I've always played magic based classes. I was never a fan of the stamina based classes. Ultimately, my favorite class has always been a Sorcerer / Wizard. These classes have always used the power of magic to destroy their targets. The power of lightning, fire, and invisible forces of magic would help in AOE situations. A Sorc was also the master of single target high burst damage. We would also be able to lock enemies down with the forces of magic. We would have super powerful shields to protect us from certain types of destruction. What ZOS is doing (and has done in the past) to Sorcs just makes zero sense to me. Right now with the changes on PTS, magicka Sorc just isn't a thing anymore. How can a class that has always been super powerful with magic now have to rely on stamina to be worth any kind of usable damage? Why? Who's wonderful ideas are these? What have you done to my favorite class to play? Instead of adding new magic based abilities, you are taking away from what we have and forcing us to use stamina if we want to have decent numbers. I just don't understand it. You are taking the things that make a sorc what it is and just removing our identity. Why? I speak from both a PVP and PVE standpoint. What is going on? It is enough that we are limited in our choices to provide magic based DPS to a fight, and I don't like using Overload for anything more than magicka regen.
You have some great changes coming with the DB DLC. I love the crafting bags. I love the nameplates. The removal of Vet Ranks for those who have multiple characters is good so they don't have to grind as much. I like the changes you have made to the weapon and armor traits. I like the new appearance changes too. Good stuff!
Some of the changes I disagree with:
Let's start with the shields. Not just Sorc shields. A shield that is accessible to everyone.
Harness Magicka: Why did you decide that out of all the skills out there, this skill is the one that should block physical damage too? This is a LIGHT ARMOR skill that is called Harness "MAGICKA". This was a skill used mostly by magic based classes that protected us against magic damage. Why should everyone use a light armor skill to protect from physical damage? Not only have you made a change that makes no sense, but you have taken away a VERY IMPORTANT part of this skill. The ability to effectively use it to protect players against magic based attacks and restore magic.
Now with the changes on PTS I have to worry that it will absorb physical damage instead and because of doing so I will not get any magic restored nor be protected from it. What the heck? You did this so everyone can have a shield now? If you want to play a class that has a shield, make a Sorc. Thats it. Why ruin a skill so that everyone can have access to a Sorc based skill. This change should not go through. You are ruining a skill. Please reverse this change. If you absolutely insist that everyone should have a shield, make it a Resto Staff ability. Or how about just stop listening to people who are crying because they don't have a shield like the one that Sorcs have and tell them to just play their class and stop complaining, or create a Sorc if they want one that bad.
The change to the duration of shields is another thing that was taken too far. Once again I feel this is something that was done so the people who don't know how to get through a shield could have a better chance of doing so. How about just learn how to play your class and figure out how to break the shield? The length of time doesn't affect anything really. If you are using shields and relying on them to survive in PVP, you are most likely spamming them anyway and lacking in the DPS department. There are other ways to live. You know, learn your class and what offensive abilities you have to lock down and wear your opponent out. These shortened durations negatively affect the entire PVE side of using them and you are now using more magicka to keep them active because of having to recast them more often.
Sorcs barely have any class based damage abilities that are worth anything. That is why we have the defensive abilities. Skills like Daedric Mines will do little damage but stun the enemy. Rune Cage/Defensive Rune to disorient the enemy. Encase to immobilize the enemy. Hardened Ward - one of the Sorcs best defensive abilities. Now because people complain instead of learning how to play, ZOS has given EVERYONE access to this Sorc based skill. Fine, you want everyone to have a shield like this, don't ruin Harness Magicka and make another skill to do it. More importantly, don't take away from what the Sorc has. A special ability that protected us that no other class had. If everyone is going to have this same skill, make the Sorc version much better. Decrease the time a little bit if you want, but not so extreme. I don't care if the Hardened stacks with the new PTS version of Harness Magicka. I am a Sorc. This is an ability I have always had that other classes did not. It is one of the reasons I chose a Sorc as my main character. I don't want the physical damage protection from the new version of Harness. I want the magic defense from Harness and the physical from Ward. I want longer times on them too, not this new 6 seconds crap.
Harness Magicka is fine the way it is on live. Don't add the physical damage protection and continue to allow everyone to use it with a 26 seconds duration. Hardened Ward should still last 20 seconds and should be a Sorc ability only. If you want a physical damage shield, make a class that has one. If you complain because you can't kill someone with a physical damage shield, learn how to counter it. Don't nerf it.
Not only did the shields get the negative changes, but now our Surge ability got hit with the hammer. Why oh why? Who thought that this ability was overpowered and needed a nerf? This ability should still heal you for 40% of the damage done. You do a lot less damage in PVP, so I don't see it being overpowered there. And It is a skill that I don't even use in PVP. It is something to help us survive in PVE situations. It is another form of one of our defensive skills. Now all of a sudden it is too powerful and needs to change. Who's idea was this and why was this decision made?
Another thing I dislike is the change to Inevitable Detonation. I know that Inev/Proxy was created to break up zergs in PVP. Although I did use the Proxy form of that sometimes in PVP, Proxy was not my normal morph of it, and I know plenty of other people who used Inevitable the same way I did. For the Sorc class which lacks variety in damage abilities, the Inevitable Detonation morph of this skill was something we carried on our skill bar to use as single target burst damage. This was very important for some of us. That burst damage put us a little closer to where a Sorc should be. Now it is changed so that it will hardly do any single target damage at all and will grow in strength with the more people it hits. Ok, that is great! It is good for this skill to scale up and hit harder when there are more people/mobs around it, but do both morphs have to be changed this way? Can you make the change to Proximity Detonation to do this and let us keep Inevitable Detonation as a single target spell that keeps the high single target damage and maybe nerf the added AOE damage? Or even better, create a Sorcerer skill that does this. We should have a burst skill like this in our inventory. Please don't take this skill away from us. Doesn't even have to be a Sorc skill. Make it an everyone skill. I just don't want to lose it.
ZOS please stop ruining our class. If you want to play a stamina class, make a stamina class. Sorcs have always been magicka. Or how about you create new classes instead of changing the current ones? The only reason Sorcs have stamina based skills in ESO is because there are only 4 classes in this game. Stop harassing the classes and make something new.
I'm sure there are many people who are pleased to see the new poisons added to the game. I am not one of them, but nothing I can do about that. I will just have to learn to adapt. I would rather you just made a new class that was more poison based instead of making it something that I have to deal with against everyone in PVP now. And the whole 60% damage thing... I have no words. I don't want to use it in PVE to up my Sorc DPS. I want Sorc skills to do that. I don't care for the new poisons.
I want the old Surge back.
I want the old Harness Magicka back.
I want Hardened Ward to be a special ability that Sorcs have and I want it to still last for 20 seconds.
I want Inevitable Detonation or something like it that will still do the high single target damage.
I don't want to play stamina.
Most of all, I want to enjoy playing this game on the class that I've always played. You are taking all the enjoyment away from me, ZOS. Please please please communicate better with your player base and make us feel as though you appreciate us and respect us instead of making us feel that you could care less about us. I have been a paying subscriber since February of 2014. I have over 136 days /played on my Sorc and near 16,000 achievement points. I love this game. I have dealt with a bunch of changes, both negative and positive, but the changes that are coming with DB are something that might just finally make me unsubscribe for good. I'm already pretty bored with the game. I was looking forward to the added content and new changes so I could feel refreshed, but got a real wakeup call when I saw some of the things you had planned for us. Please don't make me leave. I really like it here.
- Kildayen
@ZOS_GinaBruno @ZOS_JessicaFolsom @Wrobel
*edit* changed some text to bold so that people would stop trolling me with their replies saying that I don't understand what the changes were to Harness.