My thoughts on some of the DB changes that are coming.

Kildayen
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I've always played magic based classes. I was never a fan of the stamina based classes. Ultimately, my favorite class has always been a Sorcerer / Wizard. These classes have always used the power of magic to destroy their targets. The power of lightning, fire, and invisible forces of magic would help in AOE situations. A Sorc was also the master of single target high burst damage. We would also be able to lock enemies down with the forces of magic. We would have super powerful shields to protect us from certain types of destruction. What ZOS is doing (and has done in the past) to Sorcs just makes zero sense to me. Right now with the changes on PTS, magicka Sorc just isn't a thing anymore. How can a class that has always been super powerful with magic now have to rely on stamina to be worth any kind of usable damage? Why? Who's wonderful ideas are these? What have you done to my favorite class to play? Instead of adding new magic based abilities, you are taking away from what we have and forcing us to use stamina if we want to have decent numbers. I just don't understand it. You are taking the things that make a sorc what it is and just removing our identity. Why? I speak from both a PVP and PVE standpoint. What is going on? It is enough that we are limited in our choices to provide magic based DPS to a fight, and I don't like using Overload for anything more than magicka regen.

You have some great changes coming with the DB DLC. I love the crafting bags. I love the nameplates. The removal of Vet Ranks for those who have multiple characters is good so they don't have to grind as much. I like the changes you have made to the weapon and armor traits. I like the new appearance changes too. Good stuff!

Some of the changes I disagree with:

Let's start with the shields. Not just Sorc shields. A shield that is accessible to everyone.

Harness Magicka: Why did you decide that out of all the skills out there, this skill is the one that should block physical damage too? This is a LIGHT ARMOR skill that is called Harness "MAGICKA". This was a skill used mostly by magic based classes that protected us against magic damage. Why should everyone use a light armor skill to protect from physical damage? Not only have you made a change that makes no sense, but you have taken away a VERY IMPORTANT part of this skill. The ability to effectively use it to protect players against magic based attacks and restore magic. Now with the changes on PTS I have to worry that it will absorb physical damage instead and because of doing so I will not get any magic restored nor be protected from it. What the heck? You did this so everyone can have a shield now? If you want to play a class that has a shield, make a Sorc. Thats it. Why ruin a skill so that everyone can have access to a Sorc based skill. This change should not go through. You are ruining a skill. Please reverse this change. If you absolutely insist that everyone should have a shield, make it a Resto Staff ability. Or how about just stop listening to people who are crying because they don't have a shield like the one that Sorcs have and tell them to just play their class and stop complaining, or create a Sorc if they want one that bad.

The change to the duration of shields is another thing that was taken too far. Once again I feel this is something that was done so the people who don't know how to get through a shield could have a better chance of doing so. How about just learn how to play your class and figure out how to break the shield? The length of time doesn't affect anything really. If you are using shields and relying on them to survive in PVP, you are most likely spamming them anyway and lacking in the DPS department. There are other ways to live. You know, learn your class and what offensive abilities you have to lock down and wear your opponent out. These shortened durations negatively affect the entire PVE side of using them and you are now using more magicka to keep them active because of having to recast them more often.

Sorcs barely have any class based damage abilities that are worth anything. That is why we have the defensive abilities. Skills like Daedric Mines will do little damage but stun the enemy. Rune Cage/Defensive Rune to disorient the enemy. Encase to immobilize the enemy. Hardened Ward - one of the Sorcs best defensive abilities. Now because people complain instead of learning how to play, ZOS has given EVERYONE access to this Sorc based skill. Fine, you want everyone to have a shield like this, don't ruin Harness Magicka and make another skill to do it. More importantly, don't take away from what the Sorc has. A special ability that protected us that no other class had. If everyone is going to have this same skill, make the Sorc version much better. Decrease the time a little bit if you want, but not so extreme. I don't care if the Hardened stacks with the new PTS version of Harness Magicka. I am a Sorc. This is an ability I have always had that other classes did not. It is one of the reasons I chose a Sorc as my main character. I don't want the physical damage protection from the new version of Harness. I want the magic defense from Harness and the physical from Ward. I want longer times on them too, not this new 6 seconds crap.

Harness Magicka is fine the way it is on live. Don't add the physical damage protection and continue to allow everyone to use it with a 26 seconds duration. Hardened Ward should still last 20 seconds and should be a Sorc ability only. If you want a physical damage shield, make a class that has one. If you complain because you can't kill someone with a physical damage shield, learn how to counter it. Don't nerf it.

Not only did the shields get the negative changes, but now our Surge ability got hit with the hammer. Why oh why? Who thought that this ability was overpowered and needed a nerf? This ability should still heal you for 40% of the damage done. You do a lot less damage in PVP, so I don't see it being overpowered there. And It is a skill that I don't even use in PVP. It is something to help us survive in PVE situations. It is another form of one of our defensive skills. Now all of a sudden it is too powerful and needs to change. Who's idea was this and why was this decision made?

Another thing I dislike is the change to Inevitable Detonation. I know that Inev/Proxy was created to break up zergs in PVP. Although I did use the Proxy form of that sometimes in PVP, Proxy was not my normal morph of it, and I know plenty of other people who used Inevitable the same way I did. For the Sorc class which lacks variety in damage abilities, the Inevitable Detonation morph of this skill was something we carried on our skill bar to use as single target burst damage. This was very important for some of us. That burst damage put us a little closer to where a Sorc should be. Now it is changed so that it will hardly do any single target damage at all and will grow in strength with the more people it hits. Ok, that is great! It is good for this skill to scale up and hit harder when there are more people/mobs around it, but do both morphs have to be changed this way? Can you make the change to Proximity Detonation to do this and let us keep Inevitable Detonation as a single target spell that keeps the high single target damage and maybe nerf the added AOE damage? Or even better, create a Sorcerer skill that does this. We should have a burst skill like this in our inventory. Please don't take this skill away from us. Doesn't even have to be a Sorc skill. Make it an everyone skill. I just don't want to lose it.

ZOS please stop ruining our class. If you want to play a stamina class, make a stamina class. Sorcs have always been magicka. Or how about you create new classes instead of changing the current ones? The only reason Sorcs have stamina based skills in ESO is because there are only 4 classes in this game. Stop harassing the classes and make something new.

I'm sure there are many people who are pleased to see the new poisons added to the game. I am not one of them, but nothing I can do about that. I will just have to learn to adapt. I would rather you just made a new class that was more poison based instead of making it something that I have to deal with against everyone in PVP now. And the whole 60% damage thing... I have no words. I don't want to use it in PVE to up my Sorc DPS. I want Sorc skills to do that. I don't care for the new poisons.

I want the old Surge back.

I want the old Harness Magicka back.

I want Hardened Ward to be a special ability that Sorcs have and I want it to still last for 20 seconds.

I want Inevitable Detonation or something like it that will still do the high single target damage.

I don't want to play stamina.

Most of all, I want to enjoy playing this game on the class that I've always played. You are taking all the enjoyment away from me, ZOS. Please please please communicate better with your player base and make us feel as though you appreciate us and respect us instead of making us feel that you could care less about us. I have been a paying subscriber since February of 2014. I have over 136 days /played on my Sorc and near 16,000 achievement points. I love this game. I have dealt with a bunch of changes, both negative and positive, but the changes that are coming with DB are something that might just finally make me unsubscribe for good. I'm already pretty bored with the game. I was looking forward to the added content and new changes so I could feel refreshed, but got a real wakeup call when I saw some of the things you had planned for us. Please don't make me leave. I really like it here.

- Kildayen

@ZOS_GinaBruno @ZOS_JessicaFolsom @Wrobel

*edit* changed some text to bold so that people would stop trolling me with their replies saying that I don't understand what the changes were to Harness.
Edited by Kildayen on May 20, 2016 9:44PM
  • Ser Lobo
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    I personally like the sound of the changes, BECAUSE before there was the perception that sorcerers could deal massive single-target damage, massive aoe, good status effect, all from range while also having high defenses (shields, dodge, block and armor cap amongst others).

    Hahaha ... I had this same argument with people who loved 3.5 edition Dungeons and Dragons. Players who prefer magic (or magick, if you will) always seem to have this assumption that, by default, their character should be better than simple warriors.

    I disagree. But then again, games like this can't really represent the master magician as only having 3d4 hitpoints and being restricted to only a dozen or so really powerful, once a day spells. So while that kind of power is balanced by exceptionally high weaknesses on the tabletop, in an MMO it has to be mitigated and changed.
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  • ZOS_GregoryV
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  • Kildayen
    Kildayen
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    [Content has been removed.]

    Lucky for me, I didn't get to see what he said about me. I can only imagine.

    On another note, was I not clear on what I said about Harness Magicka? I just went back and read over it again. I was complaining that the damage absorption stops us from restoring magicka. What more should I have read better and been better informed about?
    Edited by ZOS_GregoryV on May 20, 2016 9:41PM
  • SHADOW2KK
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    Im done with this topic now, I fail to see the logic behind my post being removed, when it was in response to one whose post was horrible.
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  • ADarklore
    ADarklore
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    Here is the only thing I got out of the OP's post... "I want... I want... I want...". The fact is, MMOs have always been fluid creatures where nothing is ever set in stone. Also, MMOs don't cater to the "I want... I want..." but MUST cater to the "WE want"... so just because OP has a 'vision' of what 'they' see for a Sorcerer doesn't mean that is what ZOS or the majority of other players see for the class.
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  • Molag_Crow
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    ADarklore wrote: »
    Here is the only thing I got out of the OP's post... "I want... I want... I want...". The fact is, MMOs have always been fluid creatures where nothing is ever set in stone. Also, MMOs don't cater to the "I want... I want..." but MUST cater to the "WE want"... so just because OP has a 'vision' of what 'they' see for a Sorcerer doesn't mean that is what ZOS or the majority of other players see for the class.

    I must agree here.. which is why I personally don't spend much energy into trying to get what I want, because I understand that on such a huge game, it's not all about me.
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  • Volkodav
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    Well,for one,you seem a bit upset that everyone might get a shield now. Part of me understands this,as that skill belongs to Sorcs,and if someone wants to use it,roll a Sorc.
    And yet,I have no issues with someone else having such a good skill to add to their repertoire of skills.If I had it my way,it would be more like it is in Morrowind.
    We could create our own custom class,picking what works best for us.
    People will say this would cause problems as everyone would pick all the same ones.Fine.Let them.
    Then again,I am, not speaking from a PvP point of view either. That would be different.

    Secondly,let me address this:

    "I want the old Surge back.
    I want the old Harness Magicka back.
    I want Hardened Ward to be a special ability that Sorcs have and I want it to still last for 20 seconds.
    I want Inevitable Detonation or something like it that will still do the high single target damage.
    I don't want to play stamina."

    My reply?
    In the words of that immortal rock band The Rolling Stones:
    "You cant always get what you want."
    :)

    Edited by Volkodav on May 21, 2016 6:15AM
  • mistermutiny89
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    Overall the changes in this patch are mostly horrible... The tanking "buff" only means that all PVE tanks must use full block cost reduction glyphs with a side of cp changes that further reduce overall team dps.

    The fighters guild nerfs have strongly effected PVE damage output for Stam classes and resource management in a negative way and magicka builds equally as bad.

    It's another destructive patch from ZoS but when their brain kicks in I think some things will be removed again. Not a good patch to start ESO on for new comers.
    Edited by mistermutiny89 on May 21, 2016 1:12AM
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  • QUEZ420
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    Wall of text is OP.
  • Volkodav
    Volkodav
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    Overall the changes in this patch are mostly horrible... The tanking "buff" only means that all PVE tanks must use full block cost reduction glyphs with a side of cp changes that further reduce overall team dps.

    The fighters guild nerfs have strongly effected PVE damage output for Stam classes and resource management in a negative way and magicka builds equally as bad.

    It's another destructive patch from ZoS but when their brain kicks in I think some things will be removed again. Not a good patch to start ESO on for new comers.

    If they are newcomers,they'll never know the difference until someone bursts their bubbles.
    Sadly someone will make it their job to do so.
  • susmitds
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    No my friend, sorcerers are not there for single target high burst damage. That's the specialty of Nightblades.
  • susmitds
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    Overall the changes in this patch are mostly horrible... The tanking "buff" only means that all PVE tanks must use full block cost reduction glyphs with a side of cp changes that further reduce overall team dps.

    The fighters guild nerfs have strongly effected PVE damage output for Stam classes and resource management in a negative way and magicka builds equally as bad.

    It's another destructive patch from ZoS but when their brain kicks in I think some things will be removed again. Not a good patch to start ESO on for new comers.

    Fighter's Guild changes did not affect stamina classes badly in any way.
  • Teridaxus
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    The funny thing about the shield change, that those who needed the nerf in pvp, will be buffed since harness wil absorb physical damage too now and they already cast shield every few seconds.

    They really need to seperate pvp and pve balance.

    By the way, im a pve heavy wearing tank and even i can see that this change was stupid.
  • ADarklore
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    The funny thing about the shield change, that those who needed the nerf in pvp, will be buffed since harness wil absorb physical damage too now and they already cast shield every few seconds.

    They really need to seperate pvp and pve balance.

    By the way, im a pve heavy wearing tank and even i can see that this change was stupid.

    Sadly, Wrobel said that they won't separate abilities for PvP and PvE because they, "want every ability to work the same across the board no matter where they play" yet, they fail to accept that those who mostly PvP, don't spend a lot of time in PvE and vice versa. So I don't understand why they continue to refuse to accept that and besides, we're not asking that abilities be changed, but that NERFS to abilities be applied separately. Giving 6/s shields in PvP and 10/s or even back to 20/s in PvE wouldn't be a big deal because everyone KNOWS the play-style in both are very different, even loadouts are different. So we're not asking for the actual abilities themselves to be changed between PvE and PvP, only that the ability nerfs be separated.
    Edited by ADarklore on May 21, 2016 8:53AM
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  • Sausage
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    Is this your first MMORPG? Stuff gets nerfed and buffed in MMORPGs all the time, usually nerfed, at least in ESO you can switch to another build. This genre created term "nerf" because of devs incompetence to get things right, these boys likes to swing their nerf-bat how they like.
    Edited by Sausage on May 21, 2016 9:20AM
  • Kildayen
    Kildayen
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    Sausage wrote: »
    Is this your first MMORPG? Stuff gets nerfed and buffed in MMORPGs all the time, usually nerfed, at least in ESO you can switch to another build. This genre created term "nerf" because of devs incompetence to get things right, these boys likes to swing their nerf-bat how they like.

    So because I choose to complain about something, you assume that this is my first MMORPG. We all know how things work with these games. We all know that most of the complaining gets you nowhere with the Devs. We also know that there will always be someone who disagrees with your point. There will always be someone who throws out insults. The trolls always have something to say that doesn't contribute to the topic at all. Don't worry, I do my fair share of trolling too. I can handle it.
  • Cously
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    I think the main problem with ESO is that it changed completely, several times, under a short time. The kind of changes you see in ESO compared to other MMOs are pushed like each two years.
  • magnusthorek
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    from the text of the PTS patch notes about Surge, I liked that it will scale off my spell critical. 40% was ridiculous, at least now I'll have 65% (full divines) and this is a bit of help.

    However, this change ALSO scales off weapon damage, and Critical Surge has always been stronger than Power Surge. Sorcerer are sorcerers, regardless if they want to play as stamina or magicka. A CLASS skill should be provide different, morphs, for different NEEDS, not different playstyles.

    Power Surge gives Spell Damage along to Weapon Damage. Why a magicka Sorcerer would need weapon damage and why a stamina sorcerer would need spell damage? IMHO, these skills should provide the boost they intend separately, and give equal heals to both of them.

    I just hope that this "flat value" doesn't screw my only and very little self healing. I don't really want to run a pet build
    Edited by magnusthorek on May 21, 2016 8:01PM
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  • templesus
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    LMAO I love seeing these salty sorcs, learn to adapt , templars have been nerfed a billion times this is a 100% l2p issue git gud or reroll
  • CP5
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    templesus wrote: »
    LMAO I love seeing these salty sorcs, learn to adapt , templars have been nerfed a billion times this is a 100% l2p issue git gud or reroll

    Yes, because this behavior is healthy for the game. How about any time templars have legitimate issues we all just stand around shouting l2p and git gud, rather than do something constructive?
  • templesus
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    CP5 wrote: »
    templesus wrote: »
    LMAO I love seeing these salty sorcs, learn to adapt , templars have been nerfed a billion times this is a 100% l2p issue git gud or reroll

    Yes, because this behavior is healthy for the game. How about any time templars have legitimate issues we all just stand around shouting l2p and git gud, rather than do something constructive?

    I'm completely fine because I'll adapt, nothing is going to stop me from playing templar I'll find new ways to exceed, I'll never get on my knees and plead for all my abilities to get unnerfed. Ill just go ahead and say @ZOS_GinaBruno @ZOS_GinaBruno @ZOS_KaiSchober THANK YOU for these changes, although I feel for pve sorcs, this was an amazing nerf you brought which will vastly increased the diversity in cyrodiil as a lot of players stop playing sorc and pick up other classes. Thanks again, you guys did amazing.
  • CP5
    CP5
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    templesus wrote: »
    CP5 wrote: »
    templesus wrote: »
    LMAO I love seeing these salty sorcs, learn to adapt , templars have been nerfed a billion times this is a 100% l2p issue git gud or reroll

    Yes, because this behavior is healthy for the game. How about any time templars have legitimate issues we all just stand around shouting l2p and git gud, rather than do something constructive?

    I'm completely fine because I'll adapt, nothing is going to stop me from playing templar I'll find new ways to exceed, I'll never get on my knees and plead for all my abilities to get unnerfed. Ill just go ahead and say ZOS_GinaBruno ZOS_GinaBruno ZOS_KaiSchober THANK YOU for these changes, although I feel for pve sorcs, this was an amazing nerf you brought which will vastly increased the diversity in cyrodiil as a lot of players stop playing sorc and pick up other classes. Thanks again, you guys did amazing.

    "Vastly increase the diversity in cyrodiil", yah, by forcing the sorcerer builds who weren't the ones being complained about into builds closer to the tear jerking ones you probably dislike facing. And about people dropping the class, yah, that helps 'diversity' as well, what better way to enjoy pvp than by having fewer and fewer classes played because people can't stand that someone uses different skills to stay alive. So no matter how little you 'feel' for the pve sorcs that got hit by this change, or the non-meta out of the box kind of builds, sure, just cheer about changes. Learn to play, learn to adapt, how about learn that not all changes are praise worthy and not all changes are healthy for the game.
  • templesus
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    CP5 wrote: »
    templesus wrote: »
    CP5 wrote: »
    templesus wrote: »
    LMAO I love seeing these salty sorcs, learn to adapt , templars have been nerfed a billion times this is a 100% l2p issue git gud or reroll

    Yes, because this behavior is healthy for the game. How about any time templars have legitimate issues we all just stand around shouting l2p and git gud, rather than do something constructive?

    I'm completely fine because I'll adapt, nothing is going to stop me from playing templar I'll find new ways to exceed, I'll never get on my knees and plead for all my abilities to get unnerfed. Ill just go ahead and say ZOS_GinaBruno ZOS_GinaBruno ZOS_KaiSchober THANK YOU for these changes, although I feel for pve sorcs, this was an amazing nerf you brought which will vastly increased the diversity in cyrodiil as a lot of players stop playing sorc and pick up other classes. Thanks again, you guys did amazing.

    "Vastly increase the diversity in cyrodiil", yah, by forcing the sorcerer builds who weren't the ones being complained about into builds closer to the tear jerking ones you probably dislike facing. And about people dropping the class, yah, that helps 'diversity' as well, what better way to enjoy pvp than by having fewer and fewer classes played because people can't stand that someone uses different skills to stay alive. So no matter how little you 'feel' for the pve sorcs that got hit by this change, or the non-meta out of the box kind of builds, sure, just cheer about changes. Learn to play, learn to adapt, how about learn that not all changes are praise worthy and not all changes are healthy for the game.

    In your opinion
    OP lost all sympathy when he asked for harness magicka to be reverted, that's downright selfish no other magicka class has a good shield and when they finally gt one for it to be reverted when sorcs already have a shield is just wrong. So, in summary, F sorcs for picking and playing with an easy mode class, time to get skill and actually learn how to play this game for real.
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Im salty for all magicka builds.

    All magicka damage moves must now only come from class moves. For any class to be magicka dps they MUST have dps moves in their skill trees.

    With Sorcs this ironically hurts the most. Without a single target dps move and a whole tree whose specialty is PvE, this severely limits possible builds.

    Not to mention any stam heavy class is now pigeonholed into a stam build as well.

    NBs have an extremely well put together tree lines, they wont be nearly as effected.

    Why run magicka when dps, variety, and shields and range and evasion are available?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    templesus wrote: »
    CP5 wrote: »
    templesus wrote: »
    CP5 wrote: »
    templesus wrote: »
    LMAO I love seeing these salty sorcs, learn to adapt , templars have been nerfed a billion times this is a 100% l2p issue git gud or reroll

    Yes, because this behavior is healthy for the game. How about any time templars have legitimate issues we all just stand around shouting l2p and git gud, rather than do something constructive?

    I'm completely fine because I'll adapt, nothing is going to stop me from playing templar I'll find new ways to exceed, I'll never get on my knees and plead for all my abilities to get unnerfed. Ill just go ahead and say ZOS_GinaBruno ZOS_GinaBruno ZOS_KaiSchober THANK YOU for these changes, although I feel for pve sorcs, this was an amazing nerf you brought which will vastly increased the diversity in cyrodiil as a lot of players stop playing sorc and pick up other classes. Thanks again, you guys did amazing.

    "Vastly increase the diversity in cyrodiil", yah, by forcing the sorcerer builds who weren't the ones being complained about into builds closer to the tear jerking ones you probably dislike facing. And about people dropping the class, yah, that helps 'diversity' as well, what better way to enjoy pvp than by having fewer and fewer classes played because people can't stand that someone uses different skills to stay alive. So no matter how little you 'feel' for the pve sorcs that got hit by this change, or the non-meta out of the box kind of builds, sure, just cheer about changes. Learn to play, learn to adapt, how about learn that not all changes are praise worthy and not all changes are healthy for the game.

    In your opinion
    OP lost all sympathy when he asked for harness magicka to be reverted, that's downright selfish no other magicka class has a good shield and when they finally gt one for it to be reverted when sorcs already have a shield is just wrong. So, in summary, F sorcs for picking and playing with an easy mode class, time to get skill and actually learn how to play this game for real.

    Oh, then can defensive posture be buffed to reflect stamina projectiles so everyone can have the dk's reflect without being one? Or, can everyone have nb's cloak? How about everyone gets templar shards? The point is each class has things that define them, and where all other classes have reliable options to stay alive sorcerer's have shields, now if sorcerer's had heals like the other classes and weren't so dependent on shields then fine, but that isn't the case. You are just upset about the class, and your satisfaction for them getting nerfed is unhealthy for the game, you think the class is so 'easy more'why don't you try playing it?
  • Funkopotamus
    Funkopotamus
    ✭✭✭✭✭
    templesus wrote: »
    CP5 wrote: »
    templesus wrote: »
    LMAO I love seeing these salty sorcs, learn to adapt , templars have been nerfed a billion times this is a 100% l2p issue git gud or reroll

    Yes, because this behavior is healthy for the game. How about any time templars have legitimate issues we all just stand around shouting l2p and git gud, rather than do something constructive?

    THANK YOU for these changes, although I feel for pve sorcs, this was an amazing nerf you brought which will vastly increased the diversity in cyrodiil as a lot of players stop playing sorc and pick up other classes. Thanks again, you guys did amazing.

    Yes thank you so much... You guys are driving even more people away from the game... /Clap clap*
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • NativeJoe
    NativeJoe
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    Well After these changes Sorcs won't be welcome in trial runs anymore.
    Point blank, the trial minimum dps numbers exceed what sorcs of either stamina or magicka can dish out.
    No amount of skill can change that.
    As for pvp, Sorcs are to easy to Pop now with their shields down...so they certainly won't be welcome in Zergs because of vicious death. a sorc without a constant shield up is as good as a naked player...and a absolute liability.
    As for 4 mans... they're the weak link. shields only hurt their dps, and they offer nothing to the group as a whole. So they'll inevitably slow down farming runs.

    But there is good news. Stamina sorcs have the best speed in the game so you guys can run real fast...and farm nodes or something. Just don't expect to complete VMA regularly or be invited to anything once everyone is on the same page and knows how weak this class has become.
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • Funkopotamus
    Funkopotamus
    ✭✭✭✭✭
    NativeJoe wrote: »
    Well After these changes Sorcs won't be welcome in trial runs anymore.
    Point blank, the trial minimum dps numbers exceed what sorcs of either stamina or magicka can dish out.
    No amount of skill can change that.
    As for pvp, Sorcs are to easy to Pop now with their shields down...so they certainly won't be welcome in Zergs because of vicious death. a sorc without a constant shield up is as good as a naked player...and a absolute liability.
    As for 4 mans... they're the weak link. shields only hurt their dps, and they offer nothing to the group as a whole. So they'll inevitably slow down farming runs.

    But there is good news. Stamina sorcs have the best speed in the game so you guys can run real fast...and farm nodes or something. Just don't expect to complete VMA regularly or be invited to anything once everyone is on the same page and knows how weak this class has become.

    ^^^^

    That is just FANBLEEPINGTASTIC!
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Kildayen
    Kildayen
    ✭✭✭✭✭
    CP5 wrote: »
    templesus wrote: »
    CP5 wrote: »
    templesus wrote: »
    CP5 wrote: »
    templesus wrote: »
    LMAO I love seeing these salty sorcs, learn to adapt , templars have been nerfed a billion times this is a 100% l2p issue git gud or reroll

    Yes, because this behavior is healthy for the game. How about any time templars have legitimate issues we all just stand around shouting l2p and git gud, rather than do something constructive?

    I'm completely fine because I'll adapt, nothing is going to stop me from playing templar I'll find new ways to exceed, I'll never get on my knees and plead for all my abilities to get unnerfed. Ill just go ahead and say ZOS_GinaBruno ZOS_GinaBruno ZOS_KaiSchober THANK YOU for these changes, although I feel for pve sorcs, this was an amazing nerf you brought which will vastly increased the diversity in cyrodiil as a lot of players stop playing sorc and pick up other classes. Thanks again, you guys did amazing.

    "Vastly increase the diversity in cyrodiil", yah, by forcing the sorcerer builds who weren't the ones being complained about into builds closer to the tear jerking ones you probably dislike facing. And about people dropping the class, yah, that helps 'diversity' as well, what better way to enjoy pvp than by having fewer and fewer classes played because people can't stand that someone uses different skills to stay alive. So no matter how little you 'feel' for the pve sorcs that got hit by this change, or the non-meta out of the box kind of builds, sure, just cheer about changes. Learn to play, learn to adapt, how about learn that not all changes are praise worthy and not all changes are healthy for the game.

    In your opinion
    OP lost all sympathy when he asked for harness magicka to be reverted, that's downright selfish no other magicka class has a good shield and when they finally gt one for it to be reverted when sorcs already have a shield is just wrong. So, in summary, F sorcs for picking and playing with an easy mode class, time to get skill and actually learn how to play this game for real.

    Oh, then can defensive posture be buffed to reflect stamina projectiles so everyone can have the dk's reflect without being one? Or, can everyone have nb's cloak? How about everyone gets templar shards? The point is each class has things that define them, and where all other classes have reliable options to stay alive sorcerer's have shields, now if sorcerer's had heals like the other classes and weren't so dependent on shields then fine, but that isn't the case. You are just upset about the class, and your satisfaction for them getting nerfed is unhealthy for the game, you think the class is so 'easy more'why don't you try playing it?

    Don't even waste your energy responding to this @templesus troll. That is all he is. He didn't even read my post correctly and made his own version of what I was saying. Just a waste of energy coming from this guy.
  • templesus
    templesus
    ✭✭✭✭✭
    ✭✭
    CP5 wrote: »
    templesus wrote: »
    CP5 wrote: »
    templesus wrote: »
    CP5 wrote: »
    templesus wrote: »
    LMAO I love seeing these salty sorcs, learn to adapt , templars have been nerfed a billion times this is a 100% l2p issue git gud or reroll

    Yes, because this behavior is healthy for the game. How about any time templars have legitimate issues we all just stand around shouting l2p and git gud, rather than do something constructive?

    I'm completely fine because I'll adapt, nothing is going to stop me from playing templar I'll find new ways to exceed, I'll never get on my knees and plead for all my abilities to get unnerfed. Ill just go ahead and say ZOS_GinaBruno ZOS_GinaBruno ZOS_KaiSchober THANK YOU for these changes, although I feel for pve sorcs, this was an amazing nerf you brought which will vastly increased the diversity in cyrodiil as a lot of players stop playing sorc and pick up other classes. Thanks again, you guys did amazing.

    "Vastly increase the diversity in cyrodiil", yah, by forcing the sorcerer builds who weren't the ones being complained about into builds closer to the tear jerking ones you probably dislike facing. And about people dropping the class, yah, that helps 'diversity' as well, what better way to enjoy pvp than by having fewer and fewer classes played because people can't stand that someone uses different skills to stay alive. So no matter how little you 'feel' for the pve sorcs that got hit by this change, or the non-meta out of the box kind of builds, sure, just cheer about changes. Learn to play, learn to adapt, how about learn that not all changes are praise worthy and not all changes are healthy for the game.

    In your opinion
    OP lost all sympathy when he asked for harness magicka to be reverted, that's downright selfish no other magicka class has a good shield and when they finally gt one for it to be reverted when sorcs already have a shield is just wrong. So, in summary, F sorcs for picking and playing with an easy mode class, time to get skill and actually learn how to play this game for real.

    Oh, then can defensive posture be buffed to reflect stamina projectiles so everyone can have the dk's reflect without being one? Or, can everyone have nb's cloak? How about everyone gets templar shards? The point is each class has things that define them, and where all other classes have reliable options to stay alive sorcerer's have shields, now if sorcerer's had heals like the other classes and weren't so dependent on shields then fine, but that isn't the case. You are just upset about the class, and your satisfaction for them getting nerfed is unhealthy for the game, you think the class is so 'easy more'why don't you try playing it?

    I do play it, and I chose to put him away because it was too easy, and in response to all the other comments, shields are not trademarked by sorcs, the fact that their is 2 shields outside class shields proves this, and who says sorcs don't have abilities that don't define them? Most mobility in the game, still the best defensive abilities in mines defensive rune and shields, and one of the hardest hitting abilities in the game , and on top of that access to a 3rd skill bar via an ultimate that can be stored up, come at me with some cold hard facts next time before you make some bs comments like "should other classes have templars shards" I'd give up my right nut if blazing shield was worth more then 2 cents in cyrodiil, and @Kildayen I'm not a troll, you just accuse me of such because I disagree with your post.
    Edited by templesus on May 22, 2016 6:58AM
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