When I enter Cyrodiil I look for a group and follow the leader. The leader will tell us to join a fight somewhere on the map, or go and siege/defend a keep.
This causes players to gather at points of interest and leave the rest of the map unused. It also leads to lag, long loading screens and for some people like me disconnections(I live far away from EU/USA)
What if we make an effort to make use of the whole map, make AvA more meaningful, while also reducing the above problems.
For every EP keep there are DC and AD counterparts. For example Drakelowe, Dragonclaw, Brindle. Or Kingscrest, Rayles and Bloodmayne.
In an attempt to make Cyrodiil more meaningfull we could get players to Assign themselves to be the "Defend or Drakelowy and Menace of Dragonclaw/Brindle". Any points the player earns while in these areas will be substantially more. The assignment will last for a period of days, maybe 3 or 5.
This will force players to use the map in order to farm points more effectively. We will start seeing groups whose mission is to defend or raid certain areas of the map, instead of following like sheep the first action location.
I understand that some groups of Keeps will attract more action(Emperor Keeps). This needs calculations from ZOS in order to balance Points rewards in between the groups of keeps and maybe even add player cap per group.
That is my idea to make Cyrodiil better.