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64-bit client performance is getting even worse.

b92303008rwb17_ESO
b92303008rwb17_ESO
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Pre-DB patch, except for the graphic glitches and audio problems, at least it was generally playable. Now you can't play for one night without a few crashes.

Truly amazing work, ZOS. Taking two patches to make the game client work, I mean possibly, is just brilliant.
  • Ourorboros
    Ourorboros
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    Your mileage will vary. I play on Win 10 with 64-bit, and I play in Cyrodiil almost every night. While group members are complaining about no sound during battles, I hear everything. I crashed a lot when 64-bit came out, but that ended at least a month ago. About the worst I can say is I still get random audio glitches, but nowhere near as bad as before. 64-bit doesn't deserve all the blame.
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  • b92303008rwb17_ESO
    b92303008rwb17_ESO
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    Ourorboros wrote: »
    Your mileage will vary. I play on Win 10 with 64-bit, and I play in Cyrodiil almost every night. While group members are complaining about no sound during battles, I hear everything. I crashed a lot when 64-bit came out, but that ended at least a month ago. About the worst I can say is I still get random audio glitches, but nowhere near as bad as before. 64-bit doesn't deserve all the blame.

    64-bit client is a disaster when launched but it did get a lot better at the end of TG except for some audio problems and even graphic glitches were rarely seen. But now it's terrible again.

    The overall performance increase with 64-bit is noticeable and that's why I am willing to play with it when I am not doing dungeons and then come complain here.
    Edited by b92303008rwb17_ESO on June 2, 2016 5:37AM
  • Melodina
    Melodina
    Is it really? I used it last night for a couple of hours and it seemed better. Didn't even get any audio or texture glitches which was a considerable step up. Haven't tried it in Cyrodiil recently though.
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