I'm trying to get a group through Vet Maw, and I have some questions about the mechanics. I would really like to have a firm understanding of the mechanics so that our group can progress through this.
1. On the first boss, how much HP does each shield phase have? I have heard 1 million for 70% and 3 million for 30%. I have also heard 2 million and 4 million. Does anyone know?
2. On the first boss, what effect does hitting the blue floating orbs have on the boss? I'm talking about the orbs that pop up a message on the screen if you come into contact with them.
3. On the first boss, I'm wondering what the best CP allocation would be to help mitigate the damage of the shield phases. Is it considered magic damage? DoT? Also, does mitigating the damage with CP work, or is it unresistable?
4. On the second boss, does the mid-round conversion ever affect the tanks? Or does the game have a smart system that recognizes not to convert anyone that has an active taunt? (Conversion is when your color switches during the middle of the round)
5. On the third boss, how do you get cursed while in the main arena?
If anyone else has other questions about Vet Maw mechanics, post them here! Also, I haven't found any guides online explaining the basic mechanics, so if people are interested we can talk about those as well.