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Disorients vs stun (soft cc VS hard cc)

olsborg
olsborg
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So these soft cc, disorient, imo they need something...

Lets take an example, draining shot, you knockback and disorient someone with it, but you have a dot on them wich then breaks their disorient imediately, the target looses no stamina because they dont need to cc break, but they gain cc immunity. There are others too, agony or rune prison etc.

This needs something extra to make them a better choice for pvp, because currently you are handing out free cc immunity to anyone you use them on.

PC EU
PvP only
  • Waffennacht
    Waffennacht
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    olsborg wrote: »
    So these soft cc, disorient, imo they need something...

    Lets take an example, draining shot, you knockback and disorient someone with it, but you have a dot on them wich then breaks their disorient imediately, the target looses no stamina because they dont need to cc break, but they gain cc immunity. There are others too, agony or rune prison etc.

    This needs something extra to make them a better choice for pvp, because currently you are handing out free cc immunity to anyone you use them on.

    Agreed for the moment. Try poisoning your opponent via something like resto staff, then these disorientation moves may become viable.

    Tho rune cage + stam drain resto or lightning = unbreakable 20 secs of damage.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

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