I am absolutely sure there are plenty of ways to get C160 mats without purchasing any DLC whatsoever
I am absolutely sure there are plenty of ways to get C160 mats without purchasing any DLC whatsoever
I am absolutely sure there are plenty of ways to get C160 mats without purchasing any DLC whatsoever
Such as? The only way iirc is Cyrodiil and V16 dungeon drop deconstruction. In both cases it takes for ages. In Cyro the nodes are miles between each other. And farming up 150 armour pieces of the same weight is also not something you can do in a afternoon, so where are these "plenty of ways" you speak of?
There are no scaling zones and no v16 zones in the base game apart from the two instances I listed so, again.. It's far from "plenty". They might've upscaled the mobs in Cadwell's zones, but not the crafting nodes.
Giles.floydub17_ESO wrote: »Would have thought bangkorai would have been CP100 and Craglorn CP110-120.
At that, you can get CP160 in instanced dungeons by deconing the gear.
Before DB that was the only way outside of the DLC zones and maybe cyrodiil. No reason to think that would change in DB.
It's been like that since the beginning (of VR16). They drop in scaled dungeons and some spots in Cyrodiil but with the 10x requirements for CP160 mats, it takes months to get enough for a full set, especially if you're looking for medium armor.SwaminoNowlino wrote: »it never occurred to me that V16/CP160 mats are only farmable behind a paywall.
Taleof2Cities wrote: »Crafting writ surveys also drop level-appropriate nodes ... assuming you have the passive skill points invested.
@Vox is correct ...
It's been like that since the beginning (of VR16). They drop in scaled dungeons and some spots in Cyrodiil but with the 10x requirements for CP160 mats, it takes months to get enough for a full set, especially if you're looking for medium armor.
That's plenty of ways in my books. Cyrodiil is a big map, there's plenty of nodes to go around.The fact that you say it 'takes ages' really does highlight the whiny nature of some MMO players these days.
It is not pay2win. It is not ZOS being greedy. And it certainly isn't unacceptable that you have to actually spend some time to make max level gear lol.
You should think yourselves lucky they've kept it V16/CP160 for this long and not raised the cap in a while. I dread to think of what these forums will look like when they do lmao.
While I agree that finding Ruby mats is not exactly difficult, I guess I just don't see why the new gold zones wouldn't scale everything up like the other zones do. Popping treasure chests in a gold zone nets you a mix of CP140, CP150, and CP160 gear. Why isn't it all just 160?
It can't be just to limit Ruby mats, since as others have said, they aren't that hard to come by, even if you don't own any DLC. So I just don't know what the reason actually is.
Such as? The only way iirc is Cyrodiil and V16 dungeon drop deconstruction. In both cases it takes for ages. In Cyro the nodes are miles between each other. And farming up 150 armour pieces of the same weight is also not something you can do in a afternoon, so where are these "plenty of ways" you speak of?
There are no scaling zones and no v16 zones in the base game apart from the two instances I listed so, again.. It's far from "plenty". They might've upscaled the mobs in Cadwell's zones, but not the crafting nodes.
For Rubedo Leather run normal Fungal Grotto or Blackheart Haven. All the crabs and harpies give you a good amount of drops.