriel Unlimited release until TG complained about Barrier rotations and Proximity Detonation stacks. Now people are going to complain about the Negate->alpha strike group tactic.
TBH I like that group tactics shift from patch to patch. But I see no reason to complain about them. I'd rather leverage them to my advantage by doing it better and faster than other groups.
I like the meta changing as well; spices up the game while not changing the main objectives on the map.
It was good to fight your group last night in Hackdirt. Learned a lot and need to make a few adjustments; learned how powerful negate can be in open field and close quarters.
Getting used to 25+ FPS in large battles is going to take awhile though, so used to having sub 12 FPS...
You all think this will be a negate meta ... Amateurs. Put your Templars on remembrance, have all dps slot gap closers, and giggle as an entire raid is teleported into the sky 50m away. Fall damage is back yo, but instead of it beng a meteor falling from the sky, it's you xD
You all think this will be a negate meta ... Amateurs. Put your Templars on remembrance, have all dps slot gap closers, and giggle as an entire raid is teleported into the sky 50m away. Fall damage is back yo, but instead of it beng a meteor falling from the sky, it's you xD
Ghost-Shot wrote: »Negates are fine, nothing to see here...
Absolutely adored your Suppression Fields last night.
DemonDruaga wrote: »Negate is fine, it was powerful early in the game and got finally buffed back. But I'd say bring standart of might back down to 200 ult points, since it really isn't as powerful as it used to be and can't compete with negate at all.
Ghost-Shot wrote: »Negates are fine, nothing to see here...
Absolutely adored your Suppression Fields last night.