Septimus_Magna wrote: »egosumacunnus wrote: »Septimus_Magna wrote: »egosumacunnus wrote: »GreenSoup2HoT wrote: »egosumacunnus wrote: »
Sounds like it yes.
I like the change to the Drains, before they where no use to a Stamina build as they scaled of Magic now it is worth using. I don't have Vigor and it's a cool Vampire ability anyway.
Is Drain now an ability that scale's off whatever is higher? So stamina could use the ability?
The Drain scales off missing health, and it returns 20% of the missing amount per tick.
The drain is about the unblockable stun, not about the dmg it deals
He was asking what the heal scales off of.
If you want healing as stam build its better to use the healing morph of Flurry (dw), draining shot (bow), rally (2h) or absorb magic (s&b).
Healing based on missing health is usually very underwhelming.
MornaBaine wrote: »The only thing I really hate about the changes is losing my fast sneak in all but Stage 4. That was a TERRIBLE call ZOS!
I was reading the patch notes and it seems like the changes being made to Vampires will make them more popular. Most notably not having to keep an ability slotted for the recovery anymore.
Vampire
Dark Stalker: This passive ability now only functions when you are in Vampire Stage 4. Fixed an issue where this passive’s Movement Speed bonus while in crouch was not applying reliably. Updated the tooltip of this passive to better describe its bonuses.
Drain Essence: This ability and its morphs now tick 3 times over their channel durations, down from 4, but their damage per tick has been increased and they now restore 20% of your missing health per tick to compensate.
Mist Form: This ability and its morphs now remove previously applied snares and immobilizations, in addition to making you immune to any new ones while active. Increased the cost of this ability and its morphs by approximately 5%. Updated the tooltip for this ability and its morphs to indicate it has always disabled your Magicka Recovery while active.
Poison Mist (Mist Form morph): Renamed this morph to Baleful Mist. In addition to the changes made to the base ability, this morph now ticks and deals damage every second instead of every 1.5 seconds, causing it to deal damage 1 additional time over its duration. This morph now deals Magic Damage instead of Poison Damage.
Supernatural Recovery: This passive ability no longer requires a Vampire ability to be slotted, and now only functions when you are in Vampire Stage 2 or higher.
Undeath: This passive ability now only functions when you are in Vampire Stage 3 or higher.
Vampirism:
Increased the timer to advance each Vampire Stage to 6 hours from 30 minutes, but casting any Vampire ability will advance this timer by 30 minutes. Feeding as a Vampire will continue to lower your Vampire Stage by 1.
Vampire Stage benefits and penalties are now as follows:
Stage 1: 0% Flame Damage taken, 0% Vampire Ability cost reduction, 0% Health Recovery reduction
Stage 2: 15% Flame Damage taken, 7% Vampire Ability cost reduction, 25% Health Recovery reduction
Stage 3: 20% Flame Damage taken, 14% Vampire Ability cost reduction, 50% Health Recovery reduction
Stage 4: 25% Flame Damage taken, 21% Vampire Ability cost reduction, 75% Health Recovery reduction
MornaBaine wrote: »The only thing I really hate about the changes is losing my fast sneak in all but Stage 4. That was a TERRIBLE call ZOS!
Lava_Croft wrote: »Joke?KingYogi415 wrote: »Any decent pvper will have most of their characters vampires.
phreatophile wrote: »MornaBaine wrote: »The only thing I really hate about the changes is losing my fast sneak in all but Stage 4. That was a TERRIBLE call ZOS!
Even in stage 4, sneak speed for vampires has been nerfed by 50% this patch. I think I'm done with vampirism in ESO and I never ever expected to say that.
phreatophile wrote: »MornaBaine wrote: »The only thing I really hate about the changes is losing my fast sneak in all but Stage 4. That was a TERRIBLE call ZOS!
Even in stage 4, sneak speed for vampires has been nerfed by 50% this patch. I think I'm done with vampirism in ESO and I never ever expected to say that.
TX12001rwb17_ESO wrote: »The whole vampire system is stupid anyway, if they can't do it right then they might as well remove the feature to become one from the game, that would also solve a lot of "Immersion" issues.
My whole explanation for why you get stronger by starving yourself is quite simple, your a fledgling and drinking blood is not healthy for you so consuming it makes you sick thus weakening your abilities, that would also explain several other things.
Also why do vampire's have health reduction? since when was that a thing? last I checked shouldn't their healing be faster and not slower?
Publius_Scipio wrote: »I heard that now camo hunter (for PvP) is pretty much useless and no one is running it anymore. Confirmed?
Molag_Crow wrote: »Publius_Scipio wrote: »I heard that now camo hunter (for PvP) is pretty much useless and no one is running it anymore. Confirmed?
Hopefully.
No more of this:
TX12001rwb17_ESO wrote: »I don't get the whole fire weakness going down as you feed, the only reason you have a weakness to fire is the same reason a zombie or skeleton or lich is weak to fire and that is because your a dead corpse, how does starving yourself of blood make you any deader?
TX12001rwb17_ESO wrote: »I don't get the whole fire weakness going down as you feed, the only reason you have a weakness to fire is the same reason a zombie or skeleton or lich is weak to fire and that is because your a dead corpse, how does starving yourself of blood make you any deader?
TX12001rwb17_ESO wrote: »I don't get the whole fire weakness going down as you feed, the only reason you have a weakness to fire is the same reason a zombie or skeleton or lich is weak to fire and that is because your a dead corpse, how does starving yourself of blood make you any deader?
phreatophile wrote: »MornaBaine wrote: »The only thing I really hate about the changes is losing my fast sneak in all but Stage 4. That was a TERRIBLE call ZOS!
Even in stage 4, sneak speed for vampires has been nerfed by 50% this patch. I think I'm done with vampirism in ESO and I never ever expected to say that.
I think that is the last bit of dismantling of my character that I am going to put up with. I really don't understand why they need to keep patching the fun out of the game with unnecessary changes like this.
ZOS_JessicaFolsom wrote: »We’ve identified a bug with Dark Stalker where the movement speed penalty reduction while crouching is 50%, when it should be 100%. This will be fixed in an upcoming incremental patch, and the tooltip will be changed to say "Ignores the Movement Speed penalty while in Crouch."
phreatophile wrote: »MornaBaine wrote: »The only thing I really hate about the changes is losing my fast sneak in all but Stage 4. That was a TERRIBLE call ZOS!
Even in stage 4, sneak speed for vampires has been nerfed by 50% this patch. I think I'm done with vampirism in ESO and I never ever expected to say that.
MornaBaine wrote: »The only thing I really hate about the changes is losing my fast sneak in all but Stage 4. That was a TERRIBLE call ZOS!
I love the changes to vampires this patch (excluding the dark stalker reduction which will be fixed next patch.)
Being able to "turn off" the fire vulnerability means that my vampire toon can tank better, and when I wipe on stage 8 of vMA I go back to blaming lag instead of vampirism.
Ethromelb14_ESO wrote: »I love the changes to vampires this patch (excluding the dark stalker reduction which will be fixed next patch.)
Being able to "turn off" the fire vulnerability means that my vampire toon can tank better, and when I wipe on stage 8 of vMA I go back to blaming lag instead of vampirism.
Maybe you can shed some light on this ... Why be a vampire if you're not going to use the abilities, you have no access to passives, and at stage 1 you vaguely look like a vampire? What's the point?
Ethromelb14_ESO wrote: »I love the changes to vampires this patch (excluding the dark stalker reduction which will be fixed next patch.)
Being able to "turn off" the fire vulnerability means that my vampire toon can tank better, and when I wipe on stage 8 of vMA I go back to blaming lag instead of vampirism.
Maybe you can shed some light on this ... Why be a vampire if you're not going to use the abilities, you have no access to passives, and at stage 1 you vaguely look like a vampire? What's the point?
Vampire is great in PvP (dark stalker, regen, abilities) but mostly useless in PvE where I don't need the extra regen for group content or the vampire abilities, while the fire vulnerability is a hinderance if you're tanking (and an annoyance in vMA, though I might keep vampire "on" there now that I don't have to slot a vamp ability to get regen.)
In PvP there's 0 incentive to "turn vamp off", since you don't get any bonuses while still being vulnerable to fighter's guild abilities.