DannyLV702 wrote: »Stupidest and laziest idea brought upon this game.
badmojo0777b14_ESO wrote: »its a neccasary counter to large group/zerging.. dont like it? dont stand close to others ther eis a cure for the pain train and it is PROX DET/Viscious Death
badmojo0777b14_ESO wrote: »its a neccasary counter to large group/zerging.. dont like it? dont stand close to others ther eis a cure for the pain train and it is PROX DET/Viscious Death
If you're dying to VD that often in Cyro, then you are without a doubt zerging too hard m8. @KenaPKK
In the end it just promoted a more toxic style of gameplay: spread out and spam bombard. It's still an amazing set for keep fights because close quarters are simply a must. But it didn't combat ball groups or zergs. The guilds kept rolling and the zergs spread out and spammed bombard until bars turned grey
In the end it just promoted a more toxic style of gameplay: spread out and spam bombard. It's still an amazing set for keep fights because close quarters are simply a must. But it didn't combat ball groups or zergs. The guilds kept rolling and the zergs spread out and spammed bombard until bars turned grey
In the end it just promoted a more toxic style of gameplay: spread out and spam bombard. It's still an amazing set for keep fights because close quarters are simply a must. But it didn't combat ball groups or zergs. The guilds kept rolling and the zergs spread out and spammed bombard until bars turned grey
This is untrue; bombard spam has always been present and didn't rely on VD; and stacking still is always the most toxic gameplay in this game.
In the end it just promoted a more toxic style of gameplay: spread out and spam bombard. It's still an amazing set for keep fights because close quarters are simply a must. But it didn't combat ball groups or zergs. The guilds kept rolling and the zergs spread out and spammed bombard until bars turned grey
This is untrue; bombard spam has always been present and didn't rely on VD; and stacking still is always the most toxic gameplay in this game.
Hard stacking hasn't been a thing outside of bombs for quite a while. In the end though, no matter if it's 4 people, 8 or 20, you will find yourself stacked to deliver max aoe damage. You may spread and than condense, or however, but you will do it. That's AoE MMO mechanics 101.
The spread and bombard has arguably made zergs much stronger. A stacked blob of people can be killed quite easily, even if they're good players. Removal of barriers saw to that. Early TG patch without barrier mitigation I'd get slaughtered trying to stack, which is fine, we adjusted. At the same time I was able to VD bomb groups of 30 with 4 people. Nowadays you rarely get stacked targets, but you do have 3-4 times your number spread out around you and spamming bombard until your skill bars are locked out.
Stacking as you know and hate it is dead. The Zerg is stronger for it.
In the end it just promoted a more toxic style of gameplay: spread out and spam bombard. It's still an amazing set for keep fights because close quarters are simply a must. But it didn't combat ball groups or zergs. The guilds kept rolling and the zergs spread out and spammed bombard until bars turned grey
This is untrue; bombard spam has always been present and didn't rely on VD; and stacking still is always the most toxic gameplay in this game.
Hard stacking hasn't been a thing outside of bombs for quite a while. In the end though, no matter if it's 4 people, 8 or 20, you will find yourself stacked to deliver max aoe damage. You may spread and than condense, or however, but you will do it. That's AoE MMO mechanics 101.
The spread and bombard has arguably made zergs much stronger. A stacked blob of people can be killed quite easily, even if they're good players. Removal of barriers saw to that. Early TG patch without barrier mitigation I'd get slaughtered trying to stack, which is fine, we adjusted. At the same time I was able to VD bomb groups of 30 with 4 people. Nowadays you rarely get stacked targets, but you do have 3-4 times your number spread out around you and spamming bombard until your skill bars are locked out.
Stacking as you know and hate it is dead. The Zerg is stronger for it.
You will stack to pbae people down; but that's far different from stacking to avoid being aoed down because a passive mechanic. You also always ran the risk of being aoed down your when this happened which is a good thing. I also have no problem with groups spreading out to avoid aoe now. That's how it's suppose to work and they are stronger now in terms of how mechanics work now cause that again is how it's suppose to work. You didn't hit spread out zergs in other games and expected to live. You wanted for them to be stacked to bomb them all at once. Before things like VD and prox det change this wasn't a viable tactic unless you were also a zerg. Which lead to the terrible zerg mechanics in this game. The fact that you think it promoted more toxic game play by making zergs spread out more is rather silly. It didn't stop stacking; but it sure as hell punished it.