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calling all pet sorcs!

hamburgerler76
hamburgerler76
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so with sorc pets getting the pvp buff and the new CP system my sorc will finally be max lvl and be able to use all my end game gear! so my question is simple any ideas for a good pet build? ide like to incorporate maw of the infernal in for a 3rd pet any ideas for gear,weapons,skills,attribute points, where to put my CP?
Edited by hamburgerler76 on May 14, 2016 10:44AM
  • Flaminir
    Flaminir
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    Very few people use pets at endgame due to their various issues & relative weakness... Same with stuff like Maw of the infernal... it's a very weak set overall.

    Buttttt... one person that made pets work (Mainly for solo play though... so depends on what your particular focus in the game is) is Thelon.... check out his build here
    http://tamrielfoundry.com/topic/1-6-6-the-unholy-herdsman-thelons-pet-build/
    Edited by Flaminir on May 14, 2016 12:00PM
    GM of the Unholy Legacy
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Boops-Many-Snoots (Stamina/Tank)
  • Transairion
    Transairion
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    I wouldn't call the 5000 hp in PvP a massive buff to Sorc pets, given they're basically just an annoyance to other players there anyway but "certain pets getting physical resist/spell resist" for the first time due to a bug will be a welcome change.


    As a PvE Summoner though, I went all-out with my niche build:

    - Clanferr
    - Twilight Matriarch
    - Conjured Ward (pet shields)
    - Daedric Curse (+55% pet damage on target)
    - Storm Antronach (Ult)
    - Maw of the Infernal Set (5% chance of Daedroth pet on light/heavy attack)
    - Morkuldin Set (10% chance of Magic Sword on light/heavy attack)

    I'd even take Trapping Webs for the spiders if I could activate my own syngery, but I can't. It's a fun build, and it works well enough for group dungeons (non-Vet and Vet) and is amazing for solo play and thematically it looks great. I won't try to claim DPS is amazing though, it's very much sustained DPS in a game where burst DPS is the go-to: you won't be breaking any records or anything.

    I find it a lot of fun, and it works for me at least; but I'm also not looking to be some top-tier badass or anything either. Pet/summon builds really don't have a lot of options, there's only 2 other sets that I know of (Hunt Leader + Necropotence?) that are applicable to pet builds and they're pretty lousy sets for DPS anyway.

    I personally don't agree with the "Unholy Herdsmen" linked above as well, primarily because under "skill replacements" they recommend removing the pets basically anytime you're in a group setting anyway... X_X
    Edited by Transairion on May 14, 2016 1:23PM
  • Lightninvash
    Lightninvash
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    Flaminir wrote: »
    Very few people use pets at endgame due to their various issues & relative weakness... Same with stuff like Maw of the infernal... it's a very weak set overall.

    Buttttt... one person that made pets work (Mainly for solo play though... so depends on what your particular focus in the game is) is Thelon.... check out his build here
    http://tamrielfoundry.com/topic/1-6-6-the-unholy-herdsman-thelons-pet-build/

    I agree with this @Thelon has a sorc that made me want to roll one haha.
  • Silver_Strider
    Silver_Strider
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    I really need to work on my Sorc healer build.
    Argonian forever
  • Lightninvash
    Lightninvash
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    I really need to work on my Sorc healer build.

    make sure you use the twilight for the heal :)
  • Flaminir
    Flaminir
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    I wouldn't call the 5000 hp in PvP a massive buff to Sorc pets, given they're basically just an annoyance to other players there anyway but "certain pets getting physical resist/spell resist" for the first time due to a bug will be a welcome change.


    As a PvE Summoner though, I went all-out with my niche build:

    - Clanferr
    - Twilight Matriarch
    - Conjured Ward (pet shields)
    - Daedric Curse (+55% pet damage on target)
    - Storm Antronach (Ult)
    - Maw of the Infernal Set (5% chance of Daedroth pet on light/heavy attack)
    - Morkuldin Set (10% chance of Magic Sword on light/heavy attack)

    I'd even take Trapping Webs for the spiders if I could activate my own syngery, but I can't. It's a fun build, and it works well enough for group dungeons (non-Vet and Vet) and is amazing for solo play and thematically it looks great. I won't try to claim DPS is amazing though, it's very much sustained DPS in a game where burst DPS is the go-to: you won't be breaking any records or anything.

    I find it a lot of fun, and it works for me at least; but I'm also not looking to be some top-tier badass or anything either. Pet/summon builds really don't have a lot of options, there's only 2 other sets that I know of (Hunt Leader + Necropotence?) that are applicable to pet builds and they're pretty lousy sets for DPS anyway.

    I personally don't agree with the "Unholy Herdsmen" linked above as well, primarily because under "skill replacements" they recommend removing the pets basically anytime you're in a group setting anyway... X_X

    What you describe above is not just a summoner build... but by using Morkuldin also a hybrid build as this is a stamina set, pets of course don't scale off this.

    The build would no doubt be fun having all these summons pop up everywhere... and you can complete all normal solo content with any build... but pets are weak, add in making the build a hybrid and un-optimized like this and it becomes very weak for anything except general solo stuff.... which is fine if solo is your thing, but leads me to the next comment...

    But a word of caution to the OP.... define what you want to do. If it's solo stuff... fab.... pet away, as many as possible and enjoy it :)

    But Thelon is right... in all group situations there is a good reason people recommend putting the pets away.... there are many mechanics in certain group content that will actually get the group killed by the pets Ai triggering nasty boss mechanics as the Ai is very poor.

    As far as sets go.... the poster above is right... the pet specific sets are underwhelming and low level (In the case of necropotence). SO just try and stack as much max magicka as you can from the sets you use... the strength of pets scales ONLY off this stat... so get it as high as you can.
    GM of the Unholy Legacy
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Boops-Many-Snoots (Stamina/Tank)
  • AshTal
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    In Solo PvE - Pets are a nice idea and work well.

    In PvP Pets will still be a joke. If you see a sorc with pets out in PvP be happy you will get an easy kill.
    1) Pet AI is stupid so while a Sorc hangs back his pets walk into range and get killed
    2) Pet Damage is really low, most people just ignore the pets attacking them unless nothing else is in range.
    3) Due to the fact they vanish as soon as they are not on the combat bar they have to be placed on both which limits you.
    4) The AI is bad and there is so much AOE damage flowing around they just get killed by accident.
    5) If there is an NPC around (Imperial city more than Cyrodil) they run through all of them and pick up a load of mobs to make sure you get killed.

    If they want to make pets useful in PvP they need to
    1) Increase pet damage in PvP by a heavy amount 200% - 300% might be enough
    2) Keep the pet active for 2 minutes after switching to a bar which does not the ability on it so you can swap the bar use second bar and then back without having to resummons every time.
    3) Give then 99% AOE resistance.
    4) Increase AI so they don't run off like idiots, defend and assist the caster not just attack anything they feel like and don't agro ever mob in the sewers.
  • Transairion
    Transairion
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    The build would no doubt be fun having all these summons pop up everywhere... and you can complete all normal solo content with any build... but pets are weak, add in making the build a hybrid and un-optimized like this and it becomes very weak for anything except general solo stuff.... which is fine if solo is your thing, but leads me to the next comment...

    Does the stamina specific bonuses from Morkuldin set alone automatically make it a "Hybrid" build? Everything else I've got is as as Magicka Summoner Sorc as can get.

    The most "optimized" summon build possibly is literally Max Magicka on everything, as that's the only thing pets scale with: at least Morkuldin/Maw of Infernal Summons scale with the Mighty Champion Point line. Daedric Summoning pets get 0 benefit from any CP line, period.

    Sorry if that comes off snarky, but I guess I'd rather be a "hybrid" than an "optimized summoner" who's limited to VR12 Necropotence set (10% more Max Magicka with summons out) and only 2 summons. Though I am confused, in what group setting are summons bad? I know in the past Storm Antronach/Clanferr could taunt and in Dungeons/Trials it messed up bosses, but that was removed a long while back.
    Edited by Transairion on May 14, 2016 3:10PM
  • Flaminir
    Flaminir
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    The build would no doubt be fun having all these summons pop up everywhere... and you can complete all normal solo content with any build... but pets are weak, add in making the build a hybrid and un-optimized like this and it becomes very weak for anything except general solo stuff.... which is fine if solo is your thing, but leads me to the next comment...

    Does the stamina specific bonuses from Morkuldin set alone automatically make it a "Hybrid" build? Everything else I've got is as as Magicka Summoner Sorc as can get.

    The most "optimized" summon build possibly is literally Max Magicka on everything, as that's the only thing pets scale with: at least Morkuldin/Maw of Infernal Summons scale with the Mighty Champion Point line. Daedric Summoning pets get 0 benefit from any CP line, period.

    Sorry if that comes off snarky, but I guess I'd rather be a "hybrid" than an "optimized summoner" who's limited to VR12 Necropotence set (10% more Max Magicka with summons out) and only 2 summons. Though I am confused, in what group setting are summons bad? I know in the past Storm Antronach/Clanferr could taunt and in Dungeons/Trials it messed up bosses, but that was removed a long while back.

    Doesn't come across snarky don't worry :)

    Before I reply though I'll say the same... reply is meant to be constructive in pet build mechanics for the OP, not judgemental of any particular build.... I've had a few quirky lil builds in my time as well as the cookie cutters & the only 'right' build is one that you enjoy playing... that being said there's things that can make a build stronger/weaker.... :D

    Sooo... yes, using 5 piece Morkuldin makes the build quite a hybrid. If your main set is purely buffing stamina build stats then its weakening your primary source of damage which are solely magic based (The sorc pets).

    It sounds like you may have points into Mighty... again... a stamina part of the tree that while you rightly say won't buff the sorc pets in any way... also doesn't help your other forms of damage... curse & perhaps staff attacks. It may buff the daedroth, which is low dps, but again.... its splitting between magic and and stamina build stats... so compromising the DPS of both.

    Really ZoS needs to make the pets scale with magicka based CP.... that would at least start to address a few of the issues.

    If I was building a general pet build now I wouldn't even use Necropotence (Only goes to V12 if memory serves... too low).... I'd go for something else.... maybe even consider Twice Born Star... has some max magicka built in... and then run Mage stone for more max magicka, as well as Thief to keep the crit up.... and I'm pretty sure the pets now inherit the crit level of the player, so again helps them.

    Summons are considered bad in group content for a few reasons... 1. They die very easily, especially in AoE situations. 2. They can channel nasty boss attacks EG. final boss in AA. 3. They are often lower DPS builds which then put pressure on the group to make up for that, especially in areas where there is a DPS check/race mechanic before a boss enrages...

    There are obviously quite a few group dungeons that are so easy its not noticeable. But go do anything remotely challenging and it becomes an issue...

    But back to my original comment further up.... depends on what people are running content wise... if its mainly solo then all of this is moot :)
    Edited by Flaminir on May 14, 2016 4:42PM
    GM of the Unholy Legacy
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Boops-Many-Snoots (Stamina/Tank)
  • hamburgerler76
    hamburgerler76
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    I wouldn't call the 5000 hp in PvP a massive buff to Sorc pets, given they're basically just an annoyance to other players there anyway but "certain pets getting physical resist/spell resist" for the first time due to a bug will be a welcome change.


    As a PvE Summoner though, I went all-out with my niche build:

    - Clanferr
    - Twilight Matriarch
    - Conjured Ward (pet shields)
    - Daedric Curse (+55% pet damage on target)
    - Storm Antronach (Ult)
    - Maw of the Infernal Set (5% chance of Daedroth pet on light/heavy attack)
    - Morkuldin Set (10% chance of Magic Sword on light/heavy attack)

    i like this set up but 1 question with morkuldin i know that mainly a stam set but is the sword that it spawns effected like other pets where its dmg is effected my max mag?
  • Transairion
    Transairion
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    Summons are considered bad in group content for a few reasons... 1. They die very easily, especially in AoE situations. 2. They can channel nasty boss attacks EG. final boss in AA. 3. They are often lower DPS builds which then put pressure on the group to make up for that, especially in areas where there is a DPS check/race mechanic before a boss enrages...

    There are obviously quite a few group dungeons that are so easy its not noticeable. But go do anything remotely challenging and it becomes an issue...

    Outside DLC and Trials, I've PUG'd all the Vet Dungeons and not had any issues contributing or caused wipes "just because I have a pet build". Mind you, the only times I've been kicked at all have been groups that have had other problems and need a scapegoat ("kick the summoner, never mind that other DPS who dies standing in AOE repeatedly").

    The real heart of the matter is that pets don't have a lot going for them: no matter how many or how few it's ALWAYS going to be seen as sub-par. No CP benefits, no scaling outside Max Magicka and they're limited by their own AI plus limited player input. It's kind of silly, compared to what tools the player can use themselves (which is why pets get ignored in favor of any other build).

    Daedric Summoning needs huge buffs to ever be "competitive" (which Zenimax refuses to do for some reason), but I'll work with what I've got because I love it and maybe I'm just real stubborn.

    i like this set up but 1 question with morkuldin i know that mainly a stam set but is the sword that it spawns effected like other pets where its dmg is effected my max mag?

    I don't believe Morkuldin/Maw of Infernal spawn damage are boosted by maximum Magicka; they are however boosted by Mighty CP tree. They do gain Conjured Ward shields if you use it after they're spawned (they usually time out rather than die in combat, however), though I'm not sure if their damage is boosted +55% by Daedric Curse being on their target.

    The unpopularity of pet builds means there's not of lot of information out there on what actually effects them or not, sadly. Most of what is out there that I've seen is terribly outdated, too.

    Edited by Transairion on May 15, 2016 5:28AM
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