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Stamina DK Build 「Ferocious Dragon」

MaxwellC
MaxwellC
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This is a build that many people on Xbox asked about so I decided after a long time to make a video of it. I don't have a recording device like elgato nor do I own a pro mic so you may expect the worse such as sound quality/video quality.

If needed I can post what I use on my stamina DK and after trying PTS this build will not change drastically for PvP except changing one of the big pieces from infused to divines; well fitted was a close second.

https://www.youtube.com/watch?v=WYvDiIz-140
Edited by MaxwellC on June 8, 2016 12:52AM
不動の Steadfast - Unwavering
XBL Gamer Tag - Maxwell
XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwel
l
  • MaxwellC
    MaxwellC
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    I forgot to add this incase players don't want to watch the video.

    Gear Setup: 5 Piece Hundings Rage (Main Armor so always on) and 5 Piece Marksman (Need bow to utilize 5 piece). 6 Medium 1 Heavy for reduction of stamina,increased regen, more crit, and more dodge rolls.
    Helmet Heavy Hundings Rage - Infused
    Chest Medium Hundings Rage - Infused (Will be changing to Impenetrable for DB)
    Legs Medium Hundings Rage - Infused
    Shoulder Medium Molag Kena - Divines
    Waist Medium Marksman Impenetrable
    Gloves Medium Hundings Range - Impenetrable
    Feet Medium Hundings Rage - Divines
    Necklace Marksman Enchantment - Weapon Damage
    Rings (2) Marksman Enchantment - Weapon Damage

    Weapon: Maelstrom Sword - Sharpened (Preferably Maelstrom Maul with Sharpened or Precise for heals and crit) If you don't have one then just get a marksman maul so you can utilize the reduction of stamina cost on both bars.
    Secondary Weapon - Marksman Bow - Precise Enchantment - Disease

    Skill Bar Setup Main - Critical Rush, Fossilize, Executioner, Dizzing Swing, and Rally | Ult - Flawless Dawnbreaker
    Skill Bar Setup Backup - Arrow Barrage, Igneous shield, Shuffle, Poison Injection, and Vigor | Ult Take Flight.

    Explanation - Main Bar - Critical rush will be your gap closer. Fossilize will be your Magicka based root and isolating root (for 1 v x). Executioner will be your stamina based execute unless you have one that's stronger. Dizzing Swing for your knock backs to dip into the exploiter CP passive (If you have enough but even if you don't it's good to have a stamina knock back/stun). Rally for Heals and burst healing.

    Explanation - Back Bar - Arrow Barrage for Mass AoE for damage against single target/multi + helps brings hidden enemies out of stealth and Marksman set gives it 8% more damage (Caltrops would be better if it didn't cost you 5k stamina regardless of all the reduction the build has). Igneous Shield for your Magicka Dump + it also provides you a slight shield and gives your major mending which increases your healing done (Note your Bow passives gives you extra crit so your heals on your backbar will crit more often). Shuffle for removal of snares that slow you down or root you + provides an immunity to all snares and gives you RNG dodge chance (If you have a lot of CP put 120 in lady to proc upon break free you'll receive 80% reduction of all stamina abilities for 3 seconds; this help against those who can fear/root you a lot). Poison Injection This will help you deal a lot of damage at far distances + provide a DoT execute. Vigor this will heal you overtime and as stated above on your bow backbar you'll receive extra healing more often thanks to your crit + you have igneous shield so you'll sustain a lot of incoming damage easier.

    Ultimate Explanation Main Bar - Flawless Dawnbreaker for extra weapon damage and lower cost ultimate which helps if I need resources immediately and don't have the time to go to my back bar for take flight.

    Ultimate Explanation Back Bar - Take Flight Physical Damage ultimate that we will crit more with dealing over 13k-18k frequently. This ability is an AoE ability but can also be used to target one player + helps get away if you combine take flight with a stealth pot immediately after it connects to the enemy.

    Champion Points: If you do not have 501 then rest assured I'll go over the minimum first. Minimum - (150 CP) 20 in Hardy, 20 in Elemental Defender, and 10 in Critical Resist (Tree The Lady and The Steed). All 50 in The Ritual Mighty (Base damage CP first till you hit 100 in it). All 50 in Warlord (Reduction is better than Regen put CP into that first).

    Champion Points: If you have 400 CP this is what you should allocate for this build. Average - (400) Hardy 63 and Elemental Defender 58 for The Lady. 13 in Critical Resistant for The Steed. (At Cap you'd want 78 In Hardy and 58 in elemental while having 31 in Resistant). 100 in Mighty and 33 in Precise strikes for The Ritual. 100 in warlord and 33 in Mooncalf for The Tower and The Lover.

    Champion Points: If you have 501 this is what you should allocate for this build. Capped - (501) 78 in Hardy, 58 in Elemental Defender, and 31 in Resistant for The Steed and The Lady. 100 in Mighty , 48 or 67 into precise strikes (depends if you have a maul maelstrom or a maul) if no maul 19 into piercing for The Ritual. 100 in Warlord, 48 in Mooncalf and 19 in Tumbling for The Tower, The lover, and The Shadow.

    Explanation on choices. In this build your main problem will be facing lag for one now on a more serious note it'll be NBs from stealth who spam physical damaging abilities. The CP allotment with min should negate most of the damage and remember as a DK we have more spell resist hence why there's less into elemental defender from minimum allotment to maximum-Capped. 100 in mighty for your base damage to be increased by 25% and 33 in Precise strikes for more damage you do with critical hits and healing with Vigor. 100 in Warlord for reduction of overall stamina abilities and 33 in mooncalf for extra regen.

    Explanation of choice Maxed CP (501) - 100 in mighty 48 in precise strikes and 19 in piercing now as stated 19 is only if you do not have a maul like me but more CP into precise strikes to increase our crit remember our bow bar more crit thanks to it's passive and it has vigor + our heavy hitting ultimate. 78 in hardy and 58 in elemental + 31 in resistant because we'll need to offset most of the phyiscal related damage more than the magicka since we can dodge the magical much easier than the physical + we have lower physical resistance since we're using 6 medium + 1 heavy. 31 in resistant is just to negate most of those crit builds. 10 in warlord and 48 in mooncalf + 19 in tumbling for the overall reduction warlord needs to be maxed and having over 1.1k regen when using max health/stam food is pretty good; tumbling is just off load the cost of dodging and break frees we'll encounter through-out PvP.
    Edited by MaxwellC on June 12, 2016 1:48PM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • MaxwellC
    MaxwellC
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    Updated Video and yes I still got that crappy apple mic that moves far away from my mouth each time I speak lol...

    https://www.youtube.com/watch?v=PV3-YRhaoLo
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Unsent.Soul
    Unsent.Soul
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    Nice build. Sorry for the late reply, I'm just now getting around to leveling up a stam DK.

    What enchants on the 7 armor? Didn't catch it in the video, all 7 stamina or a mix with health?
  • MaxwellC
    MaxwellC
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    The video above shows and I believe I explain each enchant on each piece but it should be 6 stamina 1 magicka (magicka for more usage of igneous shield/fossilize)
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Unsent.Soul
    Unsent.Soul
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    The video above shows and I believe I explain each enchant on each piece but it should be 6 stamina 1 magicka (magicka for more usage of igneous shield/fossilize)

    Do you still run this? I've been thinking of other possibilities but curious what you've came up with. My race is imperial so there are slight differences.
  • MaxwellC
    MaxwellC
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    Yeah I still run this but instead of camo hunter I'm using hardened armor so I get more resistance to counter act sharpened + I get more healing.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
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