mzapkeneb18_ESO wrote: »Those sarcements...heists are easy for for me, but those?
They need to look at them hard again...
mzapkeneb18_ESO wrote: »Those sarcements...heists are easy for for me, but those?
They need to look at them hard again...
Hope they don't. Heists are boring, I can clear them undetected with 2-3 minutes left on the timer. Once you know the maps for the sacraments they also get easier, but the randomness in the victims and other NPCs, as well as the respawn thing, will keep you on your toes.
I can live with it and have never had them spawn on top of that. But I agree, they should stay dead. Especially in these Sacrament quests where you get a REALLY short timer to get back to the start after you complete one of the goals it would be good if we could clear a path to the exit.
I can live with it and have never had them spawn on top of that. But I agree, they should stay dead. Especially in these Sacrament quests where you get a REALLY short timer to get back to the start after you complete one of the goals it would be good if we could clear a path to the exit.
I didnt get a timer on my Sacrament quest,like in the Thieve's Guild,which I hate.Thankfully,I am not timed with these quests.It can be rough trying to stay hidden though.Not much room to move around the NPCs.
lnxrwb17_ESO wrote: »I can live with it and have never had them spawn on top of that. But I agree, they should stay dead. Especially in these Sacrament quests where you get a REALLY short timer to get back to the start after you complete one of the goals it would be good if we could clear a path to the exit.
I didnt get a timer on my Sacrament quest,like in the Thieve's Guild,which I hate.Thankfully,I am not timed with these quests.It can be rough trying to stay hidden though.Not much room to move around the NPCs.
The timer (Leave before the overseer arrives!) only appears when you've killed your main target.
It's annoying when that main target is really deep in the cave and you've got only ONE minute or so.
It's also annoying that using Blade of Woe counts as "detected" and cause a time deduction in Thieve's Guild heists.