Crom_CCCXVI wrote: »First- I play on PS4. I don’t claim to know what happens on PC or Xbox platforms, so if you don’t play on PS4- please don’t act like you about my platform..
Second, I didn’t save a screenshot, I wish I would have. I was more questioning to my group that VD was proc’d by a siege than going off early. It seems most PVPers I run with already operate on the fact BVD proc’s early to the point even some Stamina builds wear the set. The only place it seems to be debated anymore is in these forums.
I am on Scourge and Blackwater quite a bit with Cravility, Mourningstar, Raiders of Cyrodil under the same screen name, so maybe someone will recognize my name and vouch I’m not just some troll- or making up a lie like I was accused of in another thread.
Thirdly, three of my characters are currently wearing VD, I paid a bit for the jewelry parts, so I don’t hate the set.
But this is real simple:
Saturday night in Scourge , red and yellow fighting over Blue Road almost all night, at one point I sneak down to Sejanus by myself helping to flag it quick and cut off their lines.
I don’t see any counter attack so I put up 3 stone trebs..
Then blam DEAD.
- A cold fire ballista hit me from the roof for over 16K. Huge hit.
- Viscious Death goes off for another 8K
That is the entire death screen. Two things. No "out of order", no "UI error".... just a huge hit from a ballista, VD and death.
My health was right around 23K. (it may have been lower, I'm not sure if I had the bar with Entropy on it, or which armor set was fully activated depending on which weapons/shield I had up at the time.
So stop debating whether it procs early or not, it’s totally clear. I use the set, it is what it is…..but please stop all the misinformation.
leepalmer95 wrote: »Crom_CCCXVI wrote: »First- I play on PS4. I don’t claim to know what happens on PC or Xbox platforms, so if you don’t play on PS4- please don’t act like you about my platform..
Second, I didn’t save a screenshot, I wish I would have. I was more questioning to my group that VD was proc’d by a siege than going off early. It seems most PVPers I run with already operate on the fact BVD proc’s early to the point even some Stamina builds wear the set. The only place it seems to be debated anymore is in these forums.
I am on Scourge and Blackwater quite a bit with Cravility, Mourningstar, Raiders of Cyrodil under the same screen name, so maybe someone will recognize my name and vouch I’m not just some troll- or making up a lie like I was accused of in another thread.
Thirdly, three of my characters are currently wearing VD, I paid a bit for the jewelry parts, so I don’t hate the set.
But this is real simple:
Saturday night in Scourge , red and yellow fighting over Blue Road almost all night, at one point I sneak down to Sejanus by myself helping to flag it quick and cut off their lines.
I don’t see any counter attack so I put up 3 stone trebs..
Then blam DEAD.
- A cold fire ballista hit me from the roof for over 16K. Huge hit.
- Viscious Death goes off for another 8K
That is the entire death screen. Two things. No "out of order", no "UI error".... just a huge hit from a ballista, VD and death.
My health was right around 23K. (it may have been lower, I'm not sure if I had the bar with Entropy on it, or which armor set was fully activated depending on which weapons/shield I had up at the time.
So stop debating whether it procs early or not, it’s totally clear. I use the set, it is what it is…..but please stop all the misinformation.
Go google more threads.
1. It does not proc early it's been tested by people on pc with add ons, videos, people count the dmg. The only reason it appears on your recap is an UI error that zos have confirmed.
2. The reason you died may be have from 2 ticks of the siege, it may have been because you were dmg or the likely cause was that you was hp desync, so despite looking like you was full hp you was actually around the 16k mark and died.
You yourself is only adding to the misinformation .
@ArmitasHis health is 23k. If he died there should be at least 23k damage in his death log regardless of whether the siege ticked twice or if his health was desynced. Are there any other explanations to account for the missing 7k damage that vicious death is now conveniently filling?
I know people tested it but they can only test under the conditions they know of. For example what if his health is desynced and the proc is triggering off the desynced health rather then the real health?
Sunburnt_Penguin wrote: »"100% confirmed broken" yet only provides details of events: no screenshots or vid.
As @leepalmer95 said, there may be other reasons why you died. An obvious one is that there could've easily been someone else in close proximity who died and you didn't see due to not paying attention. Without a video to analyse after the event, you can't be 100% certain.
I am also on PS4 and have recorded ~5 of my deaths where I thought "okay, the 'VD bug' killed me". However, after watching over the videos and doing the step-by-step calcs which occurred, I have found that it's working as intended in every situation.
95% of people who claim it's bugged fall in to the category of "I saw me die n itz bugged plz fix", whereas the other 5% post some sort of video of VD procing before death without a full chain of events and log to actually determine if it did.
Next time you die from a suspected 'VD bug' simply open the combat log and record the last 15 minutes of gameplay. Look around to make sure that no one died close to you and if not, then using your starting health, minus each damage taken (excluding the VD proc) and plus each healing received in sequence. If you have health remaining before the VD damage is added then it's bugged. However, if not then it's working as intended.
That is how you actually determine if it's "100% confirmed broken".
Bby pls stahp.Roehamad_Ali wrote: »Sunburnt_Penguin wrote: »"100% confirmed broken" yet only provides details of events: no screenshots or vid.
As @leepalmer95 said, there may be other reasons why you died. An obvious one is that there could've easily been someone else in close proximity who died and you didn't see due to not paying attention. Without a video to analyse after the event, you can't be 100% certain.
I am also on PS4 and have recorded ~5 of my deaths where I thought "okay, the 'VD bug' killed me". However, after watching over the videos and doing the step-by-step calcs which occurred, I have found that it's working as intended in every situation.
95% of people who claim it's bugged fall in to the category of "I saw me die n itz bugged plz fix", whereas the other 5% post some sort of video of VD procing before death without a full chain of events and log to actually determine if it did.
Next time you die from a suspected 'VD bug' simply open the combat log and record the last 15 minutes of gameplay. Look around to make sure that no one died close to you and if not, then using your starting health, minus each damage taken (excluding the VD proc) and plus each healing received in sequence. If you have health remaining before the VD damage is added then it's bugged. However, if not then it's working as intended.
That is how you actually determine if it's "100% confirmed broken".
Don't drag logic into this
leepalmer95 wrote: »Crom_CCCXVI wrote: »First- I play on PS4. I don’t claim to know what happens on PC or Xbox platforms, so if you don’t play on PS4- please don’t act like you about my platform..
Second, I didn’t save a screenshot, I wish I would have. I was more questioning to my group that VD was proc’d by a siege than going off early. It seems most PVPers I run with already operate on the fact BVD proc’s early to the point even some Stamina builds wear the set. The only place it seems to be debated anymore is in these forums.
I am on Scourge and Blackwater quite a bit with Cravility, Mourningstar, Raiders of Cyrodil under the same screen name, so maybe someone will recognize my name and vouch I’m not just some troll- or making up a lie like I was accused of in another thread.
Thirdly, three of my characters are currently wearing VD, I paid a bit for the jewelry parts, so I don’t hate the set.
But this is real simple:
Saturday night in Scourge , red and yellow fighting over Blue Road almost all night, at one point I sneak down to Sejanus by myself helping to flag it quick and cut off their lines.
I don’t see any counter attack so I put up 3 stone trebs..
Then blam DEAD.
- A cold fire ballista hit me from the roof for over 16K. Huge hit.
- Viscious Death goes off for another 8K
That is the entire death screen. Two things. No "out of order", no "UI error".... just a huge hit from a ballista, VD and death.
My health was right around 23K. (it may have been lower, I'm not sure if I had the bar with Entropy on it, or which armor set was fully activated depending on which weapons/shield I had up at the time.
So stop debating whether it procs early or not, it’s totally clear. I use the set, it is what it is…..but please stop all the misinformation.
Go google more threads.
1. It does not proc early it's been tested by people on pc with add ons, videos, people count the dmg. The only reason it appears on your recap is an UI error that zos have confirmed.
2. The reason you died may be have from 2 ticks of the siege, it may have been because you were dmg or the likely cause was that you was hp desync, so despite looking like you was full hp you was actually around the 16k mark and died.
You yourself is only adding to the misinformation .
As I said above, recording the last 15 minutes and analysing the starting health - damage taken + healing received from the combat text is all that's needed to see if any damage from VD comes in to play.Roehamad_Ali wrote: »The problem on ps4 is there are no add ons to help read the damage and crunch the numbers , like on PC , to see if it's a desynchronized calculation on the health bar . Thus showing the animation apparently early because you were already going to die . Also the death recap on all systems is bugged .
Sunburnt_Penguin wrote: »@ArmitasHis health is 23k. If he died there should be at least 23k damage in his death log regardless of whether the siege ticked twice or if his health was desynced. Are there any other explanations to account for the missing 7k damage that vicious death is now conveniently filling?
I know people tested it but they can only test under the conditions they know of. For example what if his health is desynced and the proc is triggering off the desynced health rather then the real health?
Well, OP says his/her health was ~23k but may've been lower because he/she wasn't sure if it was on his Entropy bar. If he/she wasn't, then it would've been 8% less at ~21k. It's entirely possible that he/she wasn't aware that food (if he/she runs it) ran out thus reducing health by at least ~5k, leaving him/her with ~16k.
That 16k does actually tie-in with the Ballista damage.
Sunburnt_Penguin wrote: »As I said above, recording the last 15 minutes and analysing the starting health - damage taken + healing received from the combat text is all that's needed to see if any damage from VD comes in to play.Roehamad_Ali wrote: »The problem on ps4 is there are no add ons to help read the damage and crunch the numbers , like on PC , to see if it's a desynchronized calculation on the health bar . Thus showing the animation apparently early because you were already going to die . Also the death recap on all systems is bugged .
It's so easy to do that I'd have expected some of those pro-VD-bug to provide their evidence through this, however, I haven't seen a single one
Well you did ask for explanations to account for the missing health and I see that as a viable one, not an unnecessary one. Especially given as how Entropy would've been on OP's offensive bar, not the buff-bar which - if OP is sieging correctly - would've been the bar OP would be on.Sunburnt_Penguin wrote: »@ArmitasHis health is 23k. If he died there should be at least 23k damage in his death log regardless of whether the siege ticked twice or if his health was desynced. Are there any other explanations to account for the missing 7k damage that vicious death is now conveniently filling?
I know people tested it but they can only test under the conditions they know of. For example what if his health is desynced and the proc is triggering off the desynced health rather then the real health?
Well, OP says his/her health was ~23k but may've been lower because he/she wasn't sure if it was on his Entropy bar. If he/she wasn't, then it would've been 8% less at ~21k. It's entirely possible that he/she wasn't aware that food (if he/she runs it) ran out thus reducing health by at least ~5k, leaving him/her with ~16k.
That 16k does actually tie-in with the Ballista damage.
It's possible, but it does require more assumptions than the OPs conclusion. Not that Occam's Razer points to the truth, just that the OPs conclusion is still ahead as one of the properly preferable explanations.
Damn math, ruining conspiracies.Roehamad_Ali wrote: »Sunburnt_Penguin wrote: »As I said above, recording the last 15 minutes and analysing the starting health - damage taken + healing received from the combat text is all that's needed to see if any damage from VD comes in to play.Roehamad_Ali wrote: »The problem on ps4 is there are no add ons to help read the damage and crunch the numbers , like on PC , to see if it's a desynchronized calculation on the health bar . Thus showing the animation apparently early because you were already going to die . Also the death recap on all systems is bugged .
It's so easy to do that I'd have expected some of those pro-VD-bug to provide their evidence through this, however, I haven't seen a single one
I thought I did a week ago but then math happened ....
Sunburnt_Penguin wrote: »Well you did ask for explanations to account for the missing health and I see that as a viable one, not an unnecessary one. Especially given as how Entropy would've been on OP's offensive bar, not the buff-bar which - if OP is sieging correctly - would've been the bar OP would be on.Sunburnt_Penguin wrote: »@ArmitasHis health is 23k. If he died there should be at least 23k damage in his death log regardless of whether the siege ticked twice or if his health was desynced. Are there any other explanations to account for the missing 7k damage that vicious death is now conveniently filling?
I know people tested it but they can only test under the conditions they know of. For example what if his health is desynced and the proc is triggering off the desynced health rather then the real health?
Well, OP says his/her health was ~23k but may've been lower because he/she wasn't sure if it was on his Entropy bar. If he/she wasn't, then it would've been 8% less at ~21k. It's entirely possible that he/she wasn't aware that food (if he/she runs it) ran out thus reducing health by at least ~5k, leaving him/her with ~16k.
That 16k does actually tie-in with the Ballista damage.
It's possible, but it does require more assumptions than the OPs conclusion. Not that Occam's Razer points to the truth, just that the OPs conclusion is still ahead as one of the properly preferable explanations.
I see that explanation as a lot more preferable to account for a missing 7k health than due to a bug which I haven't found - through analysis of similar situations as OP described - to exist.
Sunburnt_Penguin wrote: »Well you did ask for explanations to account for the missing health and I see that as a viable one, not an unnecessary one. Especially given as how Entropy would've been on OP's offensive bar, not the buff-bar which - if OP is sieging correctly - would've been the bar OP would be on.Sunburnt_Penguin wrote: »@ArmitasHis health is 23k. If he died there should be at least 23k damage in his death log regardless of whether the siege ticked twice or if his health was desynced. Are there any other explanations to account for the missing 7k damage that vicious death is now conveniently filling?
I know people tested it but they can only test under the conditions they know of. For example what if his health is desynced and the proc is triggering off the desynced health rather then the real health?
Well, OP says his/her health was ~23k but may've been lower because he/she wasn't sure if it was on his Entropy bar. If he/she wasn't, then it would've been 8% less at ~21k. It's entirely possible that he/she wasn't aware that food (if he/she runs it) ran out thus reducing health by at least ~5k, leaving him/her with ~16k.
That 16k does actually tie-in with the Ballista damage.
It's possible, but it does require more assumptions than the OPs conclusion. Not that Occam's Razer points to the truth, just that the OPs conclusion is still ahead as one of the properly preferable explanations.
I see that explanation as a lot more preferable to account for a missing 7k health than due to a bug which I haven't found - through analysis of similar situations as OP described - to exist.
It is a viable explanation I agree.
Crom_CCCXVI wrote: »OK Here is the Deal..
- I came to these forums because I was trying to find out whether Viscious Death was proc'ing from "burn damage" being applied by 1 player, if the kill stroke came from another, like many people believe it is. Then I see people in this forum still debating something that was settled long ago.
The hardcore PvP guys, the ones that play 50-60+ hours a week, the ones that hold emperor time and time again, don't play in forums much. In fact, I might be the only person in any of the guilds I know who ever comes to forums.
- It is common knowledge VD procs early in PvP on PS4. Join a PvP guild, a serious one. and start telling them you did a "test". You have guys that die 200X a night, they don't do test.----
I was killed by a single Ballista Bolt, in single combat which proc'd VD. there was no lag, I was by myself. there was no other damage from somewhere else.... clear as day. How many of you even knew siege weapons were proc'ing VD? Maybe someone should go run some "tests" on that?
The only person lying is the guy who said he "rolled an alt". Got him to L10, went into Cyrodil and "ran a test" withing 5 hours of me making my last post, LOL... yeah right, sure you did.
You guys keep trusting in the forum, but if your ever in Scourge on a Friday/Saturday playing EP, look me up. I play by the same name. I'll introduce you to 50 guys who play like the game is a full time job (some I don't even know where they get the time) and you can tell these guys who die a few hundred times a week each, that you ran a test on a forum. -- Maybe after running a full group for a few hours, getting enough PvP experience you'll see a long with a couple other bugs "that don't exist" according to ZOS. The only way your going to find this out is by extensive play, not two or three attempts to see something in a controlled environment.
Crom_CCCXVI wrote: »OK Here is the Deal..
- I came to these forums because I was trying to find out whether Viscious Death was proc'ing from "burn damage" being applied by 1 player, if the kill stroke came from another, like many people believe it is. Then I see people in this forum still debating something that was settled long ago.
The hardcore PvP guys, the ones that play 50-60+ hours a week, the ones that hold emperor time and time again, don't play in forums much. In fact, I might be the only person in any of the guilds I know who ever comes to forums.
- It is common knowledge VD procs early in PvP on PS4. Join a PvP guild, a serious one. and start telling them you did a "test". You have guys that die 200X a night, they don't do test.----
I was killed by a single Ballista Bolt, in single combat which proc'd VD. there was no lag, I was by myself. there was no other damage from somewhere else.... clear as day. How many of you even knew siege weapons were proc'ing VD? Maybe someone should go run some "tests" on that?
The only person lying is the guy who said he "rolled an alt". Got him to L10, went into Cyrodil and "ran a test" withing 5 hours of me making my last post, LOL... yeah right, sure you did.
You guys keep trusting in the forum, but if your ever in Scourge on a Friday/Saturday playing EP, look me up. I play by the same name. I'll introduce you to 50 guys who play like the game is a full time job (some I don't even know where they get the time) and you can tell these guys who die a few hundred times a week each, that you ran a test on a forum. -- Maybe after running a full group for a few hours, getting enough PvP experience you'll see a long with a couple other bugs "that don't exist" according to ZOS. The only way your going to find this out is by extensive play, not two or three attempts to see something in a controlled environment.
Not for me. I watched this and then recorded 5 or 7 separate occasions where this same animation occurred. In every video I'd already taken enough damage to kill me before my health showed as zero and the VD damage & animation showed up.Bone_Demon wrote: »Isn't this evidence enough?
https://www.youtube.com/watch?v=sRnfs6Hq278
Bone_Demon wrote: »Isn't this evidence enough?
https://www.youtube.com/watch?v=sRnfs6Hq278
TLDR: Console player claims his hardcore status as evidence of something. Is shouted down by actual evidence. As further evidence, reiterates that he plays a lot. Players using grown up version of game still not convinced.