Burning_Talons wrote: »
He's talking about enchants not traits...Burning_Talons wrote: »
Ok so I'm still on xbox, are these really a thing? Similar to the weapon damage enchants, also is it worth it?
Oh and to make such an enchant do I need a new type of essence rune?
Thanks.
I'm talking about putting a spell damage on a staff etc. Similar to WD on a sword etc.

He's talking about enchants not traits...Burning_Talons wrote: »Ok so I'm still on xbox, are these really a thing? Similar to the weapon damage enchants, also is it worth it?
Oh and to make such an enchant do I need a new type of essence rune?
Thanks.I'm talking about putting a spell damage on a staff etc. Similar to WD on a sword etc.
Yes, it's a thing now. when you make a "weapon damage" glyph; it will have both "spell damage" and "weapon damage" on it.
this is a screenshot I made for you:
Taleof2Cities wrote: »Nirnhoned does increase spell penetration, yes, but is a weapon trait.
starkerealm wrote: »Taleof2Cities wrote: »Nirnhoned does increase spell penetration, yes, but is a weapon trait.
@Taleof2Cities Actually, it increases damage. It got changed with the DB patch so now it's just a % weapon damage up. I don't know if that actually affects both spell and weapon damage, if it raises your total weapon damage by that percent, or if it simply raises the weapon's damage value. I just haven't experimented with it since the patch hit. But... sooner or later I will, since I've now got two new V16s who need gear.
Taleof2Cities wrote: »OP, the UESP does a pretty good job of listing the types of enchantments (not updated yet for CP but soon) -- link:
http://en.uesp.net/wiki/Online:Glyphs