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Poison Crafting vs Lycanthropes - Potential Overkill?

Ethromelb14_ESO
Ethromelb14_ESO
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With all the attention to the new poison crafting, I'm thinking that this is going to pose a serious problem for werewolves; maybe even more so than fire does to vamps. It sounds like it's going to be possible to one-shot a werewolf player using a high crit - high weapon dmg - Fighters Guild passive - and poison enchantment of 60% potency combined. Am I wrong?

If I'm making a valid point ... My next question is: Why would ZoS want to do this? Isn't this asking for the WW PvPers to scream "imbalance"?

Are all the poisons a slow burn? Or can a player increase how quickly the poison takes affect? And how long will the poison stay? This is just something I was wondering.
Edited by Ethromelb14_ESO on June 6, 2016 12:39PM
Motto: Make deceivers believers.

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  • RAGUNAnoOne
    RAGUNAnoOne
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    Zenimax loves one shot builds just look at all the gear that benefits this playstyle VS everything else.
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  • SublimeSparo
    SublimeSparo
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    I could be wrong but as I understand it
    Poison =/= Poisons
    Thus poison weakness / resistance does not affect poisons.
    Which makes everything rather confusing.

    Can anyone confirm this, as it is just my assumption and not necessarily true.
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  • Dagoth_Rac
    Dagoth_Rac
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    With all the attention to the new poison crafting, I'm thinking that this going to pose a serious problem for werewolves; maybe even more so than fire to vamps. It sounds like it's going to be possible to one-shot a werewolf player using a high crit - high weapon dmg - Fighters Guild passive - and poison enchantment of 60% potency combined. Am I wrong?

    If I'm making a valid point ... My next question is: Why would ZoS want to do this? Isn't this already asking for the WW PvPers to scream for imbalance?

    Are all the poisons a slow burn? Or can a player increase how quickly the poison takes affect? And how long will the poison stay? This is just something I was wondering.

    What is a poison enchantment of 60% potency? Please post a screenshot or more detailed information. I am not familiar with an enchantment that makes poison do 60% more damage, which is what that sounds like.
  • Nemeliom
    Nemeliom
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    Name me 1 decent player who would use a ww Hunter build for pvp... If there is someone out there using a build for ww hunting, then good for him. But he won't stand a chance against non ww players.
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  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Dagoth_Rac wrote: »
    With all the attention to the new poison crafting, I'm thinking that this going to pose a serious problem for werewolves; maybe even more so than fire to vamps. It sounds like it's going to be possible to one-shot a werewolf player using a high crit - high weapon dmg - Fighters Guild passive - and poison enchantment of 60% potency combined. Am I wrong?

    If I'm making a valid point ... My next question is: Why would ZoS want to do this? Isn't this already asking for the WW PvPers to scream for imbalance?

    Are all the poisons a slow burn? Or can a player increase how quickly the poison takes affect? And how long will the poison stay? This is just something I was wondering.

    What is a poison enchantment of 60% potency? Please post a screenshot or more detailed information. I am not familiar with an enchantment that makes poison do 60% more damage, which is what that sounds like.

    This information was heard from one of their panels or ESO Reviews. It can be found on Feng Rush's channel via YT.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Nemeliom wrote: »
    Name me 1 decent player who would use a ww Hunter build for pvp... If there is someone out there using a build for ww hunting, then good for him. But he won't stand a chance against non ww players.

    The way poison was described, it will be effective against anyone. My point is ... how much more will it affect werewolves with their weakness?
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • susmitds
    susmitds
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    My Stamblade laughs at this post, as he can already one shot several people from stealth. Really.

    Ok. Now back to the point. Werewolves take extra poison damage, they will only take extra damage from the DoTs from the ravage health poisons. But the so called poisons does not really have high poison DoTs. There are stronger DoTs in the game. If anything, the new Poison Injection, StamDK skills and Dawnbreaker of Smiting would be the true bane of WWs when used by maxed out stamina players. And anyway Stamina Nightblades would defeat them easily as well.
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    susmitds wrote: »
    My Stamblade laughs at this post, as he can already one shot several people from stealth. Really.

    Ok. Now back to the point. Werewolves take extra poison damage, they will only take extra damage from the DoTs from the ravage health poisons. But the so called poisons does not really have high poison DoTs. There are stronger DoTs in the game. If anything, the new Poison Injection, StamDK skills and Dawnbreaker of Smiting would be the true bane of WWs when used by maxed out stamina players. And anyway Stamina Nightblades would defeat them easily as well.

    I laugh at this post. Lets see how long that one-shot killing last after this update. As stealth is getting nerfed in it's function quite a bit. So being dependent on that style of play won't be to your advantage for too long. But you won't hear me, though, because your ego will have you talking like you're invincible. Anyway ...

    To my understanding the poison potency can be controlled similar to the system that use to be in Oblivion for making spells.
    Edited by Ethromelb14_ESO on June 6, 2016 2:30PM
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • susmitds
    susmitds
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    susmitds wrote: »
    My Stamblade laughs at this post, as he can already one shot several people from stealth. Really.

    Ok. Now back to the point. Werewolves take extra poison damage, they will only take extra damage from the DoTs from the ravage health poisons. But the so called poisons does not really have high poison DoTs. There are stronger DoTs in the game. If anything, the new Poison Injection, StamDK skills and Dawnbreaker of Smiting would be the true bane of WWs when used by maxed out stamina players. And anyway Stamina Nightblades would defeat them easily as well.

    I laugh at this post. Lets see how long that one-shot killing last after this update. As stealth is getting nerfed in it's function quite a bit. So being dependent on that style of play won't be to your advantage for too long. But you won't hear me, though, because your ego will have you talking like you're invincible. Anyway ...

    To my understanding the poison potency can be controlled similar to the system that use to be in Oblivion for making spells.

    @Ethromelb14_ESO

    I play on PC so I already have the patch and my Khajiit Stamblade gets 23K+ Dizzying Swings from Stealth. :)

    If it is hard to believe, there are many videos out there showing Wrecking Blow dealing over 70K damage from stealth in PvE. Now divide that by 2 for Battle Spirit Buff and decrease 10K damage from the result due to mitigation from armor, impen etc, you will realize that you are still looking at around 25K damage.
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