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Are Vampires Going to be Viable Again?

  • MuddledMuppet
    MuddledMuppet
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    Tholian1 wrote: »
    Talyena wrote: »
    Dark Stalker now only reduces the speed reduction of stealth by 50%. It's faster than regular stealth, but not fast enough to make you stand up instead of crouching.

    Wait, what?


    The character will no longer stand up and "run" while moving in stealth?

    Sounds like it yes.

    I like the change to the Drains, before they where no use to a Stamina build as they scaled of Magic now it is worth using. I don't have Vigor and it's a cool Vampire ability anyway.

    Is Drain now an ability that scale's off whatever is higher? So stamina could use the ability?

    The Drain scales off missing health, and it returns 20% of the missing amount per tick.

    The drain is about the unblockable stun, not about the dmg it deals :wink:

    He was asking what the heal scales off of.

    If you want healing as stam build its better to use the healing morph of Flurry (dw), draining shot (bow), rally (2h) or absorb magic (s&b).

    Healing based on missing health is usually very underwhelming.

    Tru dat but a heal that stuns, builds multi and can proc Skoria has to be worth considering.
  • notimetocare
    notimetocare
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    MornaBaine wrote: »
    The only thing I really hate about the changes is losing my fast sneak in all but Stage 4. That was a TERRIBLE call ZOS! :neutral:

    *gasp* You mean to have a strong passive you have to have a megative effect :O The nerve of ZoS... but seriously... you can spam abilities to get to stage 4 when you need it, then just feed when you want to play Barbie Online
  • notimetocare
    notimetocare
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    BucFanJKE wrote: »
    I was reading the patch notes and it seems like the changes being made to Vampires will make them more popular. Most notably not having to keep an ability slotted for the recovery anymore.

    Vampire

    Dark Stalker: This passive ability now only functions when you are in Vampire Stage 4. Fixed an issue where this passive’s Movement Speed bonus while in crouch was not applying reliably. Updated the tooltip of this passive to better describe its bonuses.

    Drain Essence: This ability and its morphs now tick 3 times over their channel durations, down from 4, but their damage per tick has been increased and they now restore 20% of your missing health per tick to compensate.

    Mist Form: This ability and its morphs now remove previously applied snares and immobilizations, in addition to making you immune to any new ones while active. Increased the cost of this ability and its morphs by approximately 5%. Updated the tooltip for this ability and its morphs to indicate it has always disabled your Magicka Recovery while active.

    Poison Mist (Mist Form morph): Renamed this morph to Baleful Mist. In addition to the changes made to the base ability, this morph now ticks and deals damage every second instead of every 1.5 seconds, causing it to deal damage 1 additional time over its duration. This morph now deals Magic Damage instead of Poison Damage.

    Supernatural Recovery: This passive ability no longer requires a Vampire ability to be slotted, and now only functions when you are in Vampire Stage 2 or higher.

    Undeath: This passive ability now only functions when you are in Vampire Stage 3 or higher.

    Vampirism:
    Increased the timer to advance each Vampire Stage to 6 hours from 30 minutes, but casting any Vampire ability will advance this timer by 30 minutes. Feeding as a Vampire will continue to lower your Vampire Stage by 1.

    Vampire Stage benefits and penalties are now as follows:
    Stage 1: 0% Flame Damage taken, 0% Vampire Ability cost reduction, 0% Health Recovery reduction
    Stage 2: 15% Flame Damage taken, 7% Vampire Ability cost reduction, 25% Health Recovery reduction
    Stage 3: 20% Flame Damage taken, 14% Vampire Ability cost reduction, 50% Health Recovery reduction
    Stage 4: 25% Flame Damage taken, 21% Vampire Ability cost reduction, 75% Health Recovery reduction

    Vamp has always been viable. When exactly has damage reduction, regen bonus, and movement speed not been a good thing?
  • Publius_Scipio
    Publius_Scipio
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    I heard that now camo hunter (for PvP) is pretty much useless and no one is running it anymore. Confirmed?
    Edited by Publius_Scipio on June 1, 2016 11:31PM
  • phreatophile
    phreatophile
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    MornaBaine wrote: »
    The only thing I really hate about the changes is losing my fast sneak in all but Stage 4. That was a TERRIBLE call ZOS! :neutral:

    Even in stage 4, sneak speed for vampires has been nerfed by 50% this patch. I think I'm done with vampirism in ESO and I never ever expected to say that.
  • FortheloveofKrist
    FortheloveofKrist
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    Lava_Croft wrote: »
    Any decent pvper will have most of their characters vampires.
    Joke?

    Of course it's not a joke. All good players will have all 8 slots filled with Argonian Stamblade Vampires all using Swored and Bored.

  • Tholian1
    Tholian1
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    MornaBaine wrote: »
    The only thing I really hate about the changes is losing my fast sneak in all but Stage 4. That was a TERRIBLE call ZOS! :neutral:

    Even in stage 4, sneak speed for vampires has been nerfed by 50% this patch. I think I'm done with vampirism in ESO and I never ever expected to say that.

    I think that is the last bit of dismantling of my character that I am going to put up with. I really don't understand why they need to keep patching the fun out of the game with unnecessary changes like this. :/
    PS4 Pro NA
  • ShadowscaleSithis
    ShadowscaleSithis
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    MornaBaine wrote: »
    The only thing I really hate about the changes is losing my fast sneak in all but Stage 4. That was a TERRIBLE call ZOS! :neutral:

    Even in stage 4, sneak speed for vampires has been nerfed by 50% this patch. I think I'm done with vampirism in ESO and I never ever expected to say that.

    Yep, nerfed the speed at least twice and I am out also. MIght try it again later, but for now using those skill points for other things.


    Dark Stalker stopped being viable once it stopped stacking with the 5 piece set. ZOS should have just nerfed the increased speed instead of killing the passive altogether
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    The whole vampire system is stupid anyway, if they can't do it right then they might as well remove the feature to become one from the game, that would also solve a lot of "Immersion" issues.

    My whole explanation for why you get stronger by starving yourself is quite simple, your a fledgling and drinking blood is not healthy for you so consuming it makes you sick thus weakening your abilities, that would also explain several other things.

    Also why do vampire's have health reduction? since when was that a thing? last I checked shouldn't their healing be faster and not slower?
    Edited by TX12001rwb17_ESO on June 2, 2016 5:50AM
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    The whole vampire system is stupid anyway, if they can't do it right then they might as well remove the feature to become one from the game, that would also solve a lot of "Immersion" issues.

    My whole explanation for why you get stronger by starving yourself is quite simple, your a fledgling and drinking blood is not healthy for you so consuming it makes you sick thus weakening your abilities, that would also explain several other things.

    Also why do vampire's have health reduction? since when was that a thing? last I checked shouldn't their healing be faster and not slower?

    Exactly! That's what I've been saying. If, ZoS, is going to try and simulate the vampire being undead, there is a better way to do it.

    Make vampires incapable of being healed, because they're not truly alive. This would make room for a Necromancer class that can specialize in reviving the dead/undead, among other unique things. So a vampire supported by a necromancer makes them even more formidable. However, a vampire should have an uncanny health recovery of 1000+, therefore making their weakness to fire that much more viable and necessary. Yet at the same time, it would make it more difficult to kill a vampire by simple means.

    I could easily make vampires fair and amazing all at the same time.

    I would give each class an exclusive innate ability that is beneficial to a group/party. In the case of vampires ... they would be able to see an enemy's life force i.e - health bar amount and innately cause bleed damage, while a werewolf would be able to see/track and attack invisible targets.

    So yeah ... I would like to see, ZoS, try something unique, like vampires being healed exclusively through bleeding damage (caused to their enemy), making it so vampires can not be healed by traditional means like blessing spells. Vampires should get an INCREASE to health recovery -NOT A DECREASE - to represent their "immortality/longevity".
    Edited by Ethromelb14_ESO on June 2, 2016 7:25PM
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Molag_Crow
    Molag_Crow
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    Awesome changes. Looks like I'm keeping Vampirism afterall. :D
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • Molag_Crow
    Molag_Crow
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    I heard that now camo hunter (for PvP) is pretty much useless and no one is running it anymore. Confirmed?

    Hopefully.

    No more of this:
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • Publius_Scipio
    Publius_Scipio
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    Molag_Crow wrote: »
    I heard that now camo hunter (for PvP) is pretty much useless and no one is running it anymore. Confirmed?

    Hopefully.

    No more of this:

    Ok so I assume that from your response camo hunter indeed is pretty much useless to carry around on your bar in PvP now? And generally speaking from what I am reading here and in-game, vampires function better now and camo hunter won't be making a difference in the battles anymore.
  • psychotrip
    psychotrip
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    I don't get the whole fire weakness going down as you feed, the only reason you have a weakness to fire is the same reason a zombie or skeleton or lich is weak to fire and that is because your a dead corpse, how does starving yourself of blood make you any deader?

    People have been asking this question since Oblivion, buddy.
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • waterfairy
    waterfairy
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    I don't get the whole fire weakness going down as you feed, the only reason you have a weakness to fire is the same reason a zombie or skeleton or lich is weak to fire and that is because your a dead corpse, how does starving yourself of blood make you any deader?

    In TES you feed to reduce your vampirism so you reduce the strengths and weaknesses associated with it...you need blood to maintain your humanity, without it you become more feral.
  • Kartalin
    Kartalin
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    I don't feel like I'm stalking anyone now, maybe change the name to Dark Creeper.
    Edited by Kartalin on June 2, 2016 2:45PM
    • PC/NA
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  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    I don't get the whole fire weakness going down as you feed, the only reason you have a weakness to fire is the same reason a zombie or skeleton or lich is weak to fire and that is because your a dead corpse, how does starving yourself of blood make you any deader?

    they have just drank blood, blood is a liquid, that blood is now nourishing the vampire, and while the biology of a vampire escapes all common reasoning, its likely that the blood is now coursing through its dead viens supernaturally, or something.

    whatever the case may be, imagine its either magick, or blood+vampire=wet corpse
  • devilsTear
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    So any word if the dark stalker nerf was intended or is it a bug? I'm on ps4 so can't submit a bug ticket :tongue:
  • Kartalin
    Kartalin
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    It's listed in the passive skill description that it's 50% now, so not a bug, unfortunately.
    • PC/NA
    • Karllotta, AD Magplar, AR 50
    • Hatched-In-Glacier, DC Magden, AR 44
    • Miraliys, EP Warden, AR 37
    • Lyranais, EP Magsorc, AR 36
    • Milthalas, EP Magblade, AR 36
    • Kartalin, AD Stamblade, AR 35
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  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Tholian1 wrote: »
    MornaBaine wrote: »
    The only thing I really hate about the changes is losing my fast sneak in all but Stage 4. That was a TERRIBLE call ZOS! :neutral:

    Even in stage 4, sneak speed for vampires has been nerfed by 50% this patch. I think I'm done with vampirism in ESO and I never ever expected to say that.

    I think that is the last bit of dismantling of my character that I am going to put up with. I really don't understand why they need to keep patching the fun out of the game with unnecessary changes like this. :/

    And then they do it without so much as an explanation to paying customers. I won't quietly accept being disregarded for too much longer.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Vythri
    Vythri
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    We’ve identified a bug with Dark Stalker where the movement speed penalty reduction while crouching is 50%, when it should be 100%. This will be fixed in an upcoming incremental patch, and the tooltip will be changed to say "Ignores the Movement Speed penalty while in Crouch."

    https://forums.elderscrollsonline.com/en/discussion/comment/3036165#Comment_3036165
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    MornaBaine wrote: »
    The only thing I really hate about the changes is losing my fast sneak in all but Stage 4. That was a TERRIBLE call ZOS! :neutral:

    Even in stage 4, sneak speed for vampires has been nerfed by 50% this patch. I think I'm done with vampirism in ESO and I never ever expected to say that.

    I'm starting to feel the same way. ZoS, refuses to make vampires the triple 'F's'- Fair, Fun, and Fantastic.

    If a vampire is going to suffer a 75% fire weakness, in a game that's 75% fire based, in order to gain access to the more beneficial passives ... I want it to be worth my while.

    I want cool animations that distinguish my vampire from that of a regular humanoid.

    I want to move and be just as scary and imposing as the blood fiends.

    I want sharp nails and my eyes to glow at night because I can see in the dark better than a regular character. It's not a game breaking request, ZoS.

    I want a supernatural innate boost to my traveling speed, because I defy the laws of physics, so I have the option of not riding a mount. Another non-game breaking request.

    I want to be able to turn invisible if I so choose, but to be fair, not to be able to attack unless I come out of stealth.

    I want to be a little weaker in direct sunlight, but a little boosted in dark areas, so I'm motivated to stick to the shadows.

    I want to be recognized as a vampire by npcs. Not have another vampire talk to me while they're feeding, and apologize if they grossed me out. I'm a damn vampire for goodness sake. That sentence should not be said to me.

    I want to stop having to say "I want", because you'll finally gave us quality over of quantity. A bunch of boring fetch missions won't hold a candle to one amazing quest. Wake up to this fact, ZoS.

    I want to be able to go back and further speak with Lamae Bal, who just might have a special mission for her new baby vampire. Maybe she shares her blood with me for doing something so challenging, but succeeding in her name, and so I get an additional ability added to my stunted skill tree.


    Impress us - don't stress us, ZoS!

    That's why I've been fully engrossed in Fallout 4, as of late.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Lord_Eomer
    Lord_Eomer
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    Was happy about changes but 50% nerf to stealth walk is a big loooosee...
  • Alexium
    Alexium
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    I think we need full 5 pieces skill line like werewolves. But for now I view a good changes in vampires: fixed ugly sneak movement (I hope), more useful drain, lesser disadvantages in the 1st stage. Of course all this not so cool as early ultra fast mist form that I used for following up some horses :smiley:
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    MornaBaine wrote: »
    The only thing I really hate about the changes is losing my fast sneak in all but Stage 4. That was a TERRIBLE call ZOS! :neutral:

    My point of view is this ... Stage 1 has now become pointless, because if a player is going to be stage 1 which offers no passives or penalties - then just be a freaking human. The player choosing to be at stage 1 is obviously not really interested in playing as a true vamp. Especially since the use of vampirism abilities will only expedite the transformation process.

    There is also no point in being a stage 1 vampire because it's not like there is anybody to hide from. The guards and all townsfolk accept vampires walking out in the open, whether they are stage 4 or not.

    So really, what is the point of this vampire design, ZoS? Please explain this in a video.

    I suspect they wanted to stage 4 vamps to feel like elder vampires, and stage 1 vamps not using the powers to appear weaker. If so ... you'll missed the mark on functional purpose and party contribution and immersion. A vampire should have something to add to a party during dungeons, as well should werewolves, that goes beyond being simply a DPS.

    This design will not work, and I see you guys having to pull the drawing board back out again.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • dagonbeer
    dagonbeer
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    I love the changes to vampires this patch (excluding the dark stalker reduction which will be fixed next patch.)

    Being able to "turn off" the fire vulnerability means that my vampire toon can tank better, and when I wipe on stage 8 of vMA I go back to blaming lag instead of vampirism.
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    dagonbeer wrote: »
    I love the changes to vampires this patch (excluding the dark stalker reduction which will be fixed next patch.)

    Being able to "turn off" the fire vulnerability means that my vampire toon can tank better, and when I wipe on stage 8 of vMA I go back to blaming lag instead of vampirism.

    Maybe you can shed some light on this ... Why be a vampire if you're not going to use the abilities, you have no access to passives, and at stage 1 you vaguely look like a vampire? What's the point?
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • dagonbeer
    dagonbeer
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    dagonbeer wrote: »
    I love the changes to vampires this patch (excluding the dark stalker reduction which will be fixed next patch.)

    Being able to "turn off" the fire vulnerability means that my vampire toon can tank better, and when I wipe on stage 8 of vMA I go back to blaming lag instead of vampirism.

    Maybe you can shed some light on this ... Why be a vampire if you're not going to use the abilities, you have no access to passives, and at stage 1 you vaguely look like a vampire? What's the point?

    Vampire is great in PvP (dark stalker, regen, abilities) but mostly useless in PvE where I don't need the extra regen for group content or the vampire abilities, while the fire vulnerability is a hinderance if you're tanking (and an annoyance in vMA, though I might keep vampire "on" there now that I don't have to slot a vamp ability to get regen.)

    In PvP there's 0 incentive to "turn vamp off", since you don't get any bonuses while still being vulnerable to fighter's guild abilities.
    Edited by dagonbeer on June 2, 2016 9:11PM
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    dagonbeer wrote: »
    dagonbeer wrote: »
    I love the changes to vampires this patch (excluding the dark stalker reduction which will be fixed next patch.)

    Being able to "turn off" the fire vulnerability means that my vampire toon can tank better, and when I wipe on stage 8 of vMA I go back to blaming lag instead of vampirism.

    Maybe you can shed some light on this ... Why be a vampire if you're not going to use the abilities, you have no access to passives, and at stage 1 you vaguely look like a vampire? What's the point?

    Vampire is great in PvP (dark stalker, regen, abilities) but mostly useless in PvE where I don't need the extra regen for group content or the vampire abilities, while the fire vulnerability is a hinderance if you're tanking (and an annoyance in vMA, though I might keep vampire "on" there now that I don't have to slot a vamp ability to get regen.)

    In PvP there's 0 incentive to "turn vamp off", since you don't get any bonuses while still being vulnerable to fighter's guild abilities.

    So basically stage 1 for PvE and Stage 4 for PvP. Interesting ... thanks for answering.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
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