I know there are some similar posts on this topic but I wish again to stress how bad the current RNG system is (and it will only get worse as the DB patch comes as there are going to be more useless traits).
Summarized suggestions are at the end.
I want to share a story of my friend.
She has
4 flawless titles, she did it on
all 4 classes and she got her flawless title on her
stam DK (just to show how good she is). She does vMA
every day. She does weekly on her characters
every week. She loves stam builds and her stam DK so all she wants are
a precise dagger, a precise axe and a precise bow. And up to now, she only has
a sharpened bow and 2 sharpened axes. And yes, she has yet to get a
SINGLE dagger.
So after these mindless vMA farming (together with the many vCoA and vFG adventures without a
SINGLE medium divines helm) she wants to give up, give up this game.
Yes, I know if she wants to quit this game, it is her own decision, but it clearly shows a problem of this game -- there is
NOTHING to save you when the RNG is messed up.
And yes I agree that you don't need absolute perfect gears even for clearing contents like vMoL, but we are talking about the very end game content where optimizing your characters' performances is one of the very important reasons (or the only reason for some) to keep us alive and active. From my point of view the current vMA system
FAILS to reward people for their accomplishments and
FAILS to reward people for their time and effort invested. As a result, instead of optimizing, players are caged in the unending farming prison of vMA. In my opinion, this is
NOT fun; this is
NOT enjoyable; this is just
PLAIN WRONG. Games are made to have fun, not to torture people.
RNG is crucial to games like MMOs. I do not doubt it. But there should also be an accompanying system which comes to play when extreme RNG occurs. To be honest,
NOTHING important should be based on RNG
ONLY unless you are willing to gamble your players' experience. A possible saving system I can think of is trading a number of tokens (e.g. some useless vMA weapons) for one vMA weapon you can choose the trait and the weapon type of it. Maybe you need 10, maybe you need 50, maybe you need 100. Give us an
EXACT number. Yes I know lives are full of uncertainties, but this is a game, people play to enjoy and to have fun. Please make this game a better game.
And in case this thread is too long, by saying "Please make this game a better game", please
- Create an accompanying token system which can cover the many unfortunate events bring up by the RNG system such as trading a number of a kind of items (monster sets with monster sets, vMA weapons with vMA weapons) with one specify item from that kind you can choose from, even if the number of items required to trade for the one you want is large (details can be varied from kind to kind but please create such system for each kind)
- Reconsider the loot table such as removing useless traits like Prosperous from appearing on helms or any end-game items (please, Prosperous is clearly a trash trait and Impenetrable would probably saves you more money especially in PVE areas where gold don't drop much as such vMA)
- Reconsider the Nirnhoned trait (on weapons at least) as Sharpened is more useful than Nirnhoned in the coming DB DLC as of now
- Test your patch yourselves more carefully as (3) shows the opposite (unless you want to tell us you don't care Nirnhoned is worse than the simple Sharpened even the trait stone of Nirnhoned is much more difficult to obtain)
- Read the players' feedback more carefully
- Play the game yourselves or at least imagine how things go wrong when players give you feedback
Thank you so much for reading.