Wrothgar Dailies

gamerguy757
gamerguy757
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Ok, I still have a little issue with these quests. Why am I getting VR15 (or CP150) in these rewards? I get that it's supposed to be a drop rate, but why am I not getting it at my rank? That's totally ridiculous that I'm VR16 and getting VR15 drops from a quest that sends you in for VR16 mobs!
Like seriously?
  • Curragraigue
    Curragraigue
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    The RNG god demands more grind and offerings
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Baconfat79
    Baconfat79
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    Because it's ridiculously easy content. I understand the logic in not giving out amazing top-notch gear for a meager effort.
  • RoyalPink06
    RoyalPink06
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    I'm more sick of not getting the Trinimac and Malacath motifs at a reasonable drop rate. Continually getting repeats of what I already have. Barely getting a single motif a week, doing it everyday on 2 characters. F*** you RNG.
    NA PS4
  • Gamerscape2007
    Gamerscape2007
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    Well it's quite simple. Zos are so hellbent on forcing rng down your throat, they will do anything to maintain that rng instead of Oh i don't know.... A TOKEN SYSTEM! So the current rng suck, what their solution? Add MORE Rng into the system! Isn't that great? No, Let me tell you what it is. It's one of the most stupidest Band aid fixes they could ever done, ever. Rng is the most glaring design flaws in this game. And wrothgar isn't the only place that has it, Good luck getting perfect Monster sets. Good luck getting Mealstorm sets, because the rng is so back, you will be screwed over, and over, and over, and over again.

    And then we have comments like these:
    Baconfat79 wrote: »
    Because it's ridiculously easy content. I understand the logic in not giving out amazing top-notch gear for a meager effort.

    That just even more frustrates us, because they're not looking at this from a bigger picture. There is such thing as working for a set, and expecting a miracle.

    The Rng is bad in this game, it's patting in it's finest. They won't get rid of the rng, they won't. They can't even get their priority straight, let alone make the game more balanced.
  • Wreuntzylla
    Wreuntzylla
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    I tried my first daily today! I got a blue bow! I did my last daily today!
  • kadar
    kadar
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    Well it's quite simple. Zos are so hellbent on forcing rng down your throat, they will do anything to maintain that rng instead of Oh i don't know.... A TOKEN SYSTEM! So the current rng suck, what their solution? Add MORE Rng into the system! Isn't that great? No, Let me tell you what it is. It's one of the most stupidest Band aid fixes they could ever done, ever. Rng is the most glaring design flaws in this game. And wrothgar isn't the only place that has it, Good luck getting perfect Monster sets. Good luck getting Mealstorm sets, because the rng is so back, you will be screwed over, and over, and over, and over again.

    And then we have comments like these:
    Baconfat79 wrote: »
    Because it's ridiculously easy content. I understand the logic in not giving out amazing top-notch gear for a meager effort.

    That just even more frustrates us, because they're not looking at this from a bigger picture. There is such thing as working for a set, and expecting a miracle.

    The Rng is bad in this game, it's patting in it's finest. They won't get rid of the rng, they won't. They can't even get their priority straight, let alone make the game more balanced.

    You're the one who's not looking at the bigger picture. If ZOS impliments token systems for everything...We'll all have perfect gear setups in a few weeks. We'll play the game at our maximum potential for a few more weeks...and then lose interest and quit. The allure of RPGs is progression. ZOS knows this, and so we have repeatable content such as Wrothgar dailies. This is the big picture. But yeah...RNGesus never accepts my offerings either. :'(
  • aidenmoore
    aidenmoore
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    I am doing Wrothgar Dailies for motif not for gears these days. Though I do not mind getting VR16 Pariah set.
    Daggerfall Covenant
    Gorrag gro-Gar - Dragonknight ( Vehemence )
    YT : Gorrag gro-Gar
  • Guppet
    Guppet
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    Try doing MSA normal at VR16, that also drops VR15 Blues. All content should drop level appropriate gear, no exceptions.

    If NMSA16 actually dropped VR16 gear, but at blue level, rather than purple, there would be less calls to nerf VMSA.

    Or are the devs not smart enough to realise the reason so many people that are not experienced enough to try vet dungeons and vet MSA, are only doing so for gear.

    Let normal activities drop blue set VR16 and vet drop Purple set VR16, it's not rocket science.

    Then people can stick to non vet, if they don't want a challenge and the challenging content can remain challenging!
  • Tryxus
    Tryxus
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    For gear that's BoP, it would surely be nice if you get a piece scaled to your lvl
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • Curragraigue
    Curragraigue
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    Baconfat79 wrote: »
    Because it's ridiculously easy content. I understand the logic in not giving out amazing top-notch gear for a meager effort.

    I wouldn't call Briar, Trinimac or Pariah top-notch sets, even at purple VR16
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Baconfat79
    Baconfat79
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    Baconfat79 wrote: »
    Because it's ridiculously easy content. I understand the logic in not giving out amazing top-notch gear for a meager effort.

    I wouldn't call Briar, Trinimac or Pariah top-notch sets, even at purple VR16

    Me neither. It's all junk. My point was simply that I don't understand why people expect amazing rewards for dailies that require no skill or organization to complete.

  • Gamerscape2007
    Gamerscape2007
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    Well it's quite simple. Zos are so hellbent on forcing rng down your throat, they will do anything to maintain that rng instead of Oh i don't know.... A TOKEN SYSTEM! So the current rng suck, what their solution? Add MORE Rng into the system! Isn't that great? No, Let me tell you what it is. It's one of the most stupidest Band aid fixes they could ever done, ever. Rng is the most glaring design flaws in this game. And wrothgar isn't the only place that has it, Good luck getting perfect Monster sets. Good luck getting Mealstorm sets, because the rng is so back, you will be screwed over, and over, and over, and over again.

    And then we have comments like these:
    Baconfat79 wrote: »
    Because it's ridiculously easy content. I understand the logic in not giving out amazing top-notch gear for a meager effort.

    That just even more frustrates us, because they're not looking at this from a bigger picture. There is such thing as working for a set, and expecting a miracle.

    The Rng is bad in this game, it's patting in it's finest. They won't get rid of the rng, they won't. They can't even get their priority straight, let alone make the game more balanced.

    You're the one who's not looking at the bigger picture. If ZOS impliments token systems for everything...We'll all have perfect gear setups in a few weeks. We'll play the game at our maximum potential for a few more weeks...and then lose interest and quit. The allure of RPGs is progression. ZOS knows this, and so we have repeatable content such as Wrothgar dailies. This is the big picture. But yeah...RNGesus never accepts my offerings either. :'(

    Guild wars 2 has A Token system, I don't see players quit that game despite the fact that they have end game gear up to their max potential, so I don't see your argument here. If you don't have something to do, find something. Make a new toon, complete achievements.
  • kadar
    kadar
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    Well it's quite simple. Zos are so hellbent on forcing rng down your throat, they will do anything to maintain that rng instead of Oh i don't know.... A TOKEN SYSTEM! So the current rng suck, what their solution? Add MORE Rng into the system! Isn't that great? No, Let me tell you what it is. It's one of the most stupidest Band aid fixes they could ever done, ever. Rng is the most glaring design flaws in this game. And wrothgar isn't the only place that has it, Good luck getting perfect Monster sets. Good luck getting Mealstorm sets, because the rng is so back, you will be screwed over, and over, and over, and over again.

    And then we have comments like these:
    Baconfat79 wrote: »
    Because it's ridiculously easy content. I understand the logic in not giving out amazing top-notch gear for a meager effort.

    That just even more frustrates us, because they're not looking at this from a bigger picture. There is such thing as working for a set, and expecting a miracle.

    The Rng is bad in this game, it's patting in it's finest. They won't get rid of the rng, they won't. They can't even get their priority straight, let alone make the game more balanced.

    You're the one who's not looking at the bigger picture. If ZOS impliments token systems for everything...We'll all have perfect gear setups in a few weeks. We'll play the game at our maximum potential for a few more weeks...and then lose interest and quit. The allure of RPGs is progression. ZOS knows this, and so we have repeatable content such as Wrothgar dailies. This is the big picture. But yeah...RNGesus never accepts my offerings either. :'(

    Guild wars 2 has A Token system, I don't see players quit that game despite the fact that they have end game gear up to their max potential, so I don't see your argument here. If you don't have something to do, find something. Make a new toon, complete achievements.
    Because it's not an arguement, it's the "big picture."
    That's the thing. ZOS (or any game developer) WILL NOT tell me, "find something to do. Make a new toon, grind achievements." They will do everything in their power to keep me (and everyone) in the progression, and sadly, the RNG boss is part of that.

    Even if they did make a token system, it wouldn't make a huge difference, Imo. They wouldn't reduce the overall amount of grinding required to get your desired loot. You'd run vMA 50 times for your weapon of choice, vs. potentially getting your weapon of choice in your first run.
    I'm not saying I'm happy about it, that's just how it is. :(
  • kadar
    kadar
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    Baconfat79 wrote: »
    Because it's ridiculously easy content. I understand the logic in not giving out amazing top-notch gear for a meager effort.

    I wouldn't call Briar, Trinimac or Pariah top-notch sets, even at purple VR16
    DON'T BASH MY BRIAR DEEPS.
    df2e1862285e38f88541513ff7231ece1200c326a9d816fe481e766454141c63.jpg
  • gamerguy757
    gamerguy757
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    Briar heart with 2molag and alchemist. Dude the deeps is real
  • helediron
    helediron
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    Well it's quite simple. Zos are so hellbent on forcing rng down your throat, they will do anything to maintain that rng instead of Oh i don't know.... A TOKEN SYSTEM! So the current rng suck, what their solution? Add MORE Rng into the system! Isn't that great? No, Let me tell you what it is. It's one of the most stupidest Band aid fixes they could ever done, ever. Rng is the most glaring design flaws in this game. And wrothgar isn't the only place that has it, Good luck getting perfect Monster sets. Good luck getting Mealstorm sets, because the rng is so back, you will be screwed over, and over, and over, and over again.

    And then we have comments like these:
    Baconfat79 wrote: »
    Because it's ridiculously easy content. I understand the logic in not giving out amazing top-notch gear for a meager effort.

    That just even more frustrates us, because they're not looking at this from a bigger picture. There is such thing as working for a set, and expecting a miracle.

    The Rng is bad in this game, it's patting in it's finest. They won't get rid of the rng, they won't. They can't even get their priority straight, let alone make the game more balanced.

    You're the one who's not looking at the bigger picture. If ZOS impliments token systems for everything...We'll all have perfect gear setups in a few weeks. We'll play the game at our maximum potential for a few more weeks...and then lose interest and quit. The allure of RPGs is progression. ZOS knows this, and so we have repeatable content such as Wrothgar dailies. This is the big picture. But yeah...RNGesus never accepts my offerings either. :'(
    Wrong. Token systems i have used do not make rewards easier. They make rewards more predictable.

    It's RNG that hands out rewards on first run for some. And then denies the same reward from someone else for hundreds of runs while handing out crap. Token system makes both better:
    - Because tokens drop with high probability, everyone receives them at roughly equal speed. But because rewards usually require large amount of tokens, on average both require equal amount of runs.
    - With tokens players usually can choose their rewards from a pool of choices, like one of tank, dps or healer sets.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • kadar
    kadar
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    helediron wrote: »
    Well it's quite simple. Zos are so hellbent on forcing rng down your throat, they will do anything to maintain that rng instead of Oh i don't know.... A TOKEN SYSTEM! So the current rng suck, what their solution? Add MORE Rng into the system! Isn't that great? No, Let me tell you what it is. It's one of the most stupidest Band aid fixes they could ever done, ever. Rng is the most glaring design flaws in this game. And wrothgar isn't the only place that has it, Good luck getting perfect Monster sets. Good luck getting Mealstorm sets, because the rng is so back, you will be screwed over, and over, and over, and over again.

    And then we have comments like these:
    Baconfat79 wrote: »
    Because it's ridiculously easy content. I understand the logic in not giving out amazing top-notch gear for a meager effort.

    That just even more frustrates us, because they're not looking at this from a bigger picture. There is such thing as working for a set, and expecting a miracle.

    The Rng is bad in this game, it's patting in it's finest. They won't get rid of the rng, they won't. They can't even get their priority straight, let alone make the game more balanced.

    You're the one who's not looking at the bigger picture. If ZOS impliments token systems for everything...We'll all have perfect gear setups in a few weeks. We'll play the game at our maximum potential for a few more weeks...and then lose interest and quit. The allure of RPGs is progression. ZOS knows this, and so we have repeatable content such as Wrothgar dailies. This is the big picture. But yeah...RNGesus never accepts my offerings either. :'(
    Wrong. Token systems i have used do not make rewards easier. They make rewards more predictable.

    It's RNG that hands out rewards on first run for some. And then denies the same reward from someone else for hundreds of runs while handing out crap. Token system makes both better:
    - Because tokens drop with high probability, everyone receives them at roughly equal speed. But because rewards usually require large amount of tokens, on average both require equal amount of runs.
    - With tokens players usually can choose their rewards from a pool of choices, like one of tank, dps or healer sets.
    Agreed, for the most part. My point was, ZOS will not make any change that allows players to play the game less and get still get top-tier loot (which is what many people hope for when they ask for token system). Given that, you're right-- It would eliminate the chance to run hundreds of pledges and never get a divines Bloodspawn shoulder. *cough*like me *cough*
  • Wolfshead
    Wolfshead
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    Ok, I still have a little issue with these quests. Why am I getting VR15 (or CP150) in these rewards? I get that it's supposed to be a drop rate, but why am I not getting it at my rank? That's totally ridiculous that I'm VR16 and getting VR15 drops from a quest that sends you in for VR16 mobs!
    Like seriously?

    For mobs loot is scale to your lvl you have on Char as you are scale to VR 16 thing is if you enter at lvl 10 you are scale to VR 16 but loot and mats you found in zone are scale down to lvl 10 your char right lvl same go for VR 15
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • Necrelios
    Necrelios
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    If you're going for the sets, you will have better luck with Cyrodiil treasure maps. Farm dolemans, bandits, and regular treasure chests and you will be able to put together a set way faster than throwing yourself at the mercy of a merciless rng god.
    Terms & Conditions ["We revoke permission to fictional legal constructs or private/public persons for selling of any private data, censorship, surveillance, personage or conversion as a trespass of law. We prohibit the practice of "procedural law" or corporate statues in place of divine law."]
  • Rosveen
    Rosveen
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    helediron wrote: »
    Well it's quite simple. Zos are so hellbent on forcing rng down your throat, they will do anything to maintain that rng instead of Oh i don't know.... A TOKEN SYSTEM! So the current rng suck, what their solution? Add MORE Rng into the system! Isn't that great? No, Let me tell you what it is. It's one of the most stupidest Band aid fixes they could ever done, ever. Rng is the most glaring design flaws in this game. And wrothgar isn't the only place that has it, Good luck getting perfect Monster sets. Good luck getting Mealstorm sets, because the rng is so back, you will be screwed over, and over, and over, and over again.

    And then we have comments like these:
    Baconfat79 wrote: »
    Because it's ridiculously easy content. I understand the logic in not giving out amazing top-notch gear for a meager effort.

    That just even more frustrates us, because they're not looking at this from a bigger picture. There is such thing as working for a set, and expecting a miracle.

    The Rng is bad in this game, it's patting in it's finest. They won't get rid of the rng, they won't. They can't even get their priority straight, let alone make the game more balanced.

    You're the one who's not looking at the bigger picture. If ZOS impliments token systems for everything...We'll all have perfect gear setups in a few weeks. We'll play the game at our maximum potential for a few more weeks...and then lose interest and quit. The allure of RPGs is progression. ZOS knows this, and so we have repeatable content such as Wrothgar dailies. This is the big picture. But yeah...RNGesus never accepts my offerings either. :'(
    Wrong. Token systems i have used do not make rewards easier. They make rewards more predictable.

    It's RNG that hands out rewards on first run for some. And then denies the same reward from someone else for hundreds of runs while handing out crap. Token system makes both better:
    - Because tokens drop with high probability, everyone receives them at roughly equal speed. But because rewards usually require large amount of tokens, on average both require equal amount of runs.
    - With tokens players usually can choose their rewards from a pool of choices, like one of tank, dps or healer sets.
    Agreed, for the most part. My point was, ZOS will not make any change that allows players to play the game less and get still get top-tier loot (which is what many people hope for when they ask for token system). Given that, you're right-- It would eliminate the chance to run hundreds of pledges and never get a divines Bloodspawn shoulder. *cough*like me *cough*
    I would actually play the game more if there was a token system. You see, I play irregularly and don't have a lot of time to spend on ESO, so I immediately give up on any goal that requires a lot of grinding and the favor of RNG gods - I know I simply have almost no chance of success with my gaming habits.

    The thing is, when it's pure RNG and I get some worthless blue v15, I don't feel like I'm getting any closer to my goal. So instead, I choose to do something with more predictable results so I don't feel like I wasted my time at the end of playsession. However, if there was a token system, I'd always know I'm on track to eventual success - even if I don't get any immediate rewards, even if I take breaks from the game. Moreover, when I'm nearing completion, I have additional motivation to play more and finish quicker because it's right there, almost within my grasp.
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