Baconfat79 wrote: »Because it's ridiculously easy content. I understand the logic in not giving out amazing top-notch gear for a meager effort.
Gamerscape2007 wrote: »Well it's quite simple. Zos are so hellbent on forcing rng down your throat, they will do anything to maintain that rng instead of Oh i don't know.... A TOKEN SYSTEM! So the current rng suck, what their solution? Add MORE Rng into the system! Isn't that great? No, Let me tell you what it is. It's one of the most stupidest Band aid fixes they could ever done, ever. Rng is the most glaring design flaws in this game. And wrothgar isn't the only place that has it, Good luck getting perfect Monster sets. Good luck getting Mealstorm sets, because the rng is so back, you will be screwed over, and over, and over, and over again.
And then we have comments like these:Baconfat79 wrote: »Because it's ridiculously easy content. I understand the logic in not giving out amazing top-notch gear for a meager effort.
That just even more frustrates us, because they're not looking at this from a bigger picture. There is such thing as working for a set, and expecting a miracle.
The Rng is bad in this game, it's patting in it's finest. They won't get rid of the rng, they won't. They can't even get their priority straight, let alone make the game more balanced.
Baconfat79 wrote: »Because it's ridiculously easy content. I understand the logic in not giving out amazing top-notch gear for a meager effort.
Curragraigue wrote: »Baconfat79 wrote: »Because it's ridiculously easy content. I understand the logic in not giving out amazing top-notch gear for a meager effort.
I wouldn't call Briar, Trinimac or Pariah top-notch sets, even at purple VR16
The_Outsider wrote: »Gamerscape2007 wrote: »Well it's quite simple. Zos are so hellbent on forcing rng down your throat, they will do anything to maintain that rng instead of Oh i don't know.... A TOKEN SYSTEM! So the current rng suck, what their solution? Add MORE Rng into the system! Isn't that great? No, Let me tell you what it is. It's one of the most stupidest Band aid fixes they could ever done, ever. Rng is the most glaring design flaws in this game. And wrothgar isn't the only place that has it, Good luck getting perfect Monster sets. Good luck getting Mealstorm sets, because the rng is so back, you will be screwed over, and over, and over, and over again.
And then we have comments like these:Baconfat79 wrote: »Because it's ridiculously easy content. I understand the logic in not giving out amazing top-notch gear for a meager effort.
That just even more frustrates us, because they're not looking at this from a bigger picture. There is such thing as working for a set, and expecting a miracle.
The Rng is bad in this game, it's patting in it's finest. They won't get rid of the rng, they won't. They can't even get their priority straight, let alone make the game more balanced.
You're the one who's not looking at the bigger picture. If ZOS impliments token systems for everything...We'll all have perfect gear setups in a few weeks. We'll play the game at our maximum potential for a few more weeks...and then lose interest and quit. The allure of RPGs is progression. ZOS knows this, and so we have repeatable content such as Wrothgar dailies. This is the big picture. But yeah...RNGesus never accepts my offerings either.
Because it's not an arguement, it's the "big picture."Gamerscape2007 wrote: »The_Outsider wrote: »Gamerscape2007 wrote: »Well it's quite simple. Zos are so hellbent on forcing rng down your throat, they will do anything to maintain that rng instead of Oh i don't know.... A TOKEN SYSTEM! So the current rng suck, what their solution? Add MORE Rng into the system! Isn't that great? No, Let me tell you what it is. It's one of the most stupidest Band aid fixes they could ever done, ever. Rng is the most glaring design flaws in this game. And wrothgar isn't the only place that has it, Good luck getting perfect Monster sets. Good luck getting Mealstorm sets, because the rng is so back, you will be screwed over, and over, and over, and over again.
And then we have comments like these:Baconfat79 wrote: »Because it's ridiculously easy content. I understand the logic in not giving out amazing top-notch gear for a meager effort.
That just even more frustrates us, because they're not looking at this from a bigger picture. There is such thing as working for a set, and expecting a miracle.
The Rng is bad in this game, it's patting in it's finest. They won't get rid of the rng, they won't. They can't even get their priority straight, let alone make the game more balanced.
You're the one who's not looking at the bigger picture. If ZOS impliments token systems for everything...We'll all have perfect gear setups in a few weeks. We'll play the game at our maximum potential for a few more weeks...and then lose interest and quit. The allure of RPGs is progression. ZOS knows this, and so we have repeatable content such as Wrothgar dailies. This is the big picture. But yeah...RNGesus never accepts my offerings either.
Guild wars 2 has A Token system, I don't see players quit that game despite the fact that they have end game gear up to their max potential, so I don't see your argument here. If you don't have something to do, find something. Make a new toon, complete achievements.
DON'T BASH MY BRIAR DEEPS.Curragraigue wrote: »Baconfat79 wrote: »Because it's ridiculously easy content. I understand the logic in not giving out amazing top-notch gear for a meager effort.
I wouldn't call Briar, Trinimac or Pariah top-notch sets, even at purple VR16
Wrong. Token systems i have used do not make rewards easier. They make rewards more predictable.The_Outsider wrote: »Gamerscape2007 wrote: »Well it's quite simple. Zos are so hellbent on forcing rng down your throat, they will do anything to maintain that rng instead of Oh i don't know.... A TOKEN SYSTEM! So the current rng suck, what their solution? Add MORE Rng into the system! Isn't that great? No, Let me tell you what it is. It's one of the most stupidest Band aid fixes they could ever done, ever. Rng is the most glaring design flaws in this game. And wrothgar isn't the only place that has it, Good luck getting perfect Monster sets. Good luck getting Mealstorm sets, because the rng is so back, you will be screwed over, and over, and over, and over again.
And then we have comments like these:Baconfat79 wrote: »Because it's ridiculously easy content. I understand the logic in not giving out amazing top-notch gear for a meager effort.
That just even more frustrates us, because they're not looking at this from a bigger picture. There is such thing as working for a set, and expecting a miracle.
The Rng is bad in this game, it's patting in it's finest. They won't get rid of the rng, they won't. They can't even get their priority straight, let alone make the game more balanced.
You're the one who's not looking at the bigger picture. If ZOS impliments token systems for everything...We'll all have perfect gear setups in a few weeks. We'll play the game at our maximum potential for a few more weeks...and then lose interest and quit. The allure of RPGs is progression. ZOS knows this, and so we have repeatable content such as Wrothgar dailies. This is the big picture. But yeah...RNGesus never accepts my offerings either.
Agreed, for the most part. My point was, ZOS will not make any change that allows players to play the game less and get still get top-tier loot (which is what many people hope for when they ask for token system). Given that, you're right-- It would eliminate the chance to run hundreds of pledges and never get a divines Bloodspawn shoulder. *cough*like me *cough*Wrong. Token systems i have used do not make rewards easier. They make rewards more predictable.The_Outsider wrote: »Gamerscape2007 wrote: »Well it's quite simple. Zos are so hellbent on forcing rng down your throat, they will do anything to maintain that rng instead of Oh i don't know.... A TOKEN SYSTEM! So the current rng suck, what their solution? Add MORE Rng into the system! Isn't that great? No, Let me tell you what it is. It's one of the most stupidest Band aid fixes they could ever done, ever. Rng is the most glaring design flaws in this game. And wrothgar isn't the only place that has it, Good luck getting perfect Monster sets. Good luck getting Mealstorm sets, because the rng is so back, you will be screwed over, and over, and over, and over again.
And then we have comments like these:Baconfat79 wrote: »Because it's ridiculously easy content. I understand the logic in not giving out amazing top-notch gear for a meager effort.
That just even more frustrates us, because they're not looking at this from a bigger picture. There is such thing as working for a set, and expecting a miracle.
The Rng is bad in this game, it's patting in it's finest. They won't get rid of the rng, they won't. They can't even get their priority straight, let alone make the game more balanced.
You're the one who's not looking at the bigger picture. If ZOS impliments token systems for everything...We'll all have perfect gear setups in a few weeks. We'll play the game at our maximum potential for a few more weeks...and then lose interest and quit. The allure of RPGs is progression. ZOS knows this, and so we have repeatable content such as Wrothgar dailies. This is the big picture. But yeah...RNGesus never accepts my offerings either.
It's RNG that hands out rewards on first run for some. And then denies the same reward from someone else for hundreds of runs while handing out crap. Token system makes both better:
- Because tokens drop with high probability, everyone receives them at roughly equal speed. But because rewards usually require large amount of tokens, on average both require equal amount of runs.
- With tokens players usually can choose their rewards from a pool of choices, like one of tank, dps or healer sets.
gamerguy757 wrote: »Ok, I still have a little issue with these quests. Why am I getting VR15 (or CP150) in these rewards? I get that it's supposed to be a drop rate, but why am I not getting it at my rank? That's totally ridiculous that I'm VR16 and getting VR15 drops from a quest that sends you in for VR16 mobs!
Like seriously?
I would actually play the game more if there was a token system. You see, I play irregularly and don't have a lot of time to spend on ESO, so I immediately give up on any goal that requires a lot of grinding and the favor of RNG gods - I know I simply have almost no chance of success with my gaming habits.The_Outsider wrote: »Agreed, for the most part. My point was, ZOS will not make any change that allows players to play the game less and get still get top-tier loot (which is what many people hope for when they ask for token system). Given that, you're right-- It would eliminate the chance to run hundreds of pledges and never get a divines Bloodspawn shoulder. *cough*like me *cough*Wrong. Token systems i have used do not make rewards easier. They make rewards more predictable.The_Outsider wrote: »Gamerscape2007 wrote: »Well it's quite simple. Zos are so hellbent on forcing rng down your throat, they will do anything to maintain that rng instead of Oh i don't know.... A TOKEN SYSTEM! So the current rng suck, what their solution? Add MORE Rng into the system! Isn't that great? No, Let me tell you what it is. It's one of the most stupidest Band aid fixes they could ever done, ever. Rng is the most glaring design flaws in this game. And wrothgar isn't the only place that has it, Good luck getting perfect Monster sets. Good luck getting Mealstorm sets, because the rng is so back, you will be screwed over, and over, and over, and over again.
And then we have comments like these:Baconfat79 wrote: »Because it's ridiculously easy content. I understand the logic in not giving out amazing top-notch gear for a meager effort.
That just even more frustrates us, because they're not looking at this from a bigger picture. There is such thing as working for a set, and expecting a miracle.
The Rng is bad in this game, it's patting in it's finest. They won't get rid of the rng, they won't. They can't even get their priority straight, let alone make the game more balanced.
You're the one who's not looking at the bigger picture. If ZOS impliments token systems for everything...We'll all have perfect gear setups in a few weeks. We'll play the game at our maximum potential for a few more weeks...and then lose interest and quit. The allure of RPGs is progression. ZOS knows this, and so we have repeatable content such as Wrothgar dailies. This is the big picture. But yeah...RNGesus never accepts my offerings either.
It's RNG that hands out rewards on first run for some. And then denies the same reward from someone else for hundreds of runs while handing out crap. Token system makes both better:
- Because tokens drop with high probability, everyone receives them at roughly equal speed. But because rewards usually require large amount of tokens, on average both require equal amount of runs.
- With tokens players usually can choose their rewards from a pool of choices, like one of tank, dps or healer sets.