If your time is precious to you, go ahead and leave now, this is just a rant/musing inspired by beer and a shower. There's no real point to this post other than discussion.
I've played a lot of MMO's over the past decade and a half, starting with star wars galaxies back during its pre-cu days (unless you want to count priston tale as an mmo). One thing you see discussed every time a 'new' mmo is about to release is how it's going to "kill" another game, and yet this never actually happens - even starwars galaxies is still running, more than ten years later, albeit with a far smaller crowd. So, during my deep shower thought, this revelation came to me that it's not really one game killing another that causes us to view that other game as 'dead', but rather changes within the game itself that force away older players and bring in new stock.
With SWG, this was a clear change: I played for several years prior to the "combat upgrade" that irreversibly changed the game. For those not in the know, the "CU" was a massive game update that was released just before World of Warcraft launched. Prior to the CU, starwars galaxies was a sandbox MMO (one of the last) where there were really no quests or game-given objectives, but rather the entire game revolved around players pushing content. There were player-built cities, players manufactured all of the items and ships and structures in the game (there were practically no 'dropped' items or bosses to fight for them or dungeons to grind). The level of depth included in the game allowed players to literally create entire cities and govern them, as well as wage war against other player-run cities, spread across roughly two dozen planets that were absolutely massive canvases for player creativity.
The "Combat upgrade" was Sony Online Entertainment's big push to compete with the upcoming world of warcraft. SOE saw that warcraft was going to be successful, and tried to adopt a lot of that game's mechanics into SWG: They removed more than half of the professions and mechanics in the game, and put in place a system of themepark-style quests and level progression that completely altered SWG from a sandbox to a themepark MMO.
Those players that had been longstanding supporters of SWG saw this as a complete betrayal of the game's spirit by the developers, and there was a mass exodus of players. Of course, the new changes, however angering, brought in an entirely new crowd of gamers who continued to keep the game going for quite some time.
My next big MMO was, of course, world of warcraft. I started at launch (after beta testing) and played the game for just over 4 years, stopping shortly after wrath of the lich king was released. At first, life was good: I loved my druid, I spent 3 months leveling to the cap (far longer than anyone else, but I enjoyed every minute). With the first expansion, I saw numerous improvements to the gameplay mechanics as well as to my class. Then there was another expansion, and another.
Eventually blizzard began making larger, sweeping changes to the core gameplay of WoW that caused a similar issue to the combat upgrade SWG underwent. Most notable to me was the removal of hybrid/split builds where you put your skill points into more than one skill tree - now, blizzard only allows you to invest in a single skill tree, shoehorning each class into one of three themes or roles. That's about the time I left, and moved on to the next game.
Since warcraft, I've played DC Universe online, which to me was 'killed' by the combat mastery system. Then it was Star wars: the old republic, more or less 'killed' by the free-to-play change and an over-focus on cash shop developments at the cost of the game itself. There have been others I cant recall that all had similar fates.
Finally Elder scrolls online comes around, and it was the next 'big thing'. I followed from the old bethesda forums before we even had this website, and had the collector's edition ready to go on launch day/early access. The game was great for a good long while, until once again we had that dreaded "Free to play" "tamriel unlimited" change hit. I quit for a very long time, until console release came about, and returned briefly with the free pc to console transfer to play with friends I had made on console with other games who were interested. It was nice having a head start and being able to teach console newcomers about the game, but it didnt last long. I quit again, about 9 months ago last july.
Now, I recently returned a month or so ago, and I'm enjoying the game once more, but I'm starting to see reactions to changes in the patch notes that remind me of what so many games have done in the past to push away their players. Obviously it isnt intentional, and ZOS is doing what it believes is best to promote the development of the game. I've come to terms with these big changes, and personally I look forward to what the dark brotherhood and future DLC has to offer, but - and here's the point of this whole musing-slash-rant - so many people are upset and turned away by these changes that it creates cause for concern.
So to all of those who are getting overly upset about big changes that make their 'beloved game' different: Embrace the change. The game isnt going to die because of these changes, no other game has, and trust me there have been far worse situations involving this in the past. The only thing that really changes are your perspectives. Nostalgia is a hell of a thing, and is what causes both fond memories and bitter judgements of changing environments. I look back on SWG and WoW with a massive amount of nostalgia: I loved those games and what they were at the time, but in all honesty they are probably better off now, as am I for having moved on. I've tried to go back to those games, and it's the nostalgia that keeps me from enjoying them now. It is certainly a struggle, but try not to let fond memories interfere with your appreciation of the current moment and what the future might bring.
Shower/Beer rant over, muse on it
PS4 / NA
M'asad - Khajiit Nightblade - Healer
Pakhet - Khajiit Dragonknight - Tank
Raksha - Khajiit Sorcerer - Stamina DPS
Bastet - Khajiit Templar - Healer
Leonin - Khajiit Warden - Tank