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New ESO+ Membership Idea! "SET CRAFTING"

Night_Wolf2112
Night_Wolf2112
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Love the Crafting Bags! But I have another idea.....I think this would be an excellent feature to add!

Once you have researched every trait on an item, (character specific)..... You can now craft that item at 'any' crafting station, but as any 'SET PIECE' that you have previously discovered! (this can be a drop down window).


I only have 1 item with all traits researched right now.... so this would only work for Bows with me, and only on my crafter. I don't think this would be game breaking or anything but it would save a lot of time just traveling/running through the world to get back to a specific crafting station just for a couple items, or a whole set in some/most cases. As long as it takes to research every trait most players only have 1 toon with this accomplished, if that. We could spend more time actually playing the game if we didn't have to run from station to station just to craft a full set or armor/weps to fill out our characters.

Thoughts.......?
  • gimpdrb14_ESO
    gimpdrb14_ESO
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    while I like the convince of this idea, I prefer seeing people out in the open world more then this idea.
  • NewBlacksmurf
    NewBlacksmurf
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    Bruh!!!!

    It's basically a pay to win idea.
    Crafting bags is already that argument but this just went over the edge.

    Sets being crafted anywhere exclusive to ESO plus.....may as well throw in 20 stacks of each material type with it.
    I mean why not right? <sarcasm>

    I think if a base game feature is offered then with ESO plus an enhanced way to access that feature makes sense but being exclusive to ESO plus is pay2win and not something I believe is the way to better offer benefits to a sub that already has benefits for $15
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Robbmrp
    Robbmrp
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    If Zenimax wanted to make crafting sets easy for people, they wouldn't have them spread all over the place in addition to the long research times.
    NA Server - Kildair
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Well, they should make crafting for Plus only... XD
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  • Molag_Crow
    Molag_Crow
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    Yeah, like gimpdrb14 said... seeing people out in the world actually running around to get to their destinations is what makes an mmo feel like an mmo to me, and WoW pretty much destroyed that for a lot of us who played it back in the day, only to see the game change into a more "Click here, no need to travel!" and stuff like that. :P
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  • Night_Wolf2112
    Night_Wolf2112
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    Yeah..... I guess I never looked at the way of a 'pay to win' idea, but I can see it. That was not my intent.... base game content idea would be the better way to go!

    But 'feeling' like an MMO to me is running with people and seeing fighting/questing happening in places. Crafting on the other hand (to me) looks like this...... Port to nearest shrine, mount to craft station, run in and craft, run out, Port back.

    To me... that is not 'Hey look at all this action!, It sure feels immersive like an MMO now.'
  • AlnilamE
    AlnilamE
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    Personally, I like having the crafting stations spread out across the world.

    And I have to ask, how would you adjust the UI to reflect that? I can't imagine the number of tabs/scrolling that would be necessary considering how many craftable sets we have right now.
    The Moot Councillor
  • Nestor
    Nestor
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    I would rather have a Wayshrine near enough to each crafting station to make them convenient. Not on top of the station, but somewhat close. For example, there are two in Reaper's March that have a close WS, but one does not.
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  • Lightninvash
    Lightninvash
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    Bruh!!!!

    It's basically a pay to win idea.
    Crafting bags is already that argument but this just went over the edge.

    Sets being crafted anywhere exclusive to ESO plus.....may as well throw in 20 stacks of each material type with it.
    I mean why not right? <sarcasm>

    I think if a base game feature is offered then with ESO plus an enhanced way to access that feature makes sense but being exclusive to ESO plus is pay2win and not something I believe is the way to better offer benefits to a sub that already has benefits for $15

    @NewBlacksmurf

    Maybe I am misunderstanding your idea of winning. But crafting an armor set at any station and being able to make it a set bonus that you have already discovered at any crafting station isn't winning. Its time saving and a convenience. Instead of running around to the different locations that you already discovered you can just stay in town and craft the gear. It's not like he is saying once you get all 9 traits you can just simply craft any set that you have not found the location for.

    P2W would be if eso+ members can now visit a vender in eso+ location to buy maelstrom weapons, or Crown store new item is the Wabbajack of legendary quality that comes with legendary enchantment as well!! Now that would be P2W. More item space and convenience is not considered P2W.

    I see P2W used so much for things that aren't P2W. Saying crafted sets being crafted anywhere or crafting bags being an eso+ exclusive is P2W is like saying getting all the dlcs with eso+ is P2W and it isn't. If you see it in a different way please share I am not trying to start any flaming or an argument just want to understand how you are seeing it as P2W.
    Edited by Lightninvash on June 3, 2016 4:30PM
  • NewBlacksmurf
    NewBlacksmurf
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    Bruh!!!!

    It's basically a pay to win idea.
    Crafting bags is already that argument but this just went over the edge.

    Sets being crafted anywhere exclusive to ESO plus.....may as well throw in 20 stacks of each material type with it.
    I mean why not right? <sarcasm>

    I think if a base game feature is offered then with ESO plus an enhanced way to access that feature makes sense but being exclusive to ESO plus is pay2win and not something I believe is the way to better offer benefits to a sub that already has benefits for $15

    @NewBlacksmurf

    Maybe I am misunderstanding your idea of winning. But crafting an armor set at any station and being able to make it a set bonus that you have already discovered at any crafting station isn't winning. Its time saving and a convenience. Instead of running around to the different locations that you already discovered you can just stay in town and craft the gear. It's not like he is saying once you get all 9 traits you can just simply craft any set that you have not found the location for.

    P2W would be if eso+ members can now visit a vender in eso+ location to buy maelstrom weapons, or Crown store new item is the Wabbajack of legendary quality that comes with legendary enchantment as well!! Now that would be P2W. More item space and convenience is not considered P2W.

    I see P2W used so much for things that aren't P2W. Saying crafted sets being crafted anywhere or crafting bags being an eso+ exclusive is P2W is like saying getting all the dlcs with eso+ is P2W and it isn't. If you see it in a different way please share I am not trying to start any flaming or an argument just want to understand how you are seeing it as P2W.

    @Lightninvash

    Winning .......
    -Set gear is the best in slot gear(in general)
    The OP writes that "you can now craft that item at 'any' crafting station, but as any 'SET PIECE' that you have previously discovered! (this can be a drop down window)."

    -I'm taking this as limited to crafting stations and not set drops discovered too
    -Research and getting to the spot is what part of the challenge is, which I think is good.
    If you remove one of those by allowing anyone who has discovered the location to now (sit in town and craft anything) its winning.

    -opens them up to more trade options
    -opens them up to quickly craft anything without ever moving again


    Lets realize, we are discussing ESO Plus which already has a crafting bag so lets say its an alt or a main who sits in town while others go to grab mats, which by default go to the account bag and then with a quick log out and log in, the person can craft at will and drop in the bank assistant. That is definitely winning because people travel long distances because there is a lot of value in having these sets especially until you get enough currency or keys for undaunted or PvP gear and trial set drops
    Edited by NewBlacksmurf on June 3, 2016 5:28PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Lumenn
    Lumenn
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    But....that character would have already discovered the set-crafting area. Would have already been there. I don't personally think this should be eso+ only(should be available just because traveling already covered ground can get boring. A "been there done that thing", like how many alts benifit from your mains cp. Wanna be "realistic" those should be character only but they save you time on already covered ground)

    I don't think it should be eso+, just a simple time saving convenience(that would never happen) but it's not pay to win either. You gain nothing but saving some time. No skills, no loot, no exp you didn't have before. No levels, no new content(as you've already BEEN THERE). You don't even gain a nifty bag.......
  • emily3989
    emily3989
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    Bruh!!!!

    It's basically a pay to win idea.
    Crafting bags is already that argument but this just went over the edge.

    Sets being crafted anywhere exclusive to ESO plus.....may as well throw in 20 stacks of each material type with it.
    I mean why not right? <sarcasm>

    I think if a base game feature is offered then with ESO plus an enhanced way to access that feature makes sense but being exclusive to ESO plus is pay2win and not something I believe is the way to better offer benefits to a sub that already has benefits for $15

    You make no sense. Being able to craft any set at any set location is simply a convenience idea. I do not see how someone being able to craft Hundings Rage gear at a Seducer's crafting station as a pay to win situation. They already have access to them all anyway, just saves 30s of looking and maybe 1 wayshrine port is all.
    Edited by emily3989 on June 3, 2016 5:47PM
    Thasi - V16 Magblade Vampire PC/NA
  • Sharmony
    Sharmony
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    Love the Crafting Bags! But I have another idea.....I think this would be an excellent feature to add!

    Once you have researched every trait on an item, (character specific)..... You can now craft that item at 'any' crafting station, but as any 'SET PIECE' that you have previously discovered! (this can be a drop down window).


    I only have 1 item with all traits researched right now.... so this would only work for Bows with me, and only on my crafter. I don't think this would be game breaking or anything but it would save a lot of time just traveling/running through the world to get back to a specific crafting station just for a couple items, or a whole set in some/most cases. As long as it takes to research every trait most players only have 1 toon with this accomplished, if that. We could spend more time actually playing the game if we didn't have to run from station to station just to craft a full set or armor/weps to fill out our characters.

    Thoughts.......?

    Like a move closed to garrisons that player housing may bring that encourages players to not explore the world leading to a drop off in subscriptions and player community? I LIKE IT :wink:
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  • Lightninvash
    Lightninvash
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    Bruh!!!!

    It's basically a pay to win idea.
    Crafting bags is already that argument but this just went over the edge.

    Sets being crafted anywhere exclusive to ESO plus.....may as well throw in 20 stacks of each material type with it.
    I mean why not right? <sarcasm>

    I think if a base game feature is offered then with ESO plus an enhanced way to access that feature makes sense but being exclusive to ESO plus is pay2win and not something I believe is the way to better offer benefits to a sub that already has benefits for $15

    @NewBlacksmurf

    Maybe I am misunderstanding your idea of winning. But crafting an armor set at any station and being able to make it a set bonus that you have already discovered at any crafting station isn't winning. Its time saving and a convenience. Instead of running around to the different locations that you already discovered you can just stay in town and craft the gear. It's not like he is saying once you get all 9 traits you can just simply craft any set that you have not found the location for.

    P2W would be if eso+ members can now visit a vender in eso+ location to buy maelstrom weapons, or Crown store new item is the Wabbajack of legendary quality that comes with legendary enchantment as well!! Now that would be P2W. More item space and convenience is not considered P2W.

    I see P2W used so much for things that aren't P2W. Saying crafted sets being crafted anywhere or crafting bags being an eso+ exclusive is P2W is like saying getting all the dlcs with eso+ is P2W and it isn't. If you see it in a different way please share I am not trying to start any flaming or an argument just want to understand how you are seeing it as P2W.

    @Lightninvash

    Winning .......
    -Set gear is the best in slot gear(in general)
    The OP writes that "you can now craft that item at 'any' crafting station, but as any 'SET PIECE' that you have previously discovered! (this can be a drop down window)."

    -I'm taking this as limited to crafting stations and not set drops discovered too
    -Research and getting to the spot is what part of the challenge is, which I think is good.
    If you remove one of those by allowing anyone who has discovered the location to now (sit in town and craft anything) its winning.

    -opens them up to more trade options
    -opens them up to quickly craft anything without ever moving again


    Lets realize, we are discussing ESO Plus which already has a crafting bag so lets say its an alt or a main who sits in town while others go to grab mats, which by default go to the account bag and then with a quick log out and log in, the person can craft at will and drop in the bank assistant. That is definitely winning because people travel long distances because there is a lot of value in having these sets especially until you get enough currency or keys for undaunted or PvP gear.

    When you can already craft the set I can't see it as winning since you already won the ability to craft it. I can see it being a convenience of not having to travel to the location. But lets be honest this idea either way wouldn't be implemented seeing it either B2W or not. Now I can understand it would make trading faster and thus gaining profit faster since you no longer have the travel times. So instead of traveling to say 3-4 places to make a set they can stay at one place that would make them money faster. But if the crafter say takes in say 4 or 5 gear set orders a time (writing down each persons sets ect) they would be able to travel to the places make all the armors and make the money just take longer.

    I mean it is an advantage so I suppose it could be considered P2W however being able to craft certain gears for people who don't have the DLC would be P2W in that aspect. Since the players who pay for the DLC can access the new sets freely and people without have to buy it. Thus, if this idea is P2W then ESO is already on a P2W format and once a game goes P2W there is no stopping that train.

    I see a convenience factor you see P2W now I understand what you see. Although we will disagree on it I can understand where you are coming from, and see your thought process behind it. You see it because they can make coin/ trades at a much faster rate than someone thus gaining gold faster. The way I see P2W is spending real money for gear or crafting materials for make the best gear, or being able to say pay for tokens that grant you end game gear. To me that would be P2W not having the ability to do something faster.
  • Burning_Talons
    Burning_Talons
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    Someone is lazy
  • NewBlacksmurf
    NewBlacksmurf
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    Bruh!!!!

    It's basically a pay to win idea.
    Crafting bags is already that argument but this just went over the edge.

    Sets being crafted anywhere exclusive to ESO plus.....may as well throw in 20 stacks of each material type with it.
    I mean why not right? <sarcasm>

    I think if a base game feature is offered then with ESO plus an enhanced way to access that feature makes sense but being exclusive to ESO plus is pay2win and not something I believe is the way to better offer benefits to a sub that already has benefits for $15

    @NewBlacksmurf

    Maybe I am misunderstanding your idea of winning. But crafting an armor set at any station and being able to make it a set bonus that you have already discovered at any crafting station isn't winning. Its time saving and a convenience. Instead of running around to the different locations that you already discovered you can just stay in town and craft the gear. It's not like he is saying once you get all 9 traits you can just simply craft any set that you have not found the location for.

    P2W would be if eso+ members can now visit a vender in eso+ location to buy maelstrom weapons, or Crown store new item is the Wabbajack of legendary quality that comes with legendary enchantment as well!! Now that would be P2W. More item space and convenience is not considered P2W.

    I see P2W used so much for things that aren't P2W. Saying crafted sets being crafted anywhere or crafting bags being an eso+ exclusive is P2W is like saying getting all the dlcs with eso+ is P2W and it isn't. If you see it in a different way please share I am not trying to start any flaming or an argument just want to understand how you are seeing it as P2W.

    @Lightninvash

    Winning .......
    -Set gear is the best in slot gear(in general)
    The OP writes that "you can now craft that item at 'any' crafting station, but as any 'SET PIECE' that you have previously discovered! (this can be a drop down window)."

    -I'm taking this as limited to crafting stations and not set drops discovered too
    -Research and getting to the spot is what part of the challenge is, which I think is good.
    If you remove one of those by allowing anyone who has discovered the location to now (sit in town and craft anything) its winning.

    -opens them up to more trade options
    -opens them up to quickly craft anything without ever moving again


    Lets realize, we are discussing ESO Plus which already has a crafting bag so lets say its an alt or a main who sits in town while others go to grab mats, which by default go to the account bag and then with a quick log out and log in, the person can craft at will and drop in the bank assistant. That is definitely winning because people travel long distances because there is a lot of value in having these sets especially until you get enough currency or keys for undaunted or PvP gear.

    When you can already craft the set I can't see it as winning since you already won the ability to craft it. I can see it being a convenience of not having to travel to the location. But lets be honest this idea either way wouldn't be implemented seeing it either B2W or not. Now I can understand it would make trading faster and thus gaining profit faster since you no longer have the travel times. So instead of traveling to say 3-4 places to make a set they can stay at one place that would make them money faster. But if the crafter say takes in say 4 or 5 gear set orders a time (writing down each persons sets ect) they would be able to travel to the places make all the armors and make the money just take longer.

    I mean it is an advantage so I suppose it could be considered P2W however being able to craft certain gears for people who don't have the DLC would be P2W in that aspect. Since the players who pay for the DLC can access the new sets freely and people without have to buy it. Thus, if this idea is P2W then ESO is already on a P2W format and once a game goes P2W there is no stopping that train.

    I see a convenience factor you see P2W now I understand what you see. Although we will disagree on it I can understand where you are coming from, and see your thought process behind it. You see it because they can make coin/ trades at a much faster rate than someone thus gaining gold faster. The way I see P2W is spending real money for gear or crafting materials for make the best gear, or being able to say pay for tokens that grant you end game gear. To me that would be P2W not having the ability to do something faster.

    @Lightninvash
    But you can't already craft it at will anywhere without limits and additional travel or partial empty your bags before gathering.

    If the proposal is as it reads....
    current state:
    -all users must travel to crafting location with mats and pre-researched traits to craft with required passives

    Suggested change:
    -Only ESO Plus users can craft any sets from any crafting station with mats and pre-researched traits to craft with required passives

    When you lock a benefit behind a paywall that is an advantage which in this case, impacts everything we do as far as combat, it by default is a "Pay2Win" opportunity.

    Its why the current crafting bag today is borderline pay2win because youre paying to remove limits on crafting slots which in turn allow an "almost unlimited" amount of items to be taken with you to craft. Whereas otherwise, you are drastically limited on what you can bring to craft.

    Consider CP160 items require 100+ where stacks cap at 200, with the crafting bag, users can literally craft without moving once at a station. The crafting items cause the player to win as the time and benefits is drastically reduced but only available to a paying customer.

    Sure non-paying customers can go to the bank, travel, craft....run out of mats....go back to the bank..rinse and repeat but you have this other paid service "Bank assistant" so the two together create a pay to win state.

    It is what it is....
    Edited by NewBlacksmurf on June 3, 2016 6:11PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Reevster
    Reevster
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    I would be happy with a ESO Plus CE /Hack "detector" that you can use on other players.... thats all... :p
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Seriously OP? It only takes moments to port near any crafting location.

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  • Night_Wolf2112
    Night_Wolf2112
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    Ok.... For those saying, "You have to bring crafting mats with you."
    -- No you don't... crafting already pulls directly from your bank/storage... you don't have to have the mats with you.

    Those saying, "It's easy to port to stations", "Don't be lazy."
    -- I know this... and do this... all the time! I would just rather get back to playing the game faster!

    Going back and re-exploring the world with my Vr, oh wait I mean, CP 160 champ is not a 'challenge' I just cruise through, brutally and easily kill anything I need/want to, and head to station. Like some have said.... this is more just a matter of convenience. But you only get that convenience if you have ALL TRAITS of said item researched and the Crafting Site previously discovered.
  • Lenikus
    Lenikus
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    ...Are you trying to craft armor master without having to PvP ?
    ... Mai cave. >:3
  • Night_Wolf2112
    Night_Wolf2112
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    If this is making it too easy for some of you or taking some of the fun or the feels of an MMO out of it for you how about this:

    Just make it so at any craft station in a Zone... you can craft those set you have discovered them in that Zone.

    That way it is character specific and zone specific for certain sets but it would still cut down on travel time and get us back to playing the game! This really simplifies it and isn't quite what I imagine the convenience to be but I am will to work with other thoughts and ideas to make it plausible.
  • Yinmaigao
    Yinmaigao
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    Being lazy, and adding convenience for lazy people does not equal pay to win!

    *ahem*

    Anyways.... I don't see any major game breaking problems with this.

    However, if you want to argue, wouldn't crafting any of the sets located in DLC zones be considered pay to win? Geez...

    :dizzy:
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