Rugz_Maulgoth wrote: »This poll is pointless unless you have a "Yes, more people should be able to complete this content" option.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
As you may have read, the difficulty of the groupdungeons "City of Ash", "White Gold Tower" and "Imperial City Prison" have been decreased. Tell us your opinion, f you already finished those dungeons after the patch.
timidobserver wrote: »The people that couldn't complete them probably still can't. The people could complete them have less fun doing it.
As you may have read, the difficulty of the groupdungeons "City of Ash", "White Gold Tower" and "Imperial City Prison" have been decreased. Tell us your opinion, f you already finished those dungeons after the patch.
Pretty much this.
There is no poll option for me which is "I completed them easily previous to the update, but I am fine with them making the content more accessible for others"
Doncellius wrote: »Why do we even have a Normal mode anymore...?
Isn't this the correct order albeit they forgot one large piece of the puzzle.
1. Content is release. Bleeding edge competitive people complete it on day 1. Super hard.
2. Few weeks in, balance pass to adjust for variables introduced by players in live server.
3. 2-3 months difficulty is decreased as new harder dungeons are rolled out, so that the bleeding edge as well as the lesser geared/skilled players can complete.
You see the problem is the schedule is great to keep if you are releasing new hard content for the bleeding edge guys and gals, if you only keep the schedule to make it better for the rest of the folks, you alienate the competitive.
Eventually you will alienate all PvE because it will stagnate.
Tl;DR there is nothing wrong with making the hardest things easier as long as their is replacement hard things.
Minute_Waltz wrote: »Can someone please explain what exactly the nerfs were? Ran through vicp/vwgt and didnt really notice much difference. All the mechanics are the same (including bugged vicp last boss), and pugging will still cause issues where the dungeon takes 30min+ to finish (same as pre-nerf pugging experience)
Isn't this the correct order albeit they forgot one large piece of the puzzle.
1. Content is release. Bleeding edge competitive people complete it on day 1. Super hard.
2. Few weeks in, balance pass to adjust for variables introduced by players in live server.
3. 2-3 months difficulty is decreased as new harder dungeons are rolled out, so that the bleeding edge as well as the lesser geared/skilled players can complete.
You see the problem is the schedule is great to keep if you are releasing new hard content for the bleeding edge guys and gals, if you only keep the schedule to make it better for the rest of the folks, you alienate the competitive.
Eventually you will alienate all PvE because it will stagnate.
Tl;DR there is nothing wrong with making the hardest things easier as long as their is replacement hard things.